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From: Mike
Subject: Here's another patch head
Date: 2 Aug 2000 11:33:04
Message: <39883F21.9F0D0733@aol.com>
This was modeled in Animation Master rather than spatch.  The patches
are type 2, which happen to render faster when there are this many
patches (around 1500).  I modified an old version of uvpov to handle the
uv mapping.

-Mike


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watto.jpg


 

From: Greg M  Johnson
Subject: Re: Here's another patch head
Date: 2 Aug 2000 15:18:26
Message: <398872CB.192835F0@my-dejanews.com>
So how did you export: straight out dxf's or what?

Mike wrote:

> This was modeled in Animation Master rather than spatch.  The patches
> are type 2, which happen to render faster when there are this many
> patches (around 1500).  I modified an old version of uvpov to handle the
> uv mapping.
>
> -Mike
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Fabien Hénon
Subject: Re: Here's another patch head
Date: 2 Aug 2000 15:42:11
Message: <39885DB3.DCC286B6@club-internet.fr>
There you go Renderman

Superb Picture. The textures add a nice touch to it





> This was modeled in Animation Master rather than spatch.  The patches
> are type 2, which happen to render faster when there are this many
> patches (around 1500).  I modified an old version of uvpov to handle the
> uv mapping.
>
> -Mike
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Mike
Subject: Re: Here's another patch head
Date: 2 Aug 2000 16:33:24
Message: <3988859D.436FF01B@aol.com>
> So how did you export: straight out dxf's or what?

I exported bicubic patches directly to .pov.  The plugin for official POV format
is available from my website, free.prohosting.com/~olana

The exporter I used for this image was a little different though.  I will be
releasing it once there's a release of the uv mapping patch that I wrote.
That's something I may do myself if it doesn't wind up in MegaPOV, although I'd
rather not as I used the Superpatch sources which are missing a bunch of cool
features.

-Mike


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From: Bob Hughes
Subject: Re: Here's another patch head
Date: 2 Aug 2000 17:16:00
Message: <39888f90$1@news.povray.org>
No less than incredible.  Any chance the body will get made too?
Something about a bust of that guy just seems really strange.  Why would
anyone sculpt a bust of him and have it in a room of their home, rather than
it actually be his head taxidermed(sp) and mounted on a wall?
I wonder if a tongue, looking like its flapping around in the mouth, might
be a good idea?

Bob


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From: Mike
Subject: Re: Here's another patch head
Date: 2 Aug 2000 17:36:38
Message: <39889449.EFA18B88@aol.com>
> No less than incredible.

Thanks!

> Any chance the body will get made too?

Just so happens that I modeled the whole thing almost a year ago but didn't
start texturing it until today.  The process takes a long time and is a pain in
the butt when dealing with all those arms and legs, so I'm dreading the idea.  I
did render the model with a glass texture and photons.  I wasn't going to post
it because it's tacky, but what the heck. :)


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From: Tony[B]
Subject: Re: Here's another patch head
Date: 2 Aug 2000 19:35:50
Message: <3988b056@news.povray.org>
That's pretty good. :) That's better than good, it's excellent.


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From: Pabs
Subject: Re: Here's another patch head
Date: 2 Aug 2000 21:46:32
Message: <3988CF31.18D29914@hotmail.com>
Mike wrote:

> I did render the model with a glass texture and photons.  I wasn't going to post
> it because it's tacky, but what the heck. :)

Now that is what photons are supposed to look like - definately not tacky
--
Bye
Pabs


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From: Bob Hughes
Subject: Re: Here's another patch head
Date: 2 Aug 2000 23:32:43
Message: <3988e7db@news.povray.org>
"Pabs" <pab### [at] hotmailcom> wrote in message
news:3988CF31.18D29914@hotmail.com...
| Mike wrote:
|
| > I did render the model with a glass texture and photons.  I wasn't going
to post
| > it because it's tacky, but what the heck. :)
|
| Now that is what photons are supposed to look like - definately not tacky

Very complex caustics, really neat looking too.  Even humorous if you think
of him saying "Look! I can fly!"
That's yet another good thing about computer modeling, no need to ball up
the lump of clay every time to make changes.

Bob


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From: Eric Freeman
Subject: Re: Here's another patch head
Date: 3 Aug 2000 01:23:44
Message: <398901e0@news.povray.org>
Egads!!!!  You've modeled my mother-in-law.

Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.


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