POV-Ray : Newsgroups : povray.binaries.images : Here's another patch head Server Time
4 Nov 2024 19:22:17 EST (-0500)
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From: Mark Wagner
Subject: Re: Here's another patch head
Date: 3 Aug 2000 02:27:47
Message: <398910e3@news.povray.org>
Mike wrote in message <39883F21.9F0D0733@aol.com>...
>This was modeled in Animation Master rather than spatch.  The patches
>are type 2, which happen to render faster when there are this many
>patches (around 1500).  I modified an old version of uvpov to handle the
>uv mapping.


Did you steal the model from ILM or something?


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From: Greg M  Johnson
Subject: Re: Here's another patch head
Date: 3 Aug 2000 14:42:50
Message: <3989BBFE.E268AE6B@my-dejanews.com>
Did you ever see a dime of cash from the tutorials you wrote for 3d Creature
workshop?

Mike wrote:

> > So how did you export: straight out dxf's or what?
>
> I exported bicubic patches directly to .pov.  The plugin for official POV format
> is available from my website, free.prohosting.com/~olana
>
> The exporter I used for this image was a little different though.  I will be
> releasing it once there's a release of the uv mapping patch that I wrote.
> That's something I may do myself if it doesn't wind up in MegaPOV, although I'd
> rather not as I used the Superpatch sources which are missing a bunch of cool
> features.
>
> -Mike


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From: Mike
Subject: Re: Here's another patch head
Date: 3 Aug 2000 15:39:18
Message: <3989CA6D.F6D47D2E@aol.com>
>Did you ever see a dime of cash from the tutorials you wrote for 3d
Creature
>workshop?

Hmm, well I'll just say that I got 25% and am hoping for the rest.

-Mike


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