From: Mark Wagner
Subject: Re: Here's another patch head
Date: 3 Aug 2000 02:27:47
Message: <398910e3@news.povray.org>
Mike wrote in message <39883F21.9F0D0733@aol.com>...
>This was modeled in Animation Master rather than spatch. The patches>are type 2, which happen to render faster when there are this many>patches (around 1500). I modified an old version of uvpov to handle the>uv mapping.
Did you steal the model from ILM or something?
Did you ever see a dime of cash from the tutorials you wrote for 3d Creature
workshop?
Mike wrote:
> > So how did you export: straight out dxf's or what?>> I exported bicubic patches directly to .pov. The plugin for official POV format> is available from my website, free.prohosting.com/~olana>> The exporter I used for this image was a little different though. I will be> releasing it once there's a release of the uv mapping patch that I wrote.> That's something I may do myself if it doesn't wind up in MegaPOV, although I'd> rather not as I used the Superpatch sources which are missing a bunch of cool> features.>> -Mike
From: Mike
Subject: Re: Here's another patch head
Date: 3 Aug 2000 15:39:18
Message: <3989CA6D.F6D47D2E@aol.com>
>Did you ever see a dime of cash from the tutorials you wrote for 3d
Creature
>workshop?
Hmm, well I'll just say that I got 25% and am hoping for the rest.
-Mike