POV-Ray : Newsgroups : povray.binaries.images : Starcraft units - ~43K Server Time
20 Oct 2026 01:17:07 EDT (-0400)
  Starcraft units - ~43K (Message 1 to 26 of 26)  
From: Ben Lauritzen
Subject: Starcraft units - ~43K
Date: 30 Jun 2000 14:49:12
Message: <395ceba8@news.povray.org>
This is my first post(I think).  These are some models I created long ago,
both are csg, nothing special.  I'd like some comments or suggestions.


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Attachments:
Download 'observer.jpg' (21 KB) Download 'wraith.jpg' (24 KB)

Preview of image 'observer.jpg'
observer.jpg

Preview of image 'wraith.jpg'
wraith.jpg


 

From: Bob Hughes
Subject: Re: Starcraft units - ~43K
Date: 30 Jun 2000 15:20:15
Message: <395cf2ef@news.povray.org>
"Ben Lauritzen" <loo### [at] yahoocom> wrote in message
news:395ceba8@news.povray.org...
| This is my first post(I think).  These are some models I created long ago,
| both are csg, nothing special.  I'd like some comments or suggestions.

Welcome then if so.
Might try texturing the individual parts.  And using both specular and phong
highlighting together with either one of the two being much more tighter than
the other.  Also metallic brilliance if you haven't used that.  Not easy to
discern.
They look pretty neat, a nice style.

Bob


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From: Peter Popov
Subject: Re: Starcraft units - ~43K
Date: 30 Jun 2000 16:06:56
Message: <8avplss09uqummht005chp1o0iop6v84kb@4ax.com>
On Fri, 30 Jun 2000 13:48:33 -0500, "Ben Lauritzen"
<loo### [at] yahoocom> wrote:

>This is my first post(I think).  These are some models I created long ago,
>both are csg, nothing special.  I'd like some comments or suggestions.

*drool* Woohoo! This is great work! The modelling anyway, the
texturing needs work. For the wraith, try:

object { Wraith pigment { rgbf 1 } interior { ior 1.15 } }

:))


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Ben Lauritzen
Subject: Re: Starcraft units - ~43K
Date: 30 Jun 2000 17:24:28
Message: <395d100c@news.povray.org>
> | This is my first post(I think).  These are some models I created long
ago,
> | both are csg, nothing special.  I'd like some comments or suggestions.
>
> Welcome then if so.
> Might try texturing the individual parts.  And using both specular and
phong
> highlighting together with either one of the two being much more tighter
than
> the other.  Also metallic brilliance if you haven't used that.  Not easy
to
> discern.
> They look pretty neat, a nice style.
>
> Bob
>

Amazing what a few numbers will do... it looks better already thanks


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From: Ben Lauritzen
Subject: Wraith, better(at least I think so) ~21.5K
Date: 30 Jun 2000 17:48:10
Message: <395d159a@news.povray.org>
A little finish{} work, and an image_map.


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Attachments:
Download 'wraith.jpg' (22 KB)

Preview of image 'wraith.jpg'
wraith.jpg


 

From: Tony[B]
Subject: Re: Wraith, better(at least I think so) ~21.5K
Date: 30 Jun 2000 18:50:24
Message: <395d2430@news.povray.org>
I agree. Very nice. :) Welcome.


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From: Bob Hughes
Subject: Re: Wraith, better(at least I think so) ~21.5K
Date: 30 Jun 2000 19:19:53
Message: <395d2b19@news.povray.org>
Gee, for a new guy in town (here rather) you sure get the envy going.
I'd still like it better if there were individual textures on the various
parts, whatever the heck they are.  Of course, "better" is relative to the
last "best" and never ceases to exist  :-)

Bob


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From: Ben Lauritzen
Subject: Re: Wraith, better(at least I think so) ~21.5K
Date: 30 Jun 2000 19:30:29
Message: <395d2d95@news.povray.org>
"Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
news:395d2b19@news.povray.org...
> Gee, for a new guy in town (here rather) you sure get the envy going.

Not many envious of my texturing skills, I hope.

> I'd still like it better if there were individual textures on the various
> parts, whatever the heck they are.  Of course, "better" is relative to the
> last "best" and never ceases to exist  :-)
>
> Bob
>

I'm not sure what the best way to create individual textures is.  Meaning,
would it be best to use the same image_map for all parts, just oriented for
each one?  Or something else?  I'm going to draw up squadron markings and
such, but that doesn't texture the whole thing.


