POV-Ray : Newsgroups : povray.binaries.images : Pigment Tricks Server Time
19 Oct 2026 23:44:29 EDT (-0400)
  Pigment Tricks (Message 1 to 18 of 18)  
From: Rune
Subject: Pigment Tricks
Date: 22 Jul 2000 11:42:40
Message: <3979c0f0@news.povray.org>
Made in official POV-Ray using regular pigment_maps.

Greetings,

Rune
--
Updated July 10: http://rsj.mobilixnet.dk
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The POV Desktop Theme, The POV-Ray Logo Contest,
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Attachments:
Download 'image4.gif' (10 KB) Download 'image2.gif' (18 KB) Download 'image3.gif' (19 KB) Download 'image1.gif' (11 KB)

Preview of image 'image4.gif'
image4.gif

Preview of image 'image2.gif'
image2.gif

Preview of image 'image3.gif'
image3.gif

Preview of image 'image1.gif'
image1.gif


 

From: Paul Vanukoff
Subject: Re: Pigment Tricks
Date: 22 Jul 2000 11:55:18
Message: <3979c3e6$1@news.povray.org>
These are all cool. I'm pretty sure I could recreate #1 and #4, but how did
you do #2 and #3 ... ?


"Rune" <run### [at] inamecom> wrote in message
news:3979c0f0@news.povray.org...
> Made in official POV-Ray using regular pigment_maps.
>
> Greetings,
>
> Rune
> --
> Updated July 10: http://rsj.mobilixnet.dk
> 3D images, include files, stereograms, tutorials,
> The POV Desktop Theme, The POV-Ray Logo Contest,
> music, 350+ raytracing jokes, and much more!
>
>
>


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From: ryan constantine
Subject: Re: Pigment Tricks
Date: 22 Jul 2000 12:53:39
Message: <3979D15A.5F1AFDEE@yahoo.com>
code? please?  really neat-o.

Paul Vanukoff wrote:
> 
> These are all cool. I'm pretty sure I could recreate #1 and #4, but how did
> you do #2 and #3 ... ?
> 
> "Rune" <run### [at] inamecom> wrote in message
> news:3979c0f0@news.povray.org...
> > Made in official POV-Ray using regular pigment_maps.
> >
> > Greetings,
> >
> > Rune
> > --
> > Updated July 10: http://rsj.mobilixnet.dk
> > 3D images, include files, stereograms, tutorials,
> > The POV Desktop Theme, The POV-Ray Logo Contest,
> > music, 350+ raytracing jokes, and much more!
> >
> >
> >


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From: Christoph Hormann
Subject: Re: Pigment Tricks
Date: 22 Jul 2000 12:54:11
Message: <3979D1B9.C7ADA2D9@schunter.etc.tu-bs.de>
Rune wrote:
> 
> Made in official POV-Ray using regular pigment_maps.
> 
> Greetings,
> 
> Rune

Looks good, some changes and the last one would be good for a ice-free line on a
frozen water...

do they use average or pigment_map ?

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Tony[B]
Subject: Re: Pigment Tricks
Date: 22 Jul 2000 15:11:57
Message: <3979f1fd@news.povray.org>
This just goes to show how powerful POV's patterns are. :) Cool stuff, Rune.


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From: Rune
Subject: Hints
Date: 22 Jul 2000 15:54:10
Message: <3979fbe2@news.povray.org>
All 4 images + the 2 attached here use the same technique.

In the two images attached here I just modified the color_map (and some
minor other changes).

In each image one pigment with one pigment_map is used.

I didn't use average.

I didn't use layered textures.

I didn't use any post processing.

The technique is fairly simple, and I'm sure others have done similar things
before.

Greetings,

Rune
--
Updated July 10: http://rsj.mobilixnet.dk
3D images, include files, stereograms, tutorials,
The POV Desktop Theme, The POV-Ray Logo Contest,
music, 350+ raytracing jokes, and much more!


