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ryan constantine wrote:
>
> here are some planet image maps i made in paint shop pro
The shadows seems a bit bright.. a thick atmosphere and/or moonlight can
help spread the light around a little, but generally, shadows in space
are very, VERY dark (you'd be amazed just how weak ambient starlight is
by itself).
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"Andrea Ryan" <ary### [at] global2000net> wrote in message
news:396C72C4.44097E4E@global2000.net...
| Could spots that look like Jupiter's Great Red Spot be made?
Yes, in a way, using the 'black_hole' warp in the pigment. Problem is you
need a color for it already present in the gradient color map, and it's just
not easy to work with in my experience anyway. A layered texture could do
fairly well but then you don't get the good transition from lines to spot you
could get with the warp.
Bob
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Not intentionally moving in on you Ryan but I've posted my idea of Jupiter at
povray.text.scene-files, can't miss it, subject says "Jupiter-like". Nothing
perfected about it at
all, something for anyone to tinker with though.
Bob
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i was thinking it would be cool if there were a "spin" and a "wind"
pattern or warp in povray. what you would do is use it in a layered
texture. all other layers would define the patterns and colors, and
then the wind and spin would streak it in a certain direction. wind
would be linear and spin would be axial. any programmers out there
reading this?
Bob Hughes wrote:
>
> "Andrea Ryan" <ary### [at] global2000net> wrote in message
> news:396C72C4.44097E4E@global2000.net...
> | Could spots that look like Jupiter's Great Red Spot be made?
>
> Yes, in a way, using the 'black_hole' warp in the pigment. Problem is you
> need a color for it already present in the gradient color map, and it's just
> not easy to work with in my experience anyway. A layered texture could do
> fairly well but then you don't get the good transition from lines to spot you
> could get with the warp.
>
> Bob
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say hello to mister gamma. on my monitor, the shadows ARE very dark.
no color at all.:( maybe i should do that gamma test someone mentioned.
Xplo Eristotle wrote:
>
> ryan constantine wrote:
> >
> > here are some planet image maps i made in paint shop pro
>
> The shadows seems a bit bright.. a thick atmosphere and/or moonlight can
> help spread the light around a little, but generally, shadows in space
> are very, VERY dark (you'd be amazed just how weak ambient starlight is
> by itself).
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Each band can be given turbulence by having a layered texture that are partly
transparent except for
some bands. There will be one texture for each color of band. Each texture will have
different
amounts of turbulence.
Here is a image of Jupiter and Io using image_maps.
Now I'm off to POV-Ray to try out the layered texture idea.
Brendan
Post a reply to this message
Attachments:
Download 'jupiter.jpg' (9 KB)
Preview of image 'jupiter.jpg'
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In article <396CE66F.D1AD3870@yahoo.com>, ryan constantine
<rco### [at] yahoocom> wrote:
> i was thinking it would be cool if there were a "spin" and a "wind"
> pattern or warp in povray. what you would do is use it in a layered
> texture. all other layers would define the patterns and colors, and
> then the wind and spin would streak it in a certain direction. wind
> would be linear and spin would be axial. any programmers out there
> reading this?
I have done a "push" warp, which displaces a texture in a specified
direction by an amount depending on how close it is to the center of the
warp. I am also planning a spin warp, which would be similar to what you
described, but would have a spherical range of effect.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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ryan constantine wrote:
>
> say hello to mister gamma. on my monitor, the shadows ARE very dark.
> no color at all.:( maybe i should do that gamma test someone mentioned.
Ah, of course. The gamma.
(I'm on a Mac.)
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win98 here. that explains it. assumed gamma of 2.2.
Xplo Eristotle wrote:
>
> ryan constantine wrote:
> >
> > say hello to mister gamma. on my monitor, the shadows ARE very dark.
> > no color at all.:( maybe i should do that gamma test someone mentioned.
>
> Ah, of course. The gamma.
>
> (I'm on a Mac.)
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"Chris Huff" <chr### [at] maccom> wrote in message
news:chrishuff-18F203.21555912072000@news.povray.org...
|
| I am also planning a spin warp, which would be similar to what you
| described, but would have a spherical range of effect.
Which leads me to ask about nonuniform scaling of warps. I tried in vain to get the
Great Red Spot
to flatten out. Only succeeded in moving it around.
This wind idea is a good one for sure, sounds like a matrix kind of thing.
Bob
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