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Wow. If meshes are that much better I'll rewrite my grasspatch to use them.
Right now I think I use a union of triangles....
Josh
Mick Hazelgrove wrote:
> As you all know I speend alot of time creating landscapes. Trying to speed
> up grass has been one of my major preoccupations. After using an inc file
> which was a union of triangles and getting fed up with the time it took to
> parse, I changed the union to mesh. To my astonishment the file parsed in
> less than a second. At this point I took a look at my grass file to see if
> I could speed it up - lots of work. Coincidentaly Gilles put up his new web
> site and whilst enjoying this I came across his grass file and Gilles had
> got there first. His file outputs a grass patch as a mesh and to give you
> some idea of of it's capabilities and to pass on the lesson I have learned I
> rendered this picture.
>
> Here's some stats:
> Peak Memory 1323748 bytes
> Parse Time 33 secs
> trace time 4 min 15 secs
>
> Number of Grass blades ............................4,297,500 !!!!
>
> Wow
>
> Mick
>
> [Image]
--
Josh English
eng### [at] spiritone com
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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