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From: Bob Hughes
Subject: Re: Wraith, better(at least I think so) ~21.5K
Date: 30 Jun 2000 19:46:44
Message: <395d3164@news.povray.org>
"Ben Lauritzen" <loo### [at] yahoocom> wrote in message
news:395d2d95@news.povray.org...
| "Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
| news:395d2b19@news.povray.org...
|
| I'm not sure what the best way to create individual textures is.  Meaning,
| would it be best to use the same image_map for all parts, just oriented for
| each one?  Or something else?  I'm going to draw up squadron markings and
| such, but that doesn't texture the whole thing.

Well, you had said it was all CSG so I presumed that to mean POV-Ray
primitives and such, so not a DXF export from something else; no faceting
noticed either :-)
All I was suggesting were various pigments on individual pieces then, like
gold on the engine cowlings or weapons.  Just an example.

Bob


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From: Ben Lauritzen
Subject: Re: Wraith, better(at least I think so) ~21.5K
Date: 30 Jun 2000 19:50:42
Message: <395d3252$2@news.povray.org>
> Well, you had said it was all CSG so I presumed that to mean POV-Ray
> primitives and such, so not a DXF export from something else;

You presumed correctly

> no faceting noticed either :-)
> All I was suggesting were various pigments on individual pieces then, like
> gold on the engine cowlings or weapons.  Just an example.
>
> Bob

Ah...


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From: David Fontaine
Subject: Re: Wraith, better(at least I think so) ~21.5K
Date: 30 Jun 2000 21:10:02
Message: <395D434F.C57F660C@faricy.net>
*drool*
Pretty good for a second post!

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: Ken
Subject: Re: Starcraft units - ~43K
Date: 1 Jul 2000 00:46:13
Message: <395D7693.FAC44E45@pacbell.net>
Ben Lauritzen wrote:

> Amazing what a few numbers will do... it looks better already thanks

I keep thinking that about my paycheck :)

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Lt  Kettch
Subject: Re: Starcraft units - ~43K
Date: 1 Jul 2000 03:13:38
Message: <395D9991.87D28184@aol.com>
Now if only the game looked this good...


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From: ryan constantine
Subject: Re: Wraith, better(at least I think so) ~21.5K
Date: 1 Jul 2000 03:41:00
Message: <395D9FBF.38F70F83@yahoo.com>
i like what i see, but it's hard to see...

on some web page i visit often (i don't remember which) they are of the
opinion that a model on a white background best shows off the quality of
the model; and i tend to agree.  for model showcases this seems best. 
for scenes of course, the details of a model aren't always needed.  so
if it isn't too much trouble, the next time you render?....

Ben Lauritzen wrote:
> 
> A little finish{} work, and an image_map.
> 
>  [Image]


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From: Rick
Subject: Re: Starcraft units - ~43K
Date: 1 Jul 2000 05:49:41
Message: <395dbeb5$1@news.povray.org>
> This is my first post(I think).  These are some models I created long ago,
> both are csg, nothing special.  I'd like some comments or suggestions.

both are very nice!

Rick


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From: Ben Lauritzen
Subject: Wraith again
Date: 1 Jul 2000 20:04:28
Message: <395e870c@news.povray.org>
On a white background this time, I'm out of ideas.


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Attachments:
Download 'wraith1.jpg' (28 KB) Download 'wraith2.jpg' (26 KB) Download 'wraith3.jpg' (29 KB)

Preview of image 'wraith1.jpg'
wraith1.jpg

Preview of image 'wraith2.jpg'
wraith2.jpg

Preview of image 'wraith3.jpg'
wraith3.jpg


 

From: Ian Witham
Subject: Re: Wraith again
Date: 1 Jul 2000 21:30:46
Message: <395e9b46@news.povray.org>
Very cool... just one suggestion, the colouring is so dark that maybe some
tiny coloured LED lights set into the surface set to ambient 1 would provide
a nice contrast. just an idea.

--

Ian

Inkwell: Ians Homepage
http://www.topcities.com/cartoon/inkwell/index.htm
Ben Lauritzen <loo### [at] yahoocom> wrote in message
news:395e870c@news.povray.org...
> On a white background this time, I'm out of ideas.
>
>
>


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From: Bob Hughes
Subject: Re: Wraith again
Date: 1 Jul 2000 22:36:03
Message: <395eaa93@news.povray.org>
"Ian Witham" <ian### [at] hotmailcom> wrote in message
news:395e9b46@news.povray.org...
| Very cool... just one suggestion, the colouring is so dark that maybe some
| tiny coloured LED lights set into the surface set to ambient 1 would provide
| a nice contrast. just an idea.

