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Just a quirky idea I had. I've no idea what's going on here, so don't even ask.
Comments, suggestions?
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
Post a reply to this message
Attachments:
Download 'absurd.jpg' (91 KB)
Preview of image 'absurd.jpg'

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Margus Ramst <mar### [at] peak edu ee> wrote in message
news:397C7D76.C07402A6@peak.edu.ee...
> Just a quirky idea I had. I've no idea what's going on here, so don't even
ask.
> Comments, suggestions?
The robot looks good and the particle stream looks great...but that's the
ugliest chicken I've ever seen;)
Good job on the "fur."
-Chris-
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I love this image! Whatever it is, it is great.
Greetings,
Rune
--
Updated July 23: http://rsj.mobilixnet.dk
3D images, include files, stereograms, tutorials,
The POV Desktop Theme, The POV-Ray Logo Contest,
music, 350+ raytracing jokes, and much more!
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Aw ! Whatever you are currently smoking/drinking/eating, you
should stop ! ..or not, because I like this image very very much !!!
Such crazyness is a real delight ! Please don't restrain yourself ;-)
Fabien.
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The robot things are nice, but isn't that furry creature a cheap prop from Star
Trek?
Josh English
Margus Ramst wrote:
> Just a quirky idea I had. I've no idea what's going on here, so don't even ask.
> Comments, suggestions?
>
> --
> Margus Ramst
>
> Personal e-mail: mar### [at] peak edu ee
> TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
>
> ------------------------------------------------------------------------
> [Image]
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritone com
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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Brilliant Margus. I love it.
Surreal.
--
Doug Eichenberg
http://www.nls.net/douge
dou### [at] nls net
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On Mon, 24 Jul 2000 15:10:59 -0700 "Chris S." <chr### [at] bluelectrode com>
wrote:
>The robot looks good and the particle stream looks great...but that's the
>ugliest chicken I've ever seen;)
I think it's one of those poor animals that made a trip though Seth
Brundle's transporter in "The Fly".
--
Alan - ako### [at] povray org - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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Ah yes, the ol' kitty litter deterent. Has always worked for me.
Shouldn't the blue lights be on or look like they're flashing?
Bob
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What's going on here ?
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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"Josh English" <eng### [at] spiritone com> wrote in message
news:397CA826.244B7DB5@spiritone.com...
> The robot things are nice, but isn't that furry creature a cheap prop from
Star
> Trek?
A Tribble perhaps?
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This is so cool.
I kinda wish the ground meshed more with the organic background.
Great job.
Peter
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Margus Ramst wrote:
>
> Just a quirky idea I had. I've no idea what's going on here, so don't even ask.
> Comments, suggestions?
>
What happens if you push the big blue button on the robots'
back?
Jerome
--
******************************* Jérôme M. BERGER
* Doctor Jekyll had something * mailto:ber### [at] iname com
* to Hyde... * http://www.enst.fr/~jberger
*******************************
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Love it.
This could almost be a deformed Noonoo and a deformed
Tellytubby, but the Noonoo's spitting stuff out instead
of sucking it up. I watch too many children's programs ;-)
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
12:58am up 9 days, 23:24, 2 users, load average: 1.21, 1.06, 1.02
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>Just a quirky idea I had. I've no idea what's going on here, so don't even ask.
>Comments, suggestions?
:-)
Almost looks like nano robots killing off a cold.
/j
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If that's a tribble, it's been mutated...
Josh
Ian Witham wrote:
> "Josh English" <eng### [at] spiritone com> wrote in message
> news:397CA826.244B7DB5@spiritone.com...
> > The robot things are nice, but isn't that furry creature a cheap prop from
> Star
> > Trek?
>
> A Tribble perhaps?
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritone com
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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Bob Hughes wrote:
>
> Shouldn't the blue lights be on or look like they're flashing?
>
They are on, actually. But the effect is not very apparent in this shot.
Fix, fix, fix...
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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Ken wrote:
>
> What's going on here ?
>
You tell me, I'm really beginning to worry...
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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Peter Warren wrote:
>
> I kinda wish the ground meshed more with the organic background.
>
Yeah, I thought about that too.
But then I convinced myself I like the contrast :)
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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Jerome wrote:
>
> What happens if you push the big blue button on the robots'
> back?
>
WARNING! SELF-DESTRUCT SEQUENCE INITIATED.
FUSION CORE MELTDOWN IMMINENT.
Have a nice day.
<BOOM>
Alternatively: nothing, it's a warning light :)
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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In article <397C7D76.C07402A6@peak.edu.ee>, Margus Ramst
<mar### [at] peak edu ee> wrote:
> Just a quirky idea I had. I've no idea what's going on here, so don't
> even ask.
How did you get the stream of glitter/sand/spizard repellant?
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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In article <397DA7B6.20347D9C@peak.edu.ee>, Margus Ramst
<mar### [at] peak edu ee> wrote:
> They are on, actually. But the effect is not very apparent in this shot.
It would help if they were white or blueish-white in the center. They do
look like they are dimly illuminated.
Some small lens flares might help too, if used right.
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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On Mon, 24 Jul 2000 20:31:34 +0300, Margus Ramst wrote...
> Just a quirky idea I had. I've no idea what's going on here, so don't even ask.
> Comments, suggestions?
I'm shuddering at the assumed render time given that you seem to have
been using the mesh compressor to grow hair on the organic beastie, and
from my experience, while the end results are pretty, it renders like a
dog...
Bye for now,
Jamie.
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Jamie Davison wrote:
>
> I'm shuddering at the assumed render time given that you seem to have
> been using the mesh compressor to grow hair on the organic beastie, and
> from my experience, while the end results are pretty, it renders like a
> dog...
>
Render time was around 2 hrs for the 1024x512 original, mainly because of the
focal blur & rock wall (isosurface). The beast is made of blobs and the hair
grown with my own hair macro.
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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Chris Huff wrote:
>
> How did you get the stream of glitter/sand/spizard repellant?
>
Can't you guess? :)
Custom particles (70% octahedra and 30% cubes), a bit of randomness in pigment
and orientation. Particle systems are such fun...
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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On Tue, 25 Jul 2000 22:30:10 +0300, Margus Ramst wrote...
> > I'm shuddering at the assumed render time given that you seem to have
> > been using the mesh compressor to grow hair on the organic beastie, and
> > from my experience, while the end results are pretty, it renders like a
> > dog...
> >
>
> Render time was around 2 hrs for the 1024x512 original, mainly because of the
> focal blur & rock wall (isosurface). The beast is made of blobs and the hair
> grown with my own hair macro.
I'm impressed, but the focal blur is so subtle that I hadn't actually
noticed that it had been used...
And growing hair off blobs is a new one on me, but then again, I'm no
programmer, so I don't know hoe tricky it is or isn't to do.
Hmmm... I've just had a rather daft idea, involving a system running two
monitors, and the scene rendered at something like 1600x600, split in two
and put one half on one monitor, and the other half on the other monitor.
Only one slight flaw in this cunning plan - I only have one monitor :)
Bye for now,
Jamie.
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Jamie Davison wrote:
>
> And growing hair off blobs is a new one on me, but then again, I'm no
> programmer, so I don't know hoe tricky it is or isn't to do.
>
Well, the good news is it can grow hair on any object. The not-so-good news is
it won't work in regular POV - it requires the trace() function found in
MegaPOV.
If you want to check it out, an older version was posted to
.binaries.scene-files sometime in January or February. The newer version is too
much of a mess right now.
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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On Wed, 26 Jul 2000 00:44:58 +0300, Margus Ramst <mar### [at] peak edu ee>
wrote:
>> And growing hair off blobs is a new one on me, but then again, I'm no
>> programmer, so I don't know hoe tricky it is or isn't to do.
>>
>
>Well, the good news is it can grow hair on any object. The not-so-good news is
>it won't work in regular POV - it requires the trace() function found in
>MegaPOV.
Hmm... didn't Tor Olav find a way to place objects on a blob in plain
vanilla POV?
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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Margus Ramst wrote:
> Render time was around 2 hrs for the 1024x512 original, mainly because of
Can you make that available someplace? I'd love to have that desktop. Pretty
please :?)
