POV-Ray : Newsgroups : povray.binaries.images : Fire Opal - W.I.P.(60 K) Server Time
2 Oct 2024 02:22:02 EDT (-0400)
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From: David Heys
Subject: Re: Fire Opal - W.I.P.(60 K)
Date: 9 Jul 2000 19:14:01
Message: <39690739$1@news.povray.org>
Jamie Davison <jam### [at] dh70qdu-netcom> wrote in message
news:MPG### [at] newsstmuccom...
> I hate to nitpick (actually, that's a lie, I *like* nitpicking <grin>),
> especially with such a pretty image, but there seem to be some rather
> nasty jaggies happening in the top left corner of the image.
>
> Specifically, the left hand side of the upper band of gold which passes
> in front of the opal seems to have some very visible stepping, as if it
> were constructed out of lots of cubes.
>
> Otherwise it's a very nice image, and I wouldn't meddle too much with it,
> as I've ruined far too many perfectly good scenes by attempting to put
> more detail into them long past the point at which I should have stopped.

Oh, please, nitpick away. :{)

The jagginess you mention was intended.. in a way.. I specifically wanted to
give this a hand-hammered feel. As if the gold had been hand formed around
the gemstone. If I bumped up the # of compponents on the #while sweep around
the gem, I'd eliminate most of this, and an adjustment to some ofthe other
influences would get rid of those imperfections. But I wanted them there. I
was trying to go for a more organic feel to the gold work. I've found that's
really hard to do. :{P

David


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From: David Heys
Subject: Re: Fire Opal - W.I.P.(60 K)
Date: 9 Jul 2000 19:15:49
Message: <396907a5$1@news.povray.org>
Marc-Hendrik Bremer <Mar### [at] t-onlinede> wrote in message
news:39690084$1@news.povray.org...
> I would have never thought this holder is a blob! I would have spend hours
> to model it with csg :-) I really like it!

<smile> Blobs can be a lot of fun.. at times.. at other times they can be
very frustrating. In this scene, "most" of what I wanted the components to
do came relatively easily.

David


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From: Bob Hughes
Subject: Re: Fire Opal - W.I.P.(60 K)
Date: 9 Jul 2000 21:20:52
Message: <396924f4@news.povray.org>
Antique look to it, the opal surface is totally blemish-free though and so it
doesn't seem to go.  Maybe use a bozo color map for the container having clear
to not so clear parts?  Or maybe a texture map for that matter.  I like the
dulled "gold" but it tends to look like tarnished brass to me.  My guess is it
needs higher color with lower diffuse.
I posted a Crushed Velvet Texture tp p.t.s-f Feb. 7th, 2000
389e81fc@news.povray.org  if that will help.

Bob


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From: Bob Hughes
Subject: Re: Fire Opal - W.I.P.(60 K)
Date: 9 Jul 2000 21:35:48
Message: <39692874@news.povray.org>
Oops, sorry about the link addition here, I never have linked to a newsgroup
posting before and I just put what looked appropriate from the message
properties.  Again, sorry, please ignore it.

Bob
| I posted a Crushed Velvet Texture tp p.t.s-f Feb. 7th, 2000
| 389e81fc@news.povray.org   <=== goes to email, don't use please!


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From: David Heys
Subject: Re: Fire Opal - W.I.P.(60 K)
Date: 9 Jul 2000 22:19:12
Message: <396932a0$1@news.povray.org>
> Antique look to it, the opal surface is totally blemish-free though and so
it
> doesn't seem to go.  Maybe use a bozo color map for the container having
clear
> to not so clear parts?  Or maybe a texture map for that matter.  I like
the
> dulled "gold" but it tends to look like tarnished brass to me.  My guess
is it
> needs higher color with lower diffuse.

Hmm.. I'll give it a shot.

> I posted a Crushed Velvet Texture tp p.t.s-f Feb. 7th, 2000

I'll go look for it right now. :{)

David


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From: Steve
Subject: Re: Fire Opal - W.I.P.(60 K)
Date: 9 Jul 2000 22:24:39
Message: <slrn8mibc1.ttu.steve@zero-pps.localdomain>
A great piece of work.  I've saved the texture that
you posted and might give it a try in something soon. 
Bob's velvet in bottle green will look real good 
behind this.  
-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  2:24am  up 11 days,  2:05,  2 users,  load average: 1.02, 1.08, 1.03


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From: Peter Popov
Subject: Re: Fire Opal - W.I.P.(60 K)
Date: 9 Jul 2000 23:40:13
Message: <5qgimsofcim2uoomg4eokas7oabuu1p63b@4ax.com>
On Sun, 9 Jul 2000 11:59:04 -0800, "David Heys" <sou### [at] gcinet>
wrote:

>As usual, comments/advice as welcomed.

Wow, very, very... opalescent! :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Psychomek
Subject: Re: Fire Opal - W.I.P.(60 K)
Date: 12 Jul 2000 21:40:15
Message: <396D1E86.C7E97ABA@home.com>
David Heys wrote:

> Lewis <nle### [at] netvisionnetil> wrote in message
> news:3968E99D.9C669102@netvision.net.il...
> > I like the opal texture, and the modelling is very nice.
> > Try adding reflectiveness to the gold texture, and I think it will look
> > great. Don't forget to photon!
>
> There is a small reflectiveness on the gold, but I'll likely bump it up. If
> you look at the very bottom of the image, you'll see some photons at work. I
> think that the emitting media muddled up most of them though. Then again, as
> Opal is a fairly opaque material, I guess you shouldn't see a lot of photons
> going through it. I used:
>
>  photons{
>   count 4000000
>   autostop 0
>   jitter .4
>   media 100
>  }

Hmmm...  same count i always use....  but i might start stepping them up some...


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