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Well, since I am not good at povray I thought I was just going to put
together some things that other people have contributed.
Jay Raney contributed the Aquapod, Bob Hughes created the underwater
scene, TonyB and SamuelT the country grass ... wich now is serving as
sea grass. ;-)
Anyway, here is the result, hope you enjoy it... I had fun putting it
together.
--
Børge Berg-Olsen
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dod no, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
Post a reply to this message
Attachments:
Download 'aquapod.jpg' (42 KB)
Preview of image 'aquapod.jpg'

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The scene looks good. The colors seem to be
natural. Everything seems to be the right size
in relation to everything else. I like the
greenish Aquapod.
But the shadows from the grass make it look
like the sun/light source is far too close.
Just me being picky.
Børge Berg-Olsen wrote:
>
> Well, since I am not good at povray I thought I was just going to put
> together some things that other people have contributed.
>
> Jay Raney contributed the Aquapod, Bob Hughes created the underwater
> scene, TonyB and SamuelT the country grass ... wich now is serving as
> sea grass. ;-)
>
> Anyway, here is the result, hope you enjoy it... I had fun putting it
> together.
>
> --
> Børge Berg-Olsen
> ------------------------------------------------------------------------
> +47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
> azo### [at] dod no, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
>
> ------------------------------------------------------------------------
> [Image]
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The algae floating on the surface is a nice twist!
Regards,
Dave
"Børge Berg-Olsen" <azo### [at] dod no> wrote in message
news:396883E9.4BAB6DF6@dod.no...
> Well, since I am not good at povray I thought I was just going to put
> together some things that other people have contributed.
>
> Jay Raney contributed the Aquapod, Bob Hughes created the underwater
> scene, TonyB and SamuelT the country grass ... wich now is serving as
> sea grass. ;-)
>
> Anyway, here is the result, hope you enjoy it... I had fun putting it
> together.
>
> --
> Børge Berg-Olsen
> ------------------------------------------------------------------------
> +47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
> azo### [at] dod no, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
----------------------------------------------------------------------------
----
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Dave Blandston wrote:
>
> The algae floating on the surface is a nice twist!
Actually that's just reflections from the 20.000 blades of grass in a
200x200 povunits square placed on the seafloor, and I'd rather not have
it there... :-)
This was a scene I whipped up in about 30 minutes, not including the
rendering, which took about 1 hour. The image is also cropped,
originally it's 800x600.
--
Børge Berg-Olsen
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dod no, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
Post a reply to this message
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Arthur Flint wrote:
>
> The scene looks good. The colors seem to be
> natural. Everything seems to be the right size
> in relation to everything else. I like the
> greenish Aquapod.
Not my doing. As I said, it's only pickings from various persons in the
povray community, I just compiled it.
> But the shadows from the grass make it look
> like the sun/light source is far too close.
Yeah, you're right.... hmm, I might try to change that.
--
Børge Berg-Olsen
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dod no, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
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Alright! Somebody *does* care. :) Thank you.
Work on the water/sky planes and add some caustics. Maybe even some fish.
Post a reply to this message
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If it's any consolation inbetween rewriting my grass file I've been
experimenting with country grass. I'm trying to get it to do what I need -
could take some time.
Mick
"Tony[B]" <ben### [at] panama c-com net> wrote in message
news:3968cef6@news.povray.org...
> Alright! Somebody *does* care. :) Thank you.
>
> Work on the water/sky planes and add some caustics. Maybe even some fish.
>
>
Post a reply to this message
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"Tony[B]" wrote:
>
> Alright! Somebody *does* care. :) Thank you.
But of course... :-D And your welcome!
> Work on the water/sky planes and add some caustics. Maybe even some fish.
Hehe, a school of fish would look great, wouldn't it? I am fiddling a
little bit about with caustics and the sky sphere.
As soon as I can get megapov to compile on my Sun UltraSPARC IIi 440 Mhz
thingybob...
--
Børge Berg-Olsen
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dod no, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
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This looks nice... Many a modeler forget about the drastic affects a good
scene can have on the model... Myself, when i am done w/ the model i run out
of patients to create a good scene to show off a good model...
Børge Berg-Olsen wrote:
> Well, since I am not good at povray I thought I was just going to put
> together some things that other people have contributed.
>
> Jay Raney contributed the Aquapod, Bob Hughes created the underwater
> scene, TonyB and SamuelT the country grass ... wich now is serving as
> sea grass. ;-)
>
> Anyway, here is the result, hope you enjoy it... I had fun putting it
> together.
