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i've knuckled down the last several days and i'm nearly finished. i'm
replacing the current fuselage, and i still have the landing gear and
cockpit (maybe- on that last one) to do, but as you can see, the
textures are about there. the fuselage in this pic is the old one (as
is the nose) and has to be two copies of a solid mesh, cut in half, with
different inside_vector statments. not pretty. it was made in spatch
as is the remake. the remake breaks it up into three seamless
sections. the nose will be brought in as a patch and has the cutout
already in it. the middle section has the cockpit cutout as well as the
landing gear bay, and the rear has the wing hole, the top and rear
detail cutouts, and the cargo hatch. those last two sections will be
solid meshes. all textures are procedural including the squad
striping. when i finish, i'll clean everything up and post both moray
and pov versions of the source.
Post a reply to this message
Attachments:
Download 'xwingwholec.jpg' (93 KB)
Preview of image 'xwingwholec.jpg'

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<embarrassed >by the way, in all my test renders, i didn't notice that
the half circles at the end of the laser canons overlap. until now.
oops...</embarrassed>
ryan constantine wrote:
>
> i've knuckled down the last several days and i'm nearly finished. i'm
> replacing the current fuselage, and i still have the landing gear and
> cockpit (maybe- on that last one) to do, but as you can see, the
> textures are about there. the fuselage in this pic is the old one (as
> is the nose) and has to be two copies of a solid mesh, cut in half, with
> different inside_vector statments. not pretty. it was made in spatch
> as is the remake. the remake breaks it up into three seamless
> sections. the nose will be brought in as a patch and has the cutout
> already in it. the middle section has the cockpit cutout as well as the
> landing gear bay, and the rear has the wing hole, the top and rear
> detail cutouts, and the cargo hatch. those last two sections will be
> solid meshes. all textures are procedural including the squad
> striping. when i finish, i'll clean everything up and post both moray
> and pov versions of the source.
>
> ------------------------------------------------------------------------
> [Image]
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on more thing... does anyone have pictures or blueprints or the like of
the inside of the cockpit? i'd like to make two versions, one as seen
from outside (low detail) and one as seen from inside (high detail). if
i can't find pics, then i'm just going to do the low detail version and
move on to something else (like animations).
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"ryan constantine" <rco### [at] yahoo com> wrote in message
news:395B25F1.6F4F3D80@yahoo.com...
| <embarrassed >by the way, in all my test renders, i didn't notice that
| the half circles at the end of the laser canons overlap. until now.
| oops...</embarrassed>
I was going to mention that if you hadn't.
The texture, overall, just seems too dull to me. Has the look of being in a
dimly lit hanger or something I guess it is. Should the lighter parts be
brighter, more reflective, specular, or whatever? The red painted part is
likewise. I'm just going by memory of the movies, I realize these tended to
be weather-worn and they were also in various states of cleanliness too I
believe. I'm just saying this looks coated in dust, as is. Wait, that's what
I'm trying to say, it looks to have been stored away for several years.
You have a great project going there, hope you make time for some play too.
Bob
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> on more thing... does anyone have pictures or blueprints or the like of
> the inside of the cockpit? i'd like to make two versions, one as seen
> from outside (low detail) and one as seen from inside (high detail). if
> i can't find pics, then i'm just going to do the low detail version and
> move on to something else (like animations).
try getting some screen shots from star wars, then making your own, i did
have some cockpit stickers with my toy x-wing, but alas that is gone into
the hands of a grubby (and somewhat tubby) collector.
Rick
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ryan constantine <rco### [at] yahoo com> wrote:
>
> i've knuckled down the last several days and i'm nearly finished.
Great modelling! What did you use as reference material?
--
Jeff Lee shi### [at] gate net http://www.gate.net/~shipbrk/
"The only thing that helps me maintain my slender grip on reality
is the friendship I share with my collection of singing potatoes."
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Great modelling. It needs one more thing to make the texture complete, IMO.
It needs to have big, dark burn marks where circuitry has shorted out from
time-to-time.
~Samuel
ryan constantine wrote:
> i've knuckled down the last several days and i'm nearly finished. i'm
> replacing the current fuselage, and i still have the landing gear and
> cockpit (maybe- on that last one) to do, but as you can see, the
> textures are about there. the fuselage in this pic is the old one (as
> is the nose) and has to be two copies of a solid mesh, cut in half, with
> different inside_vector statments. not pretty. it was made in spatch
> as is the remake. the remake breaks it up into three seamless
> sections. the nose will be brought in as a patch and has the cutout
> already in it. the middle section has the cockpit cutout as well as the
> landing gear bay, and the rear has the wing hole, the top and rear
> detail cutouts, and the cargo hatch. those last two sections will be
> solid meshes. all textures are procedural including the squad
> striping. when i finish, i'll clean everything up and post both moray
> and pov versions of the source.
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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Very nice model. Is it just me or is the ship made out of concrete?
Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.
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the ships don't have any metallic shininess or anything. they actually
have a lot of "dirt" or whatever all over them. i'm not so sure it
would be realistic (the air force washes planes right?) but that's how
they were in the movies. i actually need to add some darker stains as
well. the models i based my textures on look almost exactly the same as
my image, while another model i have pictures of looks to have been
given liberal sprays of matte black spray paint and is quite dark
overall. i like the lighter color. perhaps i should post a comparison
pic next time.
Bob Hughes wrote:
>
> "ryan constantine" <rco### [at] yahoo com> wrote in message
> news:395B25F1.6F4F3D80@yahoo.com...
> | <embarrassed >by the way, in all my test renders, i didn't notice that
> | the half circles at the end of the laser canons overlap. until now.
> | oops...</embarrassed>
>
> I was going to mention that if you hadn't.
> The texture, overall, just seems too dull to me. Has the look of being in a
> dimly lit hanger or something I guess it is. Should the lighter parts be
> brighter, more reflective, specular, or whatever? The red painted part is
> likewise. I'm just going by memory of the movies, I realize these tended to
> be weather-worn and they were also in various states of cleanliness too I
> believe. I'm just saying this looks coated in dust, as is. Wait, that's what
> I'm trying to say, it looks to have been stored away for several years.
> You have a great project going there, hope you make time for some play too.
>
> Bob
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you'll see in previous posts that i used the last model produced and
dial calipers accurate to the hundreth of an inch (guessing the
thousandths) as the main source. i also have about 30 pictures gleened
off the web including some a guy took at the smithsonian. and last but
not least, i used some books i have and my brother's cd rom. there were
about a dozen models used in production of the films and no two are
alike. i therefore had to make judgments as to what i liked the best.
i also compared the movies on vhs. overall i tried to make things match
the full size version the actors sat in. there are over 1100 objects in
the model. i would have to say that i used the videos the most.
Jeff Lee wrote:
>
> ryan constantine <rco### [at] yahoo com> wrote:
> >
> > i've knuckled down the last several days and i'm nearly finished.
>
> Great modelling! What did you use as reference material?
>
> --
> Jeff Lee shi### [at] gate net http://www.gate.net/~shipbrk/
>
> "The only thing that helps me maintain my slender grip on reality
> is the friendship I share with my collection of singing potatoes."
Post a reply to this message
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Yes, the Air Force washes its planes. Why, I'm not sure, maybe to increase its life
span.
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The best I have is the inside of a Micro Machine X-Wing. One of the one that
has luke and artoo that you can put in it, than fly around and beat the
stuffings out of Vader..
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On Thu, 29 Jun 2000 13:48:18 -0800 "Lt. Kettch" <AKK### [at] aol com>
wrote:
>Yes, the Air Force washes its planes. Why, I'm not sure, maybe to increase its life
>span.
I think that's the reason. Keeping the surface clean probably removes
contaminants that will ruin the finish coating on the metal, which in
turn protects the bare metal from corrosion in the harsh environment of
flight.
--
Alan - ako### [at] povray org - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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"Lt. Kettch" <AKK### [at] aol com> wrote in message
news:395BC422.6C8E068D@aol.com...
>
> Yes, the Air Force washes its planes. Why, I'm not
> sure, maybe to increase its life span.
Maybe just to keep people busy. When I was in the Navy we had a Marine
detachment on board (I was on the aircraft carrier USS Kitty Hawk). They
had an old F4. It never flew, but the jarheads were always taking it apart,
painting it, and generally just getting in the way messing with it.
Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.
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Alan Kong wrote:
>
> On Thu, 29 Jun 2000 13:48:18 -0800 "Lt. Kettch" <AKK### [at] aol com>
> wrote:
>
> >Yes, the Air Force washes its planes. Why, I'm not sure, maybe to increase its life
> >span.
