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From: Marc Schimmler
Subject: Re: pure pov water [WIP ~15kB bu]
Date: 13 Jul 2000 15:39:26
Message: <396E1E1A.1C8179E4@ica.uni-stuttgart.de>
Bob Hughes wrote:
> 
> This is very good, competitive with isosurfaces in looks at least I'd say.  The
texturing is
> exceptional too.
> 
> Bob

Thank you Bob. 
I haven't found time to work with Megapov (and won't in the
next months), therefore I thought about a trick and it worked for me.
I hope I can get to Megapov when everything settles down. I guess
that POV-Ray 3.5 will be out then (and I know this will take some
time ...).


I post the codes to p.t.s-f

Marc


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From: Christoph Hormann
Subject: Re: pure pov water [WIP ~15kB bu]
Date: 13 Jul 2000 16:01:50
Message: <396E202E.7D869D99@schunter.etc.tu-bs.de>
Marc Schimmler wrote:
> 
[...]
> I'm using one height field which is copied 100 times
> and where each row is randomly shifted to avoid strong
> banding effects.
> I guess animating would be difficult. You have generate
> a heightfield for each frame ...
> 
> Marc

How did you manage, that there is no visible break between the hf's?  Doing
landscape scenes I could never avoid that, even if the heightfield was tilable.  

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Marc Schimmler
Subject: Re: pure pov water [WIP ~15kB bu]
Date: 13 Jul 2000 16:13:29
Message: <396E2612.6C787B37@ica.uni-stuttgart.de>
Christoph Hormann wrote:
> 
> 
> How did you manage, that there is no visible break between the hf's?  Doing
> landscape scenes I could never avoid that, even if the heightfield was tilable.
> 
> Christoph
> 

Sad fact is that there are visible lines. But look somehow natural (at
least in
this resolution ...).

Marc


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From: Steve
Subject: Re: pure pov water [WIP ~15kB bu]
Date: 13 Jul 2000 22:29:36
Message: <slrn8msrue.7u8.steve@zero-pps.localdomain>
I had to do a gamma correct, and yes it looks great, even
AWESOME some might say. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  2:23am  up 15 days,  2:04,  2 users,  load average: 1.04, 1.05, 1.01


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From: Moon47
Subject: Re: pure pov water [WIP ~15kB bu]
Date: 14 Jul 2000 01:17:45
Message: <396D540B.61F9585B@earthlink.net>
Whitecaps...?

Marc Schimmler wrote:

> I tried to create water in the non-patched POV-Ray and this is my latest
> attempt. I used a height field that has also been created with POV-Ray
> using
> an average pigment for two rotated marble patterns. The light source and
> the
> cylinder are used to check the reflection and the shadow.
> The results are promising so far. What do you think?
>
> Marc
> --
> Marc Schimmler
>
>   ------------------------------------------------------------------------
>  [Image]


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From: GrimDude
Subject: Re: pure pov water [WIP ~15kB bu]
Date: 14 Jul 2000 03:36:33
Message: <396ec301@news.povray.org>
Hey, Marc!
Excellent work here! I tried, for some time, to do water with hf's. It
worked, somewhat, but I never got what I was shooting for.

MegaPov isn't that much to learn and I expect the official 3.5 will have
nearly all of the same advantages of MP. I can't wait to see what the Pov
guru's have added, as well! :)

I'm going to post the FW I was working on, after I get the pony completed.
Hope to see you online then. ;)

Grim


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From: GrimDude
Subject: Re: pure pov water [WIP ~15kB bu]
Date: 14 Jul 2000 03:36:36
Message: <396ec304@news.povray.org>
(whispers to Bob) ...should inspire you to grab the particle patch of MP and
work on a waterspout... :D

Grim


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From: Marc Schimmler
Subject: Re: pure pov water [WIP ~15kB bu]
Date: 14 Jul 2000 17:11:56
Message: <396F854B.7CF8BA5C@ica.uni-stuttgart.de>
Moon47 wrote:
> 
> Whitecaps...?
> 
> Marc Schimmler wrote:
> 
> > I tried to create water in the non-patched POV-Ray and this is my latest
> > attempt. I used a height field that has also been created with POV-Ray
> > using
> > an average pigment for two rotated marble patterns. The light source and
> > the
> > cylinder are used to check the reflection and the shadow.
> > The results are promising so far. What do you think?
> >
> > Marc


would love to do that.
Maybe I already have an idea ...

Marc


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From: Bob Hughes
Subject: Re: pure pov water [WIP ~15kB bu]
Date: 14 Jul 2000 21:12:18
Message: <396fba72@news.povray.org>
"GrimDude" <vos### [at] yahoocom> wrote in message news:396ec304@news.povray.org...
| (whispers to Bob) ...should inspire you to grab the particle patch of MP and
| work on a waterspout... :D

Yes, that would be interesting to try.  Emphasis on the word try.

Bob


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From: Moon47
Subject: Re: pure pov water [WIP ~15kB bu]
Date: 15 Jul 2000 01:28:40
Message: <396EA81C.58D80A21@earthlink.net>
I would love to see...
Don't forget to share in your triumph...

Marc Schimmler wrote:

> Moon47 wrote:
> >
> > Whitecaps...?
> >
> > Marc Schimmler wrote:
> >
> > > I tried to create water in the non-patched POV-Ray and this is my latest
> > > attempt. I used a height field that has also been created with POV-Ray
> > > using
> > > an average pigment for two rotated marble patterns. The light source and
> > > the
> > > cylinder are used to check the reflection and the shadow.
> > > The results are promising so far. What do you think?
> > >
> > > Marc
>
> would love to do that.
> Maybe I already have an idea ...
>
> Marc


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