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The pattern was an implementation of Perlin type noise using the
functions in MegaPOV.
Abe
Gail Shaw wrote:
> Very nice. I like the first two the most. What pattern are you using for the
> cloud layer? bozo?
>
> Gail
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That's a real interesting image. Nice work.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
10:05pm up 17 days, 20:31, 2 users, load average: 1.35, 1.31, 1.26
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Sorry about that. Render times were on the order of 3m40s on a 90MHz
Pentium. The biggest time drag factor is probably the reflection on the
water.
Source posted (for what it's worth) in p.b.s-f
Abe
Josh English wrote:
>
> Beautiful. Share the source, please, because this is really really nice. What
> is the render time?
> Josh
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> I'm sure someone has already tried this, but I haven't seen it yet, so
> I'm bringing it here.
>
> The cloud technique is fairly straight forward; a black hole warp is
> used to displace shaded areas away from the light source. The pigment is
> applied to a curved cloud plane and lit by ambient light. Although I was
> using MegaPOV, the method does not depend on it.
>
> The calculation sky colors based on sun elevation is sort of am
> empirical hack. Not very straight forward, it still needs alot of work.
>
> Anyway, the thing to look at is the lighting of the clouds in relation
> to the sun.
>
> Abe
>
> P.S. The thing in the water on the lower right - don't ask me what it
> is, I don't know. It just sort of showed up...thought it might be a
> whale or something.
Very very nice result indeed!
And what a cool whale! =)
/R
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