|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>
> My version of the un-twisted, un-rolled, un-torus.
>
> You think I am on to something ?
>
Maybe on heavy drugs? Why using an un-torus? Wouldn't it be easier to
use a few hundred stacked cylinders?
S**t! My beer ran dry. Got to fetch some new from the cellar...
K
a
r
l
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Ken" <tyl### [at] pacbellnet> wrote in message
news:39885669.1EAF1E05@pacbell.net...
>
> My version of the un-twisted, un-rolled, un-torus.
Does it need megapov?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
But can you make an un-twisted, un-rolled, un-torus while keeping the
two ends together? Wrap your mind around that one!
-Mike
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Then it would be a de-un-twisted, de-un-rolled un-un-torus.
"Mike" <Ama### [at] aolcom> wrote in message
news:3988B5FF.296AF58E@aol.com...
> But can you make an un-twisted, un-rolled, un-torus while keeping the
> two ends together? Wrap your mind around that one!
>
> -Mike
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Have you considered doing it in black to match the background color?
--
- Doug Eichenberg
http://www.getinfo.net/douge
dou### [at] nlsnet
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
but if you exit the torus you reenter it at the opposite side, that being the
point on the opposite side of the cross-section halfway around the torus.
Is that possible in 4d?
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Some images just scream for an animated fly-by.
--
Ian
Inkwell: Ian's Homepage
http://www.topcities.com/cartoon/inkwell/index.htm
"Ken" <tyl### [at] pacbellnet> wrote in message
news:39885669.1EAF1E05@pacbell.net...
>
> My version of the un-twisted, un-rolled, un-torus.
>
> You think I am on to something ?
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
----------------------------------------------------------------------------
----
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Sure, if both of the ends intersect the mouth of a wormhole that connects
the two points in space time.
Mike wrote:
> But can you make an un-twisted, un-rolled, un-torus while keeping the
> two ends together? Wrap your mind around that one!
>
> -Mike
--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Dounds like the shape of the universe.
David Fontaine wrote:
> I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
> but if you exit the torus you reenter it at the opposite side, that being the
> point on the opposite side of the cross-section halfway around the torus.
> Is that possible in 4d?
>
> --
> David Fontaine <dav### [at] faricynet> ICQ 55354965
> Please visit my website: http://www.faricy.net/~davidf/
--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mike wrote:
> But can you make an un-twisted, un-rolled, un-torus while
> keeping the two ends together? Wrap your mind around that one!
Sure, just do it in a periodic universe.
--
Anton Sherwood -- br0### [at] p0b0xcom -- http://ogre.nu/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |