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The image was created with a ridgedmf isosurface. Although low in memory
consumption it took half an hour in a 233 Mhz iMac to render.
Comments?
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Attachments:
Download 'water.jpg' (43 KB)
Preview of image 'water.jpg'
![water.jpg](/povray.binaries.images/attachment/%3C395679CB.A3293EDE%40usb.ve%3E/water.jpg?preview=1)
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Alberto wrote:
>
> The image was created with a ridgedmf isosurface. Although low in memory
> consumption it took half an hour in a 233 Mhz iMac to render.
> Comments?
>
Looks promising, even though it misses some reflection of the sky (is
there a sky ? :-)
I'm also not sure about the sharp dark lines.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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I think it's great! i belive the dark lines actually _will_ show up. Only a
hunch, of course. I can really see this with some blinn-highlights, photons
and stuff! IMO this ridgedmf is _perfet_ for a semi-stirred-up ocean.
Simen.
>Alberto wrote:
>>
>> The image was created with a ridgedmf isosurface. Although low in memory
>> consumption it took half an hour in a 233 Mhz iMac to render.
>> Comments?
>>
>
>Looks promising, even though it misses some reflection of the sky (is
>there a sky ? :-)
>
>I'm also not sure about the sharp dark lines.
>
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How about some transparency, some slight turbulence in the pigment, and a
foreboding shark fin to go along with the dark, ominous mood?
"Alberto" <jac### [at] usb ve> wrote in message news:395679CB.A3293EDE@usb.ve...
> The image was created with a ridgedmf isosurface. Although low in memory
> consumption it took half an hour in a 233 Mhz iMac to render.
> Comments?
Post a reply to this message
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I haven't thought of using ridgedMF for water yet, it works good! Is yours an
isosurface, hf, or surface normal on a plane?
Alberto wrote:
> The image was created with a ridgedmf isosurface. Although low in memory
> consumption it took half an hour in a 233 Mhz iMac to render.
> Comments?
>
> ------------------------------------------------------------------------
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit my isosurface tutorial at http://members.aol.com/stbenge
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On Sun, 25 Jun 2000 17:30:01 -0400, Alberto <jac### [at] usb ve> wrote:
>The image was created with a ridgedmf isosurface. Although low in memory
>consumption it took half an hour in a 233 Mhz iMac to render.
>Comments?
A great demonstration of the ridgedmf isosurface, congrats! The shape
is great, now go for the surface and interior properties and it'll
look perfect!
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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I expect an animation in .animations by tommorow...
Great work! :)
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> Looks promising, even though it misses some reflection of the sky (is
> there a sky ? :-)
>
> I'm also not sure about the sharp dark lines.
>
> Christoph
Well, actually there is no sky, only a white background. I'll put a sky
and see what happens.
Alberto.
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Simen Kvaal wrote:
>
> I think it's great! i belive the dark lines actually _will_ show up. Only a
> hunch, of course. I can really see this with some blinn-highlights, photons
> and stuff! IMO this ridgedmf is _perfet_ for a semi-stirred-up ocean.
>
> Simen.
>
Thanks for the comments. I also considered the blinn-highlights but the
isosurface uses a 1.3 ior and that's too low for this purpose. :-(
Alberto.
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SamuelT wrote:
>
> I haven't thought of using ridgedMF for water yet, it works good! Is yours an
> isosurface, hf, or surface normal on a plane?
>
As I mentioned before it's an isosurface
isosurface{function{y - myridgedmf(x, y, z)}...
Alberto
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