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Ha! Hahaha! Muwahahahaha!!
Bow down before your master!
j/k
Comments/criticisms?
Anyone care to guess how it was done (it's a macro of course)?
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
Post a reply to this message
Attachments:
Download 'fttor.jpg' (50 KB)
Preview of image 'fttor.jpg'

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David Fontaine wrote:
>
> Ha! Hahaha! Muwahahahaha!!
> Bow down before your master!
That! is! magnificent! :-)
--
Børge Berg-Olsen
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dod no, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
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Looks like you're calculating fewer points along the torus and drawing the
squares in and not smoothing your triangles ; )
Josh
David Fontaine wrote:
> Ha! Hahaha! Muwahahahaha!!
> Bow down before your master!
> j/k
>
> Comments/criticisms?
> Anyone care to guess how it was done (it's a macro of course)?
>
> --
> David Fontaine <dav### [at] faricy net> ICQ 55354965
> Please visit my website: http://www.faricy.net/~davidf/
>
> ------------------------------------------------------------------------
> [Image]
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritone com
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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actually, It can't be that easy, but I bet you are rotating and translating
instead of using a parametric equation
Josh English wrote:
> Looks like you're calculating fewer points along the torus and drawing the
> squares in and not smoothing your triangles ; )
>
> Josh
>
> David Fontaine wrote:
>
> > Ha! Hahaha! Muwahahahaha!!
> > Bow down before your master!
> > j/k
> >
> > Comments/criticisms?
> > Anyone care to guess how it was done (it's a macro of course)?
> >
> > --
> > David Fontaine <dav### [at] faricy net> ICQ 55354965
> > Please visit my website: http://www.faricy.net/~davidf/
> >
> > ------------------------------------------------------------------------
> > [Image]
>
> --
> Josh English -- Lexiphanic Lethomaniac
> eng### [at] spiritone com
> The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritone com
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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Cool.
If you make the cylinders a dull silverish color and put a bumpy normal
on the red parts it would look more like a stained glass structure.
...just a thought.
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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David Fontaine <dav### [at] faricy net> wrote in message
news:396B7E41.DD2AD7EF@faricy.net...
> Ha! Hahaha! Muwahahahaha!!
> Bow down before your master!
Cool! Now darken the scene; make the panels semi-transparent with a good
ior; add in some funky turbulated emitting media (like glowing gas) inside
the object; add in point lights with a good fade_distance and fade_power in
the center of each segment; and hover the beasty over some rippling water in
a large copper dish in the center of an open-skied altar place with
moonlight trailing down on the scene.
or.. Just leave it like it is. :{)
David
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Yappari David-sama wa Kami-sama desu!
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Josh English wrote:
> actually, It can't be that easy, but I bet you are rotating and translating
And so on, and so forth...
> instead of using a parametric equation
Nope, that is the deceptively easy way, but I want quadrilaterals, not triangles,
and they have to be coplanar of course...
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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"Tony[B]" wrote:
> Yappari David-sama wa Kami-sama desu!
Um, thanks, I guess :)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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> Um, thanks, I guess :)
I took that from a Japanese cartoon, all I did was replace "Shougo" for
"David". I means "I knew that the great David was a god!" :-)
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"David Fontaine" <dav### [at] faricy net> wrote in message
news:396B7E41.DD2AD7EF@faricy.net...
> Ha! Hahaha! Muwahahahaha!!
> Bow down before your master!
Master, Master, where's the dreams that I've been after?
Master, Master, you promised only lies
Laughter, laughter, all I hear or see is laughter
Laughter, laughter, laughing at my cries
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Very......
It's possible have the .pov/.zip source
for experiments?
Thanks.
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David Fontaine wrote:
> Ha! Hahaha! Muwahahahaha!!
> Bow down before your master!
In the words or a great Jedi master "...There is always a bigger fish..."
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oh no...
Peter!! we HAVE started a trend...
Z.
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On Wed, 12 Jul 2000 14:29:30 +0200, "Zilvah" <zil### [at] online no> wrote:
>oh no...
>Peter!! we HAVE started a trend...
*ducks for cover*
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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"up.luino" wrote:
> Very......
> It's possible have the .pov/.zip source
> for experiments?
> Thanks.
Sure, once I clean it up I'll eventually post it in p.b.s-f.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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Well, actually it means, "As suspected, David is a god." or, in proper
characters, "$B$d$C$Q$j!"%G%S%C%I$5$s$O?@MM$G$9!#(B"
--Rainer
"Tony[B]" <ben### [at] panama c-com net> wrote in message
news:396bf1eb@news.povray.org...
> > Um, thanks, I guess :)
>
> I took that from a Japanese cartoon, all I did was replace "Shougo" for
> "David". I means "I knew that the great David was a god!" :-)
>
>
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David,
That is really cool. I can't wait for you to
post the source code. In the mean time, I've tried to
re-create a similar shape.
The big problem with my version is the facets:
you can see that they are actually two noncoplaner
triangles. I tried to use a smooth triangle to cover
that but someone I can't get the normals to work. No
modeler used: this is all pov coding.
Post a reply to this message
Attachments:
Download 'facet_torus_4.jpg' (74 KB)
Preview of image 'facet_torus_4.jpg'

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Pete wrote:
> David,
>
> That is really cool. I can't wait for you to
> post the source code. In the mean time, I've tried to
> re-create a similar shape.
> The big problem with my version is the facets:
> you can see that they are actually two noncoplaner
> triangles. I tried to use a smooth triangle to cover
> that but someone I can't get the normals to work. No
> modeler used: this is all pov coding.
So, non-coplanar facets are easy! You'll notice that on mine, a row of
paneling on the outside of the shape eventully works it way around to the
inside. Also, I beilieve strips don't meet themselves after a full trip
around, so it's like a mobius strip.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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Sorry for the delay
source will be in p.b.s-f
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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David wrote:
>So, non-coplanar facets are easy! You'll notice that on mine, a row of
>paneling on the outside of the shape eventully works it way around to the
>inside. Also, I beilieve strips don't meet themselves after a full trip
>around, so it's like a mobius strip.
I actually had not noticed that. Woops. Hmm. That's why you
have seven coils: otherwise the six-sided cross section would not
work. Aha! That also means you can only use an odd number of
coils. So does the mobius-like twisting somehow cut down
on the amount of curvature on the individual facets?
I learned a lot of math and pov in the progress of attempting
to emulate your picture, so thank you for posting it!
<bows to master>
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David Fontaine wrote:
>
> Ha! Hahaha! Muwahahahaha!!
> Bow down before your master!
photons, sir, photons...
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Pete wrote:
> I actually had not noticed that. Woops. Hmm. That's why you
> have seven coils: otherwise the six-sided cross section would not
> work. Aha! That also means you can only use an odd number of
> coils.
I'm not following. Why do you think I can only use an odd number?
> So does the mobius-like twisting somehow cut down
> on the amount of curvature on the individual facets?
Not entirely sure what you mean... the facets are perfectly flat, except for
the last one (where it must meet up properly with the first), the mobius
twisting is a side effect of them being flat.
> I learned a lot of math and pov in the progress of attempting
> to emulate your picture, so thank you for posting it!
No problem :)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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Lewis wrote:
> photons, sir, photons...
With my great mastery of photons that'll only take a month or two :)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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