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This was modeled in Animation Master rather than spatch. The patches
are type 2, which happen to render faster when there are this many
patches (around 1500). I modified an old version of uvpov to handle the
uv mapping.
-Mike
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Attachments:
Download 'watto.jpg' (19 KB)
Preview of image 'watto.jpg'
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So how did you export: straight out dxf's or what?
Mike wrote:
> This was modeled in Animation Master rather than spatch. The patches
> are type 2, which happen to render faster when there are this many
> patches (around 1500). I modified an old version of uvpov to handle the
> uv mapping.
>
> -Mike
>
> ------------------------------------------------------------------------
> [Image]
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There you go Renderman
Superb Picture. The textures add a nice touch to it
> This was modeled in Animation Master rather than spatch. The patches
> are type 2, which happen to render faster when there are this many
> patches (around 1500). I modified an old version of uvpov to handle the
> uv mapping.
>
> -Mike
>
> ------------------------------------------------------------------------
> [Image]
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> So how did you export: straight out dxf's or what?
I exported bicubic patches directly to .pov. The plugin for official POV format
is available from my website, free.prohosting.com/~olana
The exporter I used for this image was a little different though. I will be
releasing it once there's a release of the uv mapping patch that I wrote.
That's something I may do myself if it doesn't wind up in MegaPOV, although I'd
rather not as I used the Superpatch sources which are missing a bunch of cool
features.
-Mike
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No less than incredible. Any chance the body will get made too?
Something about a bust of that guy just seems really strange. Why would
anyone sculpt a bust of him and have it in a room of their home, rather than
it actually be his head taxidermed(sp) and mounted on a wall?
I wonder if a tongue, looking like its flapping around in the mouth, might
be a good idea?
Bob
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> No less than incredible.
Thanks!
> Any chance the body will get made too?
Just so happens that I modeled the whole thing almost a year ago but didn't
start texturing it until today. The process takes a long time and is a pain in
the butt when dealing with all those arms and legs, so I'm dreading the idea. I
did render the model with a glass texture and photons. I wasn't going to post
it because it's tacky, but what the heck. :)
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Attachments:
Download 'glasswatto.jpg' (42 KB)
Preview of image 'glasswatto.jpg'
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That's pretty good. :) That's better than good, it's excellent.
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Mike wrote:
> I did render the model with a glass texture and photons. I wasn't going to post
> it because it's tacky, but what the heck. :)
Now that is what photons are supposed to look like - definately not tacky
--
Bye
Pabs
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"Pabs" <pab### [at] hotmailcom> wrote in message
news:3988CF31.18D29914@hotmail.com...
| Mike wrote:
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| > I did render the model with a glass texture and photons. I wasn't going
to post
| > it because it's tacky, but what the heck. :)
|
| Now that is what photons are supposed to look like - definately not tacky
Very complex caustics, really neat looking too. Even humorous if you think
of him saying "Look! I can fly!"
That's yet another good thing about computer modeling, no need to ball up
the lump of clay every time to make changes.
Bob
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Egads!!!! You've modeled my mother-in-law.
Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.
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