Lights.  Good idea.
Thanks for the color changes :-) Ben, do things for yourself as much or more
than for others though.
When ideas run out, my advice is to move on to bigger and better things or
you'll start to place that craft onto a planet in a crash-landing scene and
start creating rust textures for it and...  oops.

Bob


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From: GrimDude
Subject: Re: Wraith again
Date: 3 Jul 2000 03:48:32
Message: <39604550@news.povray.org>
Now, layer a weathering texture uniformly across that excellent model :)

I preferred the black ;)

- Grim
"Ben Lauritzen" <loo### [at] yahoocom> wrote in message
news:395e870c@news.povray.org...
> On a white background this time, I'm out of ideas.
>
>
>


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From: ryan constantine
Subject: Re: Wraith again
Date: 3 Jul 2000 15:51:37
Message: <3960E68D.8041EA82@yahoo.com>
GrimDude wrote:

> I preferred the black ;)
> 
no way.  the white shows off the model better.  he can put it in a real
scene later, in space or whatever.

it looks good.


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From: Ben Lauritzen
Subject: Re: Wraith again
Date: 3 Jul 2000 20:31:30
Message: <39613062@news.povray.org>
"ryan constantine" <rco### [at] yahoocom> wrote in message
news:3960E68D.8041EA82@yahoo.com...
>
>
> GrimDude wrote:
>
> > I preferred the black ;)
> >
> no way.  the white shows off the model better.  he can put it in a real
> scene later, in space or whatever.
>
> it looks good.

No actually you can see more detail on the black, but it doesn't matter


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From: Greg M  Johnson
Subject: Re: Starcraft units - ~43K
Date: 5 Jul 2000 15:48:08
Message: <39638FDB.FA2C0530@my-dejanews.com>
beepdiddibooplee

and

Choo!  Choo!

Ben Lauritzen wrote:

> This is my first post(I think).  These are some models I created long ago,
> both are csg, nothing special.  I'd like some comments or suggestions.
>
>  [Image]
>
>  [Image]


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From: Lt  Kettch
Subject: Re: Starcraft units - ~43K
Date: 6 Jul 2000 03:44:54
Message: <39643895.D489F177@aol.com>
What?

"Greg M. Johnson" wrote:

> beepdiddibooplee
>
> and
>
> Choo!  Choo!
>
> Ben Lauritzen wrote:
>
> > This is my first post(I think).  These are some models I created long ago,
> > both are csg, nothing special.  I'd like some comments or suggestions.
> >
> >  [Image]
> >
> >  [Image]

--
"Yub-Yub!" Lt. Kettch


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From: Greg M  Johnson
Subject: Re: Starcraft units - ~43K
Date: 6 Jul 2000 15:18:07
Message: <3964DA51.E77BFC4B@my-dejanews.com>
Ever played the game? These are the sounds those units make......

"Lt. Kettch" wrote:

> What?
>
> "Greg M. Johnson" wrote:
>
> > beepdiddibooplee
> >
> > and
> >
> > Choo!  Choo!
> >
> > Ben Lauritzen wrote:
> >
> > > This is my first post(I think).  These are some models I created long ago,
> > > both are csg, nothing special.  I'd like some comments or suggestions.
> > >
> > >  [Image]
> > >
> > >  [Image]
>
> --
> "Yub-Yub!" Lt. Kettch


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From: Lt  Kettch
Subject: Re: Starcraft units - ~43K
Date: 8 Jul 2000 05:55:00
Message: <3966F928.A4E8031C@aol.com>
I have the game and the X-Pack, just never thought of the sounds till now..


--
"Yub-Yub!" Lt. Kettch


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From: Ben Lauritzen
Subject: Re: Starcraft units - ~43K
Date: 8 Jul 2000 10:03:20
Message: <396734a8@news.povray.org>
"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:3964DA51.E77BFC4B@my-dejanews.com...
> Ever played the game? These are the sounds those units make......
>
> > > beepdiddibooplee

Maybe...

> > >
> > > and
> > >
> > > Choo!  Choo!

I can't say I remember that one


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