--
ICQ 74734588
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Sigmund Kyrre Aas wrote:
>
> Can you make that available someplace? I'd love to have that desktop. Pretty
> please :?)
>
OK, here ya go: http://www.hot.ee/margusrt/absurd.png
I might soon come up with an improved version, though.
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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In article <397DED4A.2EDFC4B5@peak.edu.ee>, Margus Ramst
<mar### [at] peak edu ee> wrote:
> Can't you guess? :)
> Custom particles (70% octahedra and 30% cubes), a bit of randomness in
> pigment and orientation. Particle systems are such fun...
I had actually guessed custom particles using randomly rotated boxes,
with some specular highlights and maybe reflection to make the uneven
coloring. Well, I came close... :-)
Did you use the older versions of my patch, which had the
custom_particle feature, or did you generate the custom particles with
the get_particle() function?
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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Margus Ramst wrote:
>
> OK, here ya go: http://www.hot.ee/margusrt/absurd.png
Thanks!
> I might soon come up with an improved version, though.
Joy!
:)
--
ICQ 74734588
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Chris Huff wrote:
>
> Did you use the older versions of my patch, which had the
> custom_particle feature, or did you generate the custom particles with
> the get_particle() function?
>
I used get_particle. Very sensible way to implement custom particles, methinks.
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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Margus Ramst wrote:
> FUSION CORE MELTDOWN
That's possible?
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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This is brilliant. Mechanical chickens beating up on poor reincarnated throw
rugs.
It it just me, or does the Throw Rug Creature look as though it likes this
treatment?
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David Fontaine wrote:
>
> That's possible?
>
I wouldn't stick around to find out :)
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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Delitefully weird. I believe this is just the sort of image POVRay, and
other CGI software, was ment for, the creation of imaginary and
impossible worlds. Let's see more of this sort of thing.
Ken Matassa
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In article <3980AF54.897C7E42@peak.edu.ee>, Margus Ramst
<mar### [at] peak edu ee> wrote:
> I used get_particle. Very sensible way to implement custom particles,
> methinks.
And it will be even better when I get access to mass, radius,
temperature, and age working...
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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Peter Popov wrote:
>
> On Wed, 26 Jul 2000 00:44:58 +0300, Margus Ramst <mar### [at] peak edu ee>
> wrote:
>
> >> And growing hair off blobs is a new one on me, but then again, I'm no
> >> programmer, so I don't know hoe tricky it is or isn't to do.
> >>
> >
> >Well, the good news is it can grow hair on any object. The not-so-good news is
> >it won't work in regular POV - it requires the trace() function found in
> >MegaPOV.
>
> Hmm... didn't Tor Olav find a way to place objects on a blob in plain
> vanilla POV?
Yes. I did so right before my vacation
started 3 weeks ago. (And now I'm back
from North Norway and ready to POV :)
I also managed to put some hair-like
"spikes" on the blob in an image I
rendered the night before I left.
But I wasn't happy with the image so
I didn't post it.
I think some of my code would have been
simplified if I had used MegaPOV.
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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On Sat, 29 Jul 2000 04:36:39 +0200, Tor Olav Kristensen
<tor### [at] online no> wrote:
>I think some of my code would have been
>simplified if I had used MegaPOV.
Came to admit it, eh? What happened with the purist in you? :))
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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Peter Popov wrote:
> On Sat, 29 Jul 2000 04:36:39 +0200, Tor Olav Kristensen
> <tor### [at] online no> wrote:
>
> >I think some of my code would have been
> >simplified if I had used MegaPOV.
>
> Came to admit it, eh?
Ehhmmm ... Nja ... Tja ...
> What happened with the purist in you? :))
BUT I have NOT installed MegaPOV yet !!!
(This tells me that there still is a purist in me
that is fighting with my reason =)
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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On Mon, 24 Jul 2000 20:31:34 +0300, Margus Ramst <mar### [at] peak edu ee> wrote:
>Just a quirky idea I had. I've no idea what's going on here, so don't even ask.
>Comments, suggestions?
A delightful image. I like the way that the particles appear incapable of
harming anything - or the fur monster either. Stunning imagination Margus.
dav### [at] hamiltonite com
http://hamiltonite.com/
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