POV-Ray : Newsgroups : povray.binaries.images : Un... Server Time
5 Nov 2024 01:20:24 EST (-0500)
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From: Karl Pelzer
Subject: Re: Un...
Date: 2 Aug 2000 17:09:06
Message: <39888E57.89FAAF44@t-online.de>
> 
> My version of the un-twisted, un-rolled, un-torus.
> 
> You think I am on to something ?
> 
Maybe on heavy drugs? Why using an un-torus? Wouldn't it be easier to
use a few hundred stacked cylinders?
S**t! My beer ran dry. Got to fetch some new from the cellar...

K
 a

  r

    l


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From: Matthew Bennett
Subject: Re: Un...
Date: 2 Aug 2000 19:32:03
Message: <3988af73$1@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:39885669.1EAF1E05@pacbell.net...
>
> My version of the un-twisted, un-rolled, un-torus.

Does it need megapov?


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From: Mike
Subject: Re: Un...
Date: 2 Aug 2000 19:59:50
Message: <3988B5FF.296AF58E@aol.com>
But can you make an un-twisted, un-rolled, un-torus while keeping the
two ends together?  Wrap your mind around that one!

-Mike


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From: Halbert
Subject: Re: Un...
Date: 2 Aug 2000 21:19:19
Message: <3988c897@news.povray.org>
Then it would be a de-un-twisted, de-un-rolled un-un-torus.

"Mike" <Ama### [at] aolcom> wrote in message
news:3988B5FF.296AF58E@aol.com...
> But can you make an un-twisted, un-rolled, un-torus while keeping the
> two ends together?  Wrap your mind around that one!
>
> -Mike
>


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From: Doug Eichenberg
Subject: Re: Un...
Date: 2 Aug 2000 22:48:34
Message: <3988dd82@news.povray.org>
Have you considered doing it in black to match the background color?

--
- Doug Eichenberg
  http://www.getinfo.net/douge
  dou### [at] nlsnet


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From: David Fontaine
Subject: Re: Un...
Date: 2 Aug 2000 23:34:52
Message: <3988E67B.B4DCA7FB@faricy.net>
I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
but if you exit the torus you reenter it at the opposite side, that being the
point on the opposite side of the cross-section halfway around the torus.
Is that possible in 4d?

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: Ian Witham
Subject: Re: Un...
Date: 2 Aug 2000 23:38:26
Message: <3988e932@news.povray.org>
Some images just scream for an animated fly-by.

--

Ian

Inkwell: Ian's Homepage
http://www.topcities.com/cartoon/inkwell/index.htm
"Ken" <tyl### [at] pacbellnet> wrote in message
news:39885669.1EAF1E05@pacbell.net...
>
> My version of the un-twisted, un-rolled, un-torus.
>
> You think I am on to something ?
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


----------------------------------------------------------------------------
----


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From: Thomas Lake
Subject: Re: Un...
Date: 3 Aug 2000 00:48:58
Message: <3988FA93.222CC5EB@home.com>
Sure, if both of the ends intersect the mouth of a wormhole that connects
the two points in space time.

Mike wrote:

> But can you make an un-twisted, un-rolled, un-torus while keeping the
> two ends together?  Wrap your mind around that one!
>
> -Mike

--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/


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From: Thomas Lake
Subject: Re: Un...
Date: 3 Aug 2000 00:49:47
Message: <3988FAC4.9BB27D08@home.com>
Dounds like the shape of the universe.

David Fontaine wrote:

> I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
> but if you exit the torus you reenter it at the opposite side, that being the
> point on the opposite side of the cross-section halfway around the torus.
> Is that possible in 4d?
>
> --
> David Fontaine     <dav### [at] faricynet>     ICQ 55354965
> Please visit my website: http://www.faricy.net/~davidf/

--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/


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From: Anton Sherwood
Subject: Re: Un...
Date: 3 Aug 2000 04:28:19
Message: <39892EB6.398CA602@pobox.com>
Mike wrote:
> But can you make an un-twisted, un-rolled, un-torus while
> keeping the two ends together?  Wrap your mind around that one!

Sure, just do it in a periodic universe.

-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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