>
> I think that's the reason. Keeping the surface clean probably removes
> contaminants that will ruin the finish coating on the metal, which in
> turn protects the bare metal from corrosion in the harsh environment of
> flight.
They keep it clean to reduce drag which improves flight effeciency and
fuel comsumption. On some of the jets that can exceed mach 2 or better
even finger prints can cause enough drag to be noticable.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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ryan constantine <rco### [at] yahoo com> wrote in message
news:395B24F5.88D9E917@yahoo.com...
> i've knuckled down the last several days and i'm nearly finished.
Whoa! Looking very nice!
You might want to put a few "war defects on it." Ya know, like maybe a
laser burn or something. Or maybe I'm asking for too much too soon ;-)
I can't wait to see this when it's done! May the force be with you, Ryan!
;-)
-Ian
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On Thu, 29 Jun 2000 22:44:32 -0700 Ken <tyl### [at] pacbell net> wrote:
>They keep it clean to reduce drag which improves flight effeciency and
>fuel comsumption. On some of the jets that can exceed mach 2 or better
>even finger prints can cause enough drag to be noticable.
Ack! The more obvious answer... even on race cars, taping over of gaps
between body panels can eke out another few miles per hour from a
production-type body design. These improvements are sure to be more
significant as speed increases.
--
Alan
ako### [at] povray org
a k o n g <at> p o v r a y <dot> o r g
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Of, course there's no such drag in space so no reason to keep your xwing
clean...
--
Ian
Inkwell: Ian's Homepage
http://www.topcities.com/cartoon/inkwell/index.htm
Ken <tyl### [at] pacbell net> wrote in message
news:395C33C0.9ABAE16F@pacbell.net...
>
>
> Alan Kong wrote:
> >
> > On Thu, 29 Jun 2000 13:48:18 -0800 "Lt. Kettch" <AKK### [at] aol com>
> > wrote:
> >
> > >Yes, the Air Force washes its planes. Why, I'm not sure, maybe to
increase its life
> > >span.
> >
> > I think that's the reason. Keeping the surface clean probably removes
> > contaminants that will ruin the finish coating on the metal, which in
> > turn protects the bare metal from corrosion in the harsh environment of
> > flight.
>
> They keep it clean to reduce drag which improves flight effeciency and
> fuel comsumption. On some of the jets that can exceed mach 2 or better
> even finger prints can cause enough drag to be noticable.
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Ian Witham wrote:
>
> Of, course there's no such drag in space so no reason to keep your xwing
> clean...
I'm pretty sure that since X-wings can go faster than light even the
traces of hydrogen and helium gas found in space will cause some drag.
--
Francois Labreque | Rimmer: "Let's go to red alert!"
flabreq | Kryten: "Are you sure, Sir? You realize it
@ | actually means changing the bulb!"
attglobal.net
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If you've jumped to hyperspace how much faster do you need to get? Is there
a range of faster than light speeds for cleaner than clean space ships? I
would have thought such a twist in the space-time would bring you to your
destination at the same instant you leave -- but in star-wars they entered
hyperspace and then had time to sit around playing chess, practising light
sabre duelling, drinking coffee etc. Perhaps this is because the Millennium
falcon was such a grubby thing. It looks as though the clean spaceship vs.
dirty spaceship debate has been thrown wide open.
--
Ian
Inkwell: Ians Homepage
http://www.topcities.com/cartoon/inkwell/index.htm
Francois Labreque <fla### [at] attglobal net> wrote in message
news:395DF45F.C65B6BA5@attglobal.net...
>
>
> Ian Witham wrote:
> >
> > Of, course there's no such drag in space so no reason to keep your xwing
> > clean...
>
> I'm pretty sure that since X-wings can go faster than light even the
> traces of hydrogen and helium gas found in space will cause some drag.
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"Ian Witham" <ian### [at] hotmail com> wrote in message
news:395e00bd@news.povray.org...
| If you've jumped to hyperspace how much faster do you need to get? Is there
| a range of faster than light speeds for cleaner than clean space ships? I
| would have thought such a twist in the space-time would bring you to your
| destination at the same instant you leave -- but in star-wars they entered
| hyperspace and then had time to sit around playing chess, practising light
| sabre duelling, drinking coffee etc. Perhaps this is because the Millennium
| falcon was such a grubby thing. It