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ingo wrote:
> To give himself a feeling of safety in this new area, something to relate
> to, in his colour scheme he goes back to his succsesfull Black&White
> period.
I was feeling un-easy in my abilities to boldy strike out in new artistic
endeavors.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Karl Pelzer wrote:
> Wouldn't it be easier to use a few hundred stacked cylinders?
I think that would be an un-realistic approach.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Matthew Bennett wrote:
> Does it need megapov?
Un-officialy, no.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Mike wrote:
>
> But can you make an un-twisted, un-rolled, un-torus while keeping the
> two ends together? Wrap your mind around that one!
I am un-able to imagine such a scenario.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Doug Eichenberg wrote:
>
> Have you considered doing it in black to match the background color?
That would be rather un-original don't ya think ?
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Ian Witham wrote:
>
> Some images just scream for an animated fly-by.
It was un-caring of me not to think of that. I'll get to work on
it right away.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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"Rick [Kitty5]" wrote:
>
> inspriational !, whats the render time on that sucker?
Sorry, that was an un-recorded value :(
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Peter Popov wrote:
> For one thing you're wrong. This *is* a torus (with caps added), it's
> just not a circular nor a closed one. But it is a torus.
>
> Well, some topologists might argue that a torus has to be closed but I
> would stick to the more general definition, thank you.
>
> As of twisted... how do you know? I mean, sure, it looks smooth, but
> this doesn't mean it's untwisted. Besides, it's the product of a
> twisted mind (i's, not y's :) ) <grin>
I'll have to say Un-cle on this one.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Gail Shaw wrote:
> Ohh pretty <grin>
>
> Texture could be improved thought.
An un-forgivable oversite on my part.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Sorry. Couldn't resist.
--
Francois Labreque | Unfortunately, there's no such thing as a snooze
flabreq | button on a cat who wants breakfast.
@ | - Unattributed quote from rec.humor.funny
attglobal.net
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