POV-Ray : Newsgroups : povray.binaries.images : Fire Opal - W.I.P.(60 K) Server Time
2 Oct 2024 02:22:41 EDT (-0400)
  Fire Opal - W.I.P.(60 K) (Message 9 to 18 of 18)  
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From: Marc-Hendrik Bremer
Subject: Re: Fire Opal - W.I.P.(60 K)
Date: 9 Jul 2000 18:45:24
Message: <39690084$1@news.povray.org>
I would have never thought this holder is a blob! I would have spend hours
to model it with csg :-) I really like it!

Marc-Hendrik


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From: Jamie Davison
Subject: Re: Fire Opal - W.I.P.(60 K)
Date: 9 Jul 2000 18:55:39
Message: <MPG.13d308ddd890053d989739@news.stmuc.com>
On Sun, 9 Jul 2000 11:59:04 -0800, David Heys wrote...
> Well, this is unfinished.. I'm still not completely happy with the opal
> texture and the gold needs some work. I need to add a chain up above and I'd
> like to hang it on a velvet (now how do I simulate velvet?) stand instead of
> a piece of wood.
> 
> As usual, comments/advice as welcomed.

I hate to nitpick (actually, that's a lie, I *like* nitpicking <grin>), 
especially with such a pretty image, but there seem to be some rather 
nasty jaggies happening in the top left corner of the image.

Specifically, the left hand side of the upper band of gold which passes 
in front of the opal seems to have some very visible stepping, as if it 
were constructed out of lots of cubes.

Otherwise it's a very nice image, and I wouldn't meddle too much with it, 
as I've ruined far too many perfectly good scenes by attempting to put 
more detail into them long past the point at which I should have stopped.

Bye for now,
     Jamie.


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From: David Heys
Subject: Re: Fire Opal - W.I.P.(60 K)
Date: 9 Jul 2000 19:14:01
Message: <39690739$1@news.povray.org>
Jamie Davison <jam### [at] dh70qdu-netcom> wrote in message
news:MPG### [at] newsstmuccom...
> I hate to nitpick (actually, that's a lie, I *like* nitpicking <grin>),
> especially with such a pretty image, but there seem to be some rather
> nasty jaggies happening in the top left corner of the image.
>
> Specifically, the left hand side of the upper band of gold which passes
> in front of the opal seems to have some very visible stepping, as if it
> were constructed out of lots of cubes.
>
> Otherwise it's a very nice image, and I wouldn't meddle too much with it,
> as I've ruined far too many perfectly good scenes by attempting to put
> more detail into them long past the point at which I should have stopped.

Oh, please, nitpick away. :{)

The jagginess you mention was intended.. in a way.. I specifically wanted to
give this a hand-hammered feel. As if the gold had been hand formed around
the gemstone. If I bumped up the # of compponents on the #while sweep around
the gem, I'd eliminate most of this, and an adjustment to some ofthe other
influences would get rid of those imperfections. But I wanted them there. I
was trying to go for a more organic feel to the gold work. I've found that's
really hard to do. :{P

David


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From: David Heys
Subject: Re: Fire Opal - W.I.P.(60 K)
Date: 9 Jul 2000 19:15:49
Message: <396907a5$1@news.povray.org>
Marc-Hendrik Bremer <Mar### [at] t-onlinede> wrote in message
news:39690084$1@news.povray.org...
> I would have never thought this holder is a blob! I would have spend hours
> to model it with csg :-) I really like it!

<smile> Blobs can be a lot of fun.. at times.. at other times they can be
very frustrating. In this scene, "most" of what I wanted the components to
do came relatively easily.

David


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From: Bob Hughes
Subject: Re: Fire Opal - W.I.P.(60 K)
Date: 9 Jul 2000 21:20:52
Message: <396924f4@news.povray.org>
Antique look to it, the opal surface is totally blemish-free though and so it
doesn't seem to go.  Maybe use a bozo color map for the container having clear
to not so clear parts?  Or maybe a texture map for that matter.  I like the
dulled "gold" but it tends to look like tarnished brass to me.  My guess is it
needs higher color with lower diffuse.
I posted a Crushed Velvet Texture tp p.t.s-f Feb. 7th, 2000
389e81fc@news.povray.org  if that will help.

Bob


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From: Bob Hughes
Subject: Re: Fire Opal - W.I.P.(60 K)
Date: 9 Jul 2000 21:35:48
Message: <39692874@news.povray.org>
Oops, sorry about the link addition here, I never have linked to a newsgroup
posting before and I just put what looked appropriate from the message
properties.  Again, sorry, please ignore it.

Bob
| I posted a Crushed Velvet Texture tp p.t.s-f Feb. 7th, 2000
| 389e81fc@news.povray.org   <=== goes to email, don't use please!


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From: David Heys
Subject: Re: Fire Opal - W.I.P.(60 K)
Date: 9 Jul 2000 22:19:12
Message: <396932a0$1@news.povray.org>
> Antique look to it, the opal surface is totally blemish-free though and so
it
> doesn't seem to go.  Maybe use a bozo color map for the container having
clear
> to not so clear parts?  Or maybe a texture map for that matter.  I like
the
> dulled "gold" but it tends to look like tarnished brass to me.  My guess
is it
> needs higher color with lower diffuse.

Hmm.. I'll give it a shot.

> I posted a Crushed Velvet Texture tp p.t.s-f Feb. 7th, 2000

I'll go look for it right now. :{)

David


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From: Steve
Subject: Re: Fire Opal - W.I.P.(60 K)
Date: 9 Jul 2000 22:24:39
Message: <slrn8mibc1.ttu.steve@zero-pps.localdomain>
A great piece of work.  I've saved the texture that
you posted and might give it a try in something soon. 
Bob's velvet in bottle green will look real good 
behind this.  
-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  2:24am  up 11 days,  2:05,  2 users,  load average: 1.02, 1.08, 1.03


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From: Peter Popov
Subject: Re: Fire Opal - W.I.P.(60 K)
Date: 9 Jul 2000 23:40:13
Message: <5qgimsofcim2uoomg4eokas7oabuu1p63b@4ax.com>
On Sun, 9 Jul 2000 11:59:04 -0800, "David Heys" <sou### [at] gcinet>
wrote:

>As usual, comments/advice as welcomed.

Wow, very, very... opalescent! :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Psychomek
Subject: Re: Fire Opal - W.I.P.(60 K)
Date: 12 Jul 2000 21:40:15
Message: <396D1E86.C7E97ABA@home.com>
David Heys wrote:

> Lewis <nle### [at] netvisionnetil> wrote in message
> news:3968E99D.9C669102@netvision.net.il...
> > I like the opal texture, and the modelling is very nice.
> > Try adding reflectiveness to the gold texture, and I think it will look
> > great. Don't forget to photon!
>
> There is a small reflectiveness on the gold, but I'll likely bump it up. If
> you look at the very bottom of the image, you'll see some photons at work. I
> think that the emitting media muddled up most of them though. Then again, as
> Opal is a fairly opaque material, I guess you shouldn't see a lot of photons
> going through it. I used:
>
>  photons{
>   count 4000000
>   autostop 0
>   jitter .4
>   media 100
>  }

Hmmm...  same count i always use....  but i might start stepping them up some...


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