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Bob Hughes wrote:
>
> This is very good, competitive with isosurfaces in looks at least I'd say. The
texturing is
> exceptional too.
>
> Bob
Thank you Bob.
I haven't found time to work with Megapov (and won't in the
next months), therefore I thought about a trick and it worked for me.
I hope I can get to Megapov when everything settles down. I guess
that POV-Ray 3.5 will be out then (and I know this will take some
time ...).
I post the codes to p.t.s-f
Marc
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Marc Schimmler wrote:
>
[...]
> I'm using one height field which is copied 100 times
> and where each row is randomly shifted to avoid strong
> banding effects.
> I guess animating would be difficult. You have generate
> a heightfield for each frame ...
>
> Marc
How did you manage, that there is no visible break between the hf's? Doing
landscape scenes I could never avoid that, even if the heightfield was tilable.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann wrote:
>
>
> How did you manage, that there is no visible break between the hf's? Doing
> landscape scenes I could never avoid that, even if the heightfield was tilable.
>
> Christoph
>
Sad fact is that there are visible lines. But look somehow natural (at
least in
this resolution ...).
Marc
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I had to do a gamma correct, and yes it looks great, even
AWESOME some might say.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
2:23am up 15 days, 2:04, 2 users, load average: 1.04, 1.05, 1.01
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Whitecaps...?
Marc Schimmler wrote:
> I tried to create water in the non-patched POV-Ray and this is my latest
> attempt. I used a height field that has also been created with POV-Ray
> using
> an average pigment for two rotated marble patterns. The light source and
> the
> cylinder are used to check the reflection and the shadow.
> The results are promising so far. What do you think?
>
> Marc
> --
> Marc Schimmler
>
> ------------------------------------------------------------------------
> [Image]
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Hey, Marc!
Excellent work here! I tried, for some time, to do water with hf's. It
worked, somewhat, but I never got what I was shooting for.
MegaPov isn't that much to learn and I expect the official 3.5 will have
nearly all of the same advantages of MP. I can't wait to see what the Pov
guru's have added, as well! :)
I'm going to post the FW I was working on, after I get the pony completed.
Hope to see you online then. ;)
Grim
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(whispers to Bob) ...should inspire you to grab the particle patch of MP and
work on a waterspout... :D
Grim
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Moon47 wrote:
>
> Whitecaps...?
>
> Marc Schimmler wrote:
>
> > I tried to create water in the non-patched POV-Ray and this is my latest
> > attempt. I used a height field that has also been created with POV-Ray
> > using
> > an average pigment for two rotated marble patterns. The light source and
> > the
> > cylinder are used to check the reflection and the shadow.
> > The results are promising so far. What do you think?
> >
> > Marc
would love to do that.
Maybe I already have an idea ...
Marc
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"GrimDude" <vos### [at] yahoocom> wrote in message news:396ec304@news.povray.org...
| (whispers to Bob) ...should inspire you to grab the particle patch of MP and
| work on a waterspout... :D
Yes, that would be interesting to try. Emphasis on the word try.
Bob
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I would love to see...
Don't forget to share in your triumph...
Marc Schimmler wrote:
> Moon47 wrote:
> >
> > Whitecaps...?
> >
> > Marc Schimmler wrote:
> >
> > > I tried to create water in the non-patched POV-Ray and this is my latest
> > > attempt. I used a height field that has also been created with POV-Ray
> > > using
> > > an average pigment for two rotated marble patterns. The light source and
> > > the
> > > cylinder are used to check the reflection and the shadow.
> > > The results are promising so far. What do you think?
> > >
> > > Marc
>
> would love to do that.
> Maybe I already have an idea ...
>
> Marc
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