POV-Ray : Newsgroups : povray.binaries.images : spatch head Server Time
1 Oct 2024 22:25:58 EDT (-0400)
  spatch head (Message 3 to 12 of 12)  
<<< Previous 2 Messages Goto Initial 10 Messages
From: Steve
Subject: Re: spatch head
Date: 27 Jul 2000 21:55:53
Message: <slrn8o1osh.esn.steve@zero-pps.localdomain>
On Fri, 28 Jul 2000 01:34:04 -0000, Gibus wrote:
>my second try on head modelling with spatch
>it's not textured yet

I used to know a bloke who looked just like that, different colour scheme
but the same features. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  1:16am  up 12 days, 23:43,  2 users,  load average: 1.00, 1.00, 1.00


Post a reply to this message

From: Pabs
Subject: Re: spatch head
Date: 27 Jul 2000 21:58:17
Message: <3980E8CC.67AB499E@hotmail.com>
Bob Hughes wrote:

> Think I saw something that looked like this at the Smithsonian musuem in
> Washington D.C. when I was a teenager.  Prehistoric man.
> Don't these guys ever smile? ;-)

Do they have anything to smile about ? - always being chased by T-REX

AAAAAAAAAAAAGGGGGHHHHHHHHHH!!!!!!!!!!!
#          #        , , , , ,
     #          #    ' ' ' ' '

--
Bye
Pabs


Post a reply to this message

From: Andrea Ryan
Subject: Re: spatch head
Date: 27 Jul 2000 23:13:37
Message: <3980FA3D.1C72E7C2@global2000.net>
With these big brow ridges and jaw, that guy looks like a prehistorical
man.  He would look scary if his red eyes were glowing and if he had
fangs.    :-O
Brendan

Gibus wrote:

> my second try on head modelling with spatch
> it's not textured yet
> gibus
>
>  [Image]


Post a reply to this message

From: Thomas Lake
Subject: Re: spatch head
Date: 28 Jul 2000 04:05:18
Message: <39813F9B.B5A98FC4@home.com>
Man I feel sorry for that guy, hehe.

Steve wrote:

> On Fri, 28 Jul 2000 01:34:04 -0000, Gibus wrote:
> >my second try on head modelling with spatch
> >it's not textured yet
>
> I used to know a bloke who looked just like that, different colour scheme
> but the same features.
>
> --
> Cheers
> Steve              email mailto:ste### [at] zeroppsuklinuxnet
>
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or  http://start.at/zero-pps
>
>   1:16am  up 12 days, 23:43,  2 users,  load average: 1.00, 1.00, 1.00

--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/


Post a reply to this message

From: Josh English
Subject: Re: spatch head
Date: 28 Jul 2000 11:41:40
Message: <3981AA27.7201B1F4@spiritone.com>
Great expression. How can he look so mean and so sad at the same time?
Too bad you don't have an easy way to animate it. (I'm working on that
one myself)

Josh

Gibus wrote:

> my second try on head modelling with spatch
> it's not textured yet
> gibus
>
>  [Image]

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


Post a reply to this message

From: Gibus
Subject: Re: spatch head
Date: 28 Jul 2000 13:44:34
Message: <3981c682@news.povray.org>
i know a prog in pov that allow to animate lips of models made with spatch!
i think i will try it on this model.
gibus


Post a reply to this message

From: Zeger Knaepen
Subject: Re: spatch head
Date: 28 Jul 2000 16:00:00
Message: <3981e640@news.povray.org>
Hmmm... For a human being this one looks a bit, uhm...  weird.
But it's a very nice alienface.

ZK
http://www.povplace.be.tf

Gibus <gib### [at] wanadoofr> schreef in berichtnieuws
3980c6df@news.povray.org...
> my second try on head modelling with spatch
> it's not textured yet
> gibus
>
>
>


Post a reply to this message

From: Moon47
Subject: Re: spatch head
Date: 28 Jul 2000 21:17:36
Message: <3980E251.BC401AC4@earthlink.net>
Wow Maybe i should look into sPatch...

Gibus wrote:

> my second try on head modelling with spatch
> it's not textured yet
> gibus
>
>  [Image]


Post a reply to this message

From: Jamie Davison
Subject: Re: spatch head
Date: 29 Jul 2000 11:54:07
Message: <MPG.13ed0cbee2164ec398977b@news.povray.org>
On Thu, 27 Jul 2000 19:31:02 -0600, Moon47 wrote...
> Wow Maybe i should look into sPatch...

Try hamaPatch, as it's still being developed, does everything sPatch did 
(apart from exporting to moray), can read and write sPatch files, and 
seems to run slightly faster in my experience.  It's interface isn't 
quite as nice as sPatch, and the grid snap doesn't work like sPatch's, 
but it's still quite nice.

Or you can do what I did, and get both of them, model in hamaPatch, then 
feed the model through sPatch to export it to Moray :)

Oh, and hamaPatch can be got from :

http://www.geocities.com/Tokyo/Ginza/6625/soft10.html

Bye for now,
     Jamie.


Post a reply to this message

From: Alan Kong
Subject: Re: spatch head
Date: 29 Jul 2000 18:01:02
Message: <2ik6os02cl5s6n3rdvrl0hnnh42vtcatta@4ax.com>
On Thu, 27 Jul 2000 19:31:02 -0600 Moon47 <rdm### [at] earthlinknet> wrote:

>Wow Maybe i should look into sPatch...

  Hi, Moon47. You might check Ken's Links to locate a spline editor that
works on the Mac. sPatch is strictly Windows and the source has not been
released for other platforms.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


Post a reply to this message

<<< Previous 2 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.