POV-Ray : Newsgroups : povray.binaries.images : Here's another patch head Server Time
4 Nov 2024 19:15:43 EST (-0500)
  Here's another patch head (Message 4 to 13 of 13)  
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From: Mike
Subject: Re: Here's another patch head
Date: 2 Aug 2000 16:33:24
Message: <3988859D.436FF01B@aol.com>
> So how did you export: straight out dxf's or what?

I exported bicubic patches directly to .pov.  The plugin for official POV format
is available from my website, free.prohosting.com/~olana

The exporter I used for this image was a little different though.  I will be
releasing it once there's a release of the uv mapping patch that I wrote.
That's something I may do myself if it doesn't wind up in MegaPOV, although I'd
rather not as I used the Superpatch sources which are missing a bunch of cool
features.

-Mike


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From: Bob Hughes
Subject: Re: Here's another patch head
Date: 2 Aug 2000 17:16:00
Message: <39888f90$1@news.povray.org>
No less than incredible.  Any chance the body will get made too?
Something about a bust of that guy just seems really strange.  Why would
anyone sculpt a bust of him and have it in a room of their home, rather than
it actually be his head taxidermed(sp) and mounted on a wall?
I wonder if a tongue, looking like its flapping around in the mouth, might
be a good idea?

Bob


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From: Mike
Subject: Re: Here's another patch head
Date: 2 Aug 2000 17:36:38
Message: <39889449.EFA18B88@aol.com>
> No less than incredible.

Thanks!

> Any chance the body will get made too?

Just so happens that I modeled the whole thing almost a year ago but didn't
start texturing it until today.  The process takes a long time and is a pain in
the butt when dealing with all those arms and legs, so I'm dreading the idea.  I
did render the model with a glass texture and photons.  I wasn't going to post
it because it's tacky, but what the heck. :)


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Attachments:
Download 'glasswatto.jpg' (42 KB)

Preview of image 'glasswatto.jpg'
glasswatto.jpg


 

From: Tony[B]
Subject: Re: Here's another patch head
Date: 2 Aug 2000 19:35:50
Message: <3988b056@news.povray.org>
That's pretty good. :) That's better than good, it's excellent.


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From: Pabs
Subject: Re: Here's another patch head
Date: 2 Aug 2000 21:46:32
Message: <3988CF31.18D29914@hotmail.com>
Mike wrote:

> I did render the model with a glass texture and photons.  I wasn't going to post
> it because it's tacky, but what the heck. :)

Now that is what photons are supposed to look like - definately not tacky
--
Bye
Pabs


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From: Bob Hughes
Subject: Re: Here's another patch head
Date: 2 Aug 2000 23:32:43
Message: <3988e7db@news.povray.org>
"Pabs" <pab### [at] hotmailcom> wrote in message
news:3988CF31.18D29914@hotmail.com...
| Mike wrote:
|
| > I did render the model with a glass texture and photons.  I wasn't going
to post
| > it because it's tacky, but what the heck. :)
|
| Now that is what photons are supposed to look like - definately not tacky

Very complex caustics, really neat looking too.  Even humorous if you think
of him saying "Look! I can fly!"
That's yet another good thing about computer modeling, no need to ball up
the lump of clay every time to make changes.

Bob


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From: Eric Freeman
Subject: Re: Here's another patch head
Date: 3 Aug 2000 01:23:44
Message: <398901e0@news.povray.org>
Egads!!!!  You've modeled my mother-in-law.

Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.


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From: Mark Wagner
Subject: Re: Here's another patch head
Date: 3 Aug 2000 02:27:47
Message: <398910e3@news.povray.org>
Mike wrote in message <39883F21.9F0D0733@aol.com>...
>This was modeled in Animation Master rather than spatch.  The patches
>are type 2, which happen to render faster when there are this many
>patches (around 1500).  I modified an old version of uvpov to handle the
>uv mapping.


Did you steal the model from ILM or something?


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From: Greg M  Johnson
Subject: Re: Here's another patch head
Date: 3 Aug 2000 14:42:50
Message: <3989BBFE.E268AE6B@my-dejanews.com>
Did you ever see a dime of cash from the tutorials you wrote for 3d Creature
workshop?

Mike wrote:

> > So how did you export: straight out dxf's or what?
>
> I exported bicubic patches directly to .pov.  The plugin for official POV format
> is available from my website, free.prohosting.com/~olana
>
> The exporter I used for this image was a little different though.  I will be
> releasing it once there's a release of the uv mapping patch that I wrote.
> That's something I may do myself if it doesn't wind up in MegaPOV, although I'd
> rather not as I used the Superpatch sources which are missing a bunch of cool
> features.
>
> -Mike


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From: Mike
Subject: Re: Here's another patch head
Date: 3 Aug 2000 15:39:18
Message: <3989CA6D.F6D47D2E@aol.com>
>Did you ever see a dime of cash from the tutorials you wrote for 3d
Creature
>workshop?

Hmm, well I'll just say that I got 25% and am hoping for the rest.

-Mike


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