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And slower, but possibly worth it. I haven't found a good-looking way to do
that yet, though.
Ken wrote:
> Clustered inside of a geode it would look even more betterer.
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SamuelT wrote:
>
> And slower, but possibly worth it. I haven't found a good-looking way to do
> that yet, though.
I never said it would be easy :)
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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On Tue, 04 Jul 2000 12:12:02 -0700 SamuelT <STB### [at] aolcom> wrote:
>Here's the quartz crystal again, this time it's purple with a fracture,
>sitting on a stand.
>
>Any questions or comments?
Nice piece, Samuel. The only thing I might add would be just the
slightest of imperfections in the facet reflecting the light source -
maybe a scratch or a nick or a tiny pit, that would disturb the unbroken
surface. Granted, you may be striving for a perfect crystal, in which
case you are there <s>.
--
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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The fracture should rise or crack up a little along the sides...?
SamuelT wrote:
> Here's the quartz crystal again, this time it's purple with a fracture,
> sitting on a stand.
>
> Any questions or comments?
>
> --
> Samuel Benge
>
> E-Mail: STB### [at] aolcom
>
> Visit my isosurface tutorial at http://members.aol.com/stbenge
>
> ------------------------------------------------------------------------
> [Image]
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I already thought about making triangular indentations on the tip surfaces.
I would probably use the object pattern for that.
Alan Kong wrote:
> On Tue, 04 Jul 2000 12:12:02 -0700 SamuelT <STB### [at] aolcom> wrote:
>
> >Here's the quartz crystal again, this time it's purple with a fracture,
> >sitting on a stand.
> >
> >Any questions or comments?
>
> Nice piece, Samuel. The only thing I might add would be just the
> slightest of imperfections in the facet reflecting the light source -
> maybe a scratch or a nick or a tiny pit, that would disturb the unbroken
> surface. Granted, you may be striving for a perfect crystal, in which
> case you are there <s>.
>
> --
> Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
> http://www.povray.org - Home of the Persistence of Vision Ray Tracer
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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