POV-Ray : Newsgroups : povray.binaries.images : Un... Server Time
4 Nov 2024 21:20:42 EST (-0500)
  Un... (Message 26 to 35 of 45)  
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From: Gilles Tran
Subject: Re: Un...
Date: 3 Aug 2000 11:30:17
Message: <39898F17.E7C45B71@inapg.inra.fr>
Ken wrote:

> My version of the un-twisted, un-rolled, un-torus.
> You think I am on to something ?

Smells like an "AWSOME ROLLEX !!!!!!"
It's just a photo, right ?
Nice try, Ken, but don't think you can fool us oldbies.

G


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From: David Wilkinson
Subject: Re: Un...
Date: 3 Aug 2000 14:31:00
Message: <1gejos40oushbtouufs4ie5pj634ifcjre@4ax.com>
On Wed, 02 Aug 2000 10:12:09 -0700, Ken <tyl### [at] pacbellnet> wrote:

>
>My version of the un-twisted, un-rolled, un-torus.
>
>You think I am on to something ?

Please post the transformation matrix you used.  I've been trying to do this for
weeks but it still keeps coming out twisted.
dav### [at] hamiltonitecom
http://hamiltonite.com/


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From: David Fontaine
Subject: Re: Un...
Date: 3 Aug 2000 18:24:23
Message: <3989EF1E.1315F8E1@faricy.net>
Ian Witham wrote:

> That would be obtuse non-Euclidean geometry, where space is boundless yet
> finite, the 3d equivalent of a 2d system drawn on the surface of a sphere.

What about the 3d equivalent of a 2d system drawn on the surface of a torus?
Some guy thinks that's what our universe is, it was in Scientific American a
while back...

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: Ken
Subject: Re: Un...
Date: 3 Aug 2000 20:07:09
Message: <398A0772.C7A21F77@pacbell.net>
Bill DeWitt wrote:

>     I have always thought you were on something.

About 10,000 volts, un-regulated.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Un...
Date: 3 Aug 2000 20:08:31
Message: <398A07C3.16846BCD@pacbell.net>
Richard Dault wrote:

> Any chance of seeing the code?  It would be cool to make it into a macro so
> you can specify different lengths, width, etc...

I could probably put something together if you are really un-interested :)
 
> Funny guy.  :P

Un-conventional if nothing else.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Un...
Date: 3 Aug 2000 20:11:09
Message: <398A0862.BDBAA5E6@pacbell.net>
ingo wrote:

> To give himself a feeling of safety in this new area, something to relate
> to, in his colour scheme he goes back to his succsesfull Black&White
> period.

I was feeling un-easy in my abilities to boldy strike out in new artistic
endeavors.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Un...
Date: 3 Aug 2000 20:12:40
Message: <398A08BE.10535E71@pacbell.net>
Karl Pelzer wrote:

> Wouldn't it be easier to use a few hundred stacked cylinders?

I think that would be an un-realistic approach.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Un...
Date: 3 Aug 2000 20:13:16
Message: <398A08E1.39837E7C@pacbell.net>
Matthew Bennett wrote:

> Does it need megapov?

Un-officialy, no.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Un...
Date: 3 Aug 2000 20:13:55
Message: <398A0909.86F9476B@pacbell.net>
Mike wrote:
> 
> But can you make an un-twisted, un-rolled, un-torus while keeping the
> two ends together?  Wrap your mind around that one!

I am un-able to imagine such a scenario.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Un...
Date: 3 Aug 2000 20:14:51
Message: <398A0940.1AF03EC0@pacbell.net>
Doug Eichenberg wrote:
> 
> Have you considered doing it in black to match the background color?

That would be rather un-original don't ya think ?

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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