>
> --
> Børge Berg-Olsen
> ------------------------------------------------------------------------
> +47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
> azo### [at] dod no, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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I think the water surface needs angle-dependent reflection, so that would be
good if you can get MegaPov onto your system. In the meantime try using
'reflection_exponent' with a low value, that should help. Neat sub.
Bob
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:) Wow, its great to see my model used so nicely in a scene. Great
combination of elements. Very effective environment. Cool :)
Jay Raney
Børge Berg-Olsen wrote:
> Well, since I am not good at povray I thought I was just going to put
> together some things that other people have contributed.
>
> Jay Raney contributed the Aquapod, Bob Hughes created the underwater
> scene, TonyB and SamuelT the country grass ... wich now is serving as
> sea grass. ;-)
>
> Anyway, here is the result, hope you enjoy it... I had fun putting it
> together.
>
> --
> Børge Berg-Olsen
> ------------------------------------------------------------------------
> +47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
> azo### [at] dod no, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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"Børge Berg-Olsen" <azo### [at] dod no> wrote in message
news:396883E9.4BAB6DF6@dod.no...
>
> Well, since I am not good at povray I thought I was
> just going to put together some things that other
> people have contributed.
Experimenting with other people's code is a great way to learn POV. Here's
a scene I made (using the AquaPod) to help me learn media (the headlight
beams).
Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.
Post a reply to this message
Attachments:
Download 'my_aqua_pod.jpg' (23 KB)
Preview of image 'my_aqua_pod.jpg'

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Fun! I like it
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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On Sun, 09 Jul 2000 23:07:52 +0200, Børge Berg-Olsen wrote:
>
>As soon as I can get megapov to compile on my Sun UltraSPARC IIi 440 Mhz
>thingybob...
Check the povray.Unix group for an announcement recently posted by
Mark about a standard configure script that he's done recently.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
6:51pm up 11 days, 18:32, 2 users, load average: 1.15, 1.05, 1.01
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Nice.
Eric Freeman wrote:
> "Børge Berg-Olsen" <azo### [at] dod no> wrote in message
> news:396883E9.4BAB6DF6@dod.no...
> >
> > Well, since I am not good at povray I thought I was
> > just going to put together some things that other
> > people have contributed.
>
> Experimenting with other people's code is a great way to learn POV. Here's
> a scene I made (using the AquaPod) to help me learn media (the headlight
> beams).
>
> Eric
> --------------------
> http://www.datasync.com/~ericfree
> --------------------
> "I don't like it, and I'm sorry I ever had anything to do with it."
> - Erwin Schrodinger talking about Quantum Mechanics.
>
> [Image]
--
"Yub-Yub!" Lt. Kettch
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Steve wrote:
>
> On Sun, 09 Jul 2000 23:07:52 +0200, Børge Berg-Olsen wrote:
> >
> >As soon as I can get megapov to compile on my Sun UltraSPARC IIi 440 Mhz
> >thingybob...
>
> Check the povray.Unix group for an announcement recently posted by
> Mark about a standard configure script that he's done recently.
Yeah, I saw that, but the compilation somehow failed during linking.
I'll try to contact Mark directly to see if he have any hints.
--
Børge Berg-Olsen
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dod no, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
Post a reply to this message
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Børge Berg-Olsen wrote:
>
> Steve wrote:
> >
> > On Sun, 09 Jul 2000 23:07:52 +0200, Børge Berg-Olsen wrote:
> > >
> > >As soon as I can get megapov to compile on my Sun UltraSPARC IIi 440 Mhz
> > >thingybob...
> >
> > Check the povray.Unix group for an announcement recently posted by
> > Mark about a standard configure script that he's done recently.
>
> Yeah, I saw that, but the compilation somehow failed during linking.
> I'll try to contact Mark directly to see if he have any hints.
>
I compiled Mega on my linuxbox recently and had som problems, (mostly
when adding
Chris Huffs really nice patches, that I should play with someday...),
but I skipped
the makefile and ran just gcc <options> -c ../*.c, then linked the
everything,
removing a few of the .o-files first, those that somehow interactid
poorly with the
rest and came from std. pov. I know this is _the_wrong_thing_to_do_ but
it was the
easiest way for me, not having to hack the makefile, adding rules for
ell new files.
/Peter Toneby
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