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Attachments:
Download 'icefloes.jpg' (12 KB) Download 'crazyspiral.jpg' (19 KB)

Preview of image 'icefloes.jpg'
icefloes.jpg

Preview of image 'crazyspiral.jpg'
crazyspiral.jpg


 

From: Bob Hughes
Subject: Re: Hints
Date: 22 Jul 2000 16:09:11
Message: <3979ff67@news.povray.org>
All very good examples of pattern possibilities.  Any while loops used?

Bob


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From: Joshua English
Subject: Re: Pigment Tricks
Date: 22 Jul 2000 16:54:33
Message: <397A0A07.60784B4C@spiritone.com>
Another gauntlet thrown down... and I was hoping to have a reason not to
clean out my closet... Very nice. Very challenging. Now I have to
experiment. I can see the basic patterns, but only one pattern and only
one map? I can't think of controlling turbulence that well....

Josh

Rune wrote:

> Made in official POV-Ray using regular pigment_maps.
>
> Greetings,
>
> Rune
> --
> Updated July 10: http://rsj.mobilixnet.dk
> 3D images, include files, stereograms, tutorials,
> The POV Desktop Theme, The POV-Ray Logo Contest,
> music, 350+ raytracing jokes, and much more!
>
>  [Image]
>
>  [Image]
>
>  [Image]
>
>  [Image]


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From: Doug Eichenberg
Subject: Re: Pigment Tricks
Date: 22 Jul 2000 21:38:06
Message: <397a4c7e$1@news.povray.org>
Would really like to see the code for these
<nice smile>
Please?


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From: Rune
Subject: Re: Pigment Tricks
Date: 22 Jul 2000 22:56:33
Message: <397a5ee1@news.povray.org>
"ryan constantine" wrote:
> code? please?  really neat-o.

Thanks! Have a look at:

http://rsj.mobilixnet.dk/3d/goodies/goodies.html

Greetings,

Rune
--
Updated July 10: http://rsj.mobilixnet.dk
3D images, include files, stereograms, tutorials,
The POV Desktop Theme, The POV-Ray Logo Contest,
music, 350+ raytracing jokes, and much more!


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From: Rune
Subject: Re: Pigment Tricks
Date: 22 Jul 2000 22:56:34
Message: <397a5ee2@news.povray.org>
"Paul Vanukoff" wrote:
> These are all cool.

Thanks!

> I'm pretty sure I could recreate #1 and #4, but how did
> you do #2 and #3 ... ?

The same technique is used for all the images. Only the patterns used are
different. I have now uploaded the source code to
http://rsj.mobilixnet.dk/3d/goodies/goodies.html

Greetings,

Rune
--
Updated July 10: http://rsj.mobilixnet.dk
3D images, include files, stereograms, tutorials,
The POV Desktop Theme, The POV-Ray Logo Contest,
music, 350+ raytracing jokes, and much more!


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From: Rune
Subject: Re: Pigment Tricks
Date: 22 Jul 2000 22:56:36
Message: <397a5ee4@news.povray.org>
"Christoph Hormann" wrote:
> Looks good,

Thanks!

> some changes and the last one would be good for
> a ice-free line on a frozen water...

Thanks, that comment inspired me to make the color version!

> do they use average or pigment_map ?

average no, pigment_map yes.

Source code at
http://rsj.mobilixnet.dk/3d/goodies/goodies.html

Greetings,

Rune
--
Updated July 10: http://rsj.mobilixnet.dk
3D images, include files, stereograms, tutorials,
The POV Desktop Theme, The POV-Ray Logo Contest,
music, 350+ raytracing jokes, and much more!


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From: Rune
Subject: Re: Pigment Tricks
Date: 22 Jul 2000 22:56:37
Message: <397a5ee5@news.povray.org>
"Tony[B]" wrote:
> This just goes to show how powerful POV's patterns are. :)

Yes, and that although patched versions of POV-Ray are great, there are
still lots of things to explore within official POV-Ray! :-)

> Cool stuff, Rune.

Thanks!

Rune
--
Updated July 10: http://rsj.mobilixnet.dk
3D images, include files, stereograms, tutorials,
The POV Desktop Theme, The POV-Ray Logo Contest,
music, 350+ raytracing jokes, and much more!


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From: Rune
Subject: Re: Hints
Date: 22 Jul 2000 22:56:38
Message: <397a5ee6@news.povray.org>
"Bob Hughes" wrote:
> All very good examples of pattern possibilities.

Thanks!

> Any while loops used?

Yep!

Source code at
http://rsj.mobilixnet.dk/3d/goodies/goodies.html

Greetings,

Rune
--
Updated July 10: http://rsj.mobilixnet.dk
3D images, include files, stereograms, tutorials,
The POV Desktop Theme, The POV-Ray Logo Contest,
music, 350+ raytracing jokes, and much more!


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From: Rune
Subject: Re: Pigment Tricks
Date: 22 Jul 2000 22:56:39
Message: <397a5ee7@news.povray.org>
"Joshua English" wrote:
> Another gauntlet thrown down... and I was hoping to have
> a reason not to clean out my closet... Very nice. Very
> challenging.

Ok, *don't* look at the web page where the source code is!
- that will just ruin your fun I suppose. ;-)

> Now I have to experiment. I can see the basic patterns,
> but only one pattern and only one map? I can't think of
> controlling turbulence that well....

Turbulence is not the trick. Pigment_map is. And a while loop inside it...

I've said too much already... Just don't look at that page...!

Greetings,

Rune
--
Updated July 10: http://rsj.mobilixnet.dk
3D images, include files, stereograms, tutorials,
The POV Desktop Theme, The POV-Ray Logo Contest,
music, 350+ raytracing jokes, and much more!


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From: David Fontaine
Subject: Re: Hints
Date: 27 Jul 2000 19:16:29
Message: <3980C0F8.DC598319@faricy.net>
The first one looks like a partially frozen river.

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: Anton Sherwood
Subject: Re: Pigment Tricks
Date: 28 Jul 2000 23:50:17
Message: <3982560A.DA0A96EA@pobox.com>
Perhaps a future version will allow us to write the `icy river' effect
like this:

	pigment
		{
		marble
		pigment_map
			{
			[ 0	Blue ]
			[crackle Blue]
			[crackle White]
			[ 1	White]
			}
		}

i.e. Blue if marble<crackle, White otherwise.

-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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From: Chris Huff
Subject: Re: Pigment Tricks
Date: 29 Jul 2000 09:00:07
Message: <chrishuff-B6340C.08005429072000@news.povray.org>
In article <3982560A.DA0A96EA@pobox.com>, Anton Sherwood 
<bro### [at] poboxcom> wrote:

> Perhaps a future version will allow us to write the `icy river' effect
> like this:
> 
> 	pigment
> 		{
> 		marble
> 		pigment_map
> 			{
> 			[ 0	Blue ]
> 			[crackle Blue]
> 			[crackle White]
> 			[ 1	White]
> 			}
> 		}

Using a pattern as a value in a blend map? Hmm...interesting idea, but I 
think it would be more useful to specify a min and max range for the 
pattern, something like this:
pigment {marble
    pigment_map {
        [0 Blue]
        [pattern {crackle range 0.5, 0.8} Blue]
        [pattern {crackle range 0.8, 1} White]
        [1 White]
    }
}

This might be possible to do, but I don't know how easy it would 
be...and it would make blend maps dependant on position, so the values 
would have to be recalculated for every evaluation.

BTW, I think this pattern {} syntax would also be useful in other 
places, it should be allowed anywhere patterns are used. For one thing, 
it would fix the problem of scaling a normal pattern without scaling the 
normal in the new normal calculation method used in MegaPOV. And it 
would also be useful if patterns could be declared...

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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