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Ken wrote:
> My version of the un-twisted, un-rolled, un-torus.
> You think I am on to something ?
Smells like an "AWSOME ROLLEX !!!!!!"
It's just a photo, right ?
Nice try, Ken, but don't think you can fool us oldbies.
G
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On Wed, 02 Aug 2000 10:12:09 -0700, Ken <tyl### [at] pacbellnet> wrote:
>
>My version of the un-twisted, un-rolled, un-torus.
>
>You think I am on to something ?
Please post the transformation matrix you used. I've been trying to do this for
weeks but it still keeps coming out twisted.
dav### [at] hamiltonitecom
http://hamiltonite.com/
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Ian Witham wrote:
> That would be obtuse non-Euclidean geometry, where space is boundless yet
> finite, the 3d equivalent of a 2d system drawn on the surface of a sphere.
What about the 3d equivalent of a 2d system drawn on the surface of a torus?
Some guy thinks that's what our universe is, it was in Scientific American a
while back...
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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Bill DeWitt wrote:
> I have always thought you were on something.
About 10,000 volts, un-regulated.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Richard Dault wrote:
> Any chance of seeing the code? It would be cool to make it into a macro so
> you can specify different lengths, width, etc...
I could probably put something together if you are really un-interested :)
> Funny guy. :P
Un-conventional if nothing else.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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ingo wrote:
> To give himself a feeling of safety in this new area, something to relate
> to, in his colour scheme he goes back to his succsesfull Black&White
> period.
I was feeling un-easy in my abilities to boldy strike out in new artistic
endeavors.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Karl Pelzer wrote:
> Wouldn't it be easier to use a few hundred stacked cylinders?
I think that would be an un-realistic approach.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Matthew Bennett wrote:
> Does it need megapov?
Un-officialy, no.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Mike wrote:
>
> But can you make an un-twisted, un-rolled, un-torus while keeping the
> two ends together? Wrap your mind around that one!
I am un-able to imagine such a scenario.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Doug Eichenberg wrote:
>
> Have you considered doing it in black to match the background color?
That would be rather un-original don't ya think ?
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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