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1 Oct 2024 18:29:37 EDT (-0400)
  Tower (Message 1 to 7 of 7)  
From: Chris S 
Subject: Tower
Date: 23 Jul 2000 14:43:42
Message: <397b3cde@news.povray.org>
I decided to have some fun with a few macros I created...
Comments/suggestions appreciated.

-Chris-


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From: Bob Hughes
Subject: Re: Tower
Date: 23 Jul 2000 15:15:15
Message: <397b4443@news.povray.org>
Nice modelling.  I think some variation in brick/stone color would do this
more justice.
Are the windows actually windows into the inside?  They are changing in
color from the outside light, not what would be expected.

Bob


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From: Chris S 
Subject: Re: Tower
Date: 23 Jul 2000 16:39:00
Message: <397b57e4@news.povray.org>
> Nice modelling.  I think some variation in brick/stone color would do this
> more justice.

Yeah, I agree.  The sad part is that I built functions into the macro to
randomize color and intensity...yet neglected to turn them on:(

> Are the windows actually windows into the inside?  They are changing in
> color from the outside light, not what would be expected.

Well...yes and no.  There's a lightly larger boxs differenced from the
primary cylinder of the tower to provide room for the windows, but the light
"emitting" from each window is purely ambience.

I don't know what you mean by the windows are "changing in color."

-Chris-


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From: Bob Hughes
Subject: Re: Tower
Date: 23 Jul 2000 17:14:51
Message: <397b604b@news.povray.org>
"Chris S." <chr### [at] bluelectrodecom> wrote in message
news:397b57e4@news.povray.org...
|
| I don't know what you mean by the windows are "changing in color."

Lighter on the lit side and darker on the shadowed side.  Only if they were
a pigment color which is not completely filtered (clear) would they be
changing in brightness.  Well, diffuse and specular highlighting also
effects that regardless of transparency too, especially when reflection is
there.

Bob


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From: Steve
Subject: Re: Tower
Date: 23 Jul 2000 17:39:54
Message: <slrn8nmhmh.49r.steve@zero-pps.localdomain>
On Sun, 23 Jul 2000 14:39:25 -0700, Chris S. wrote:
>I decided to have some fun with a few macros I created...
>Comments/suggestions appreciated.

A good looking image with a very crisp feel to it.  

Nice tree, nice raillings. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  8:20pm  up 8 days, 18:46,  2 users,  load average: 1.01, 1.02, 1.00


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From: Rick [Kitty5]
Subject: Re: Tower
Date: 24 Jul 2000 04:12:30
Message: <397bfa6e@news.povray.org>
reminds me of a classic C64 game i used to play for hours - forget the name
tho :) - sweet

Rick

"Chris S." <chr### [at] bluelectrodecom> wrote in message
news:397b3cde@news.povray.org...
> I decided to have some fun with a few macros I created...
> Comments/suggestions appreciated.
>
> -Chris-
>
>
>


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From: Ian Witham
Subject: Re: Tower
Date: 24 Jul 2000 07:33:05
Message: <397c2971@news.povray.org>
"Rick [Kitty5]" <ric### [at] kitty5com> wrote in message
news:397bfa6e@news.povray.org...
> reminds me of a classic C64 game i used to play for hours - forget the
name
> tho :) - sweet

'Nebulus' perhaps? -- little dude with no arms running round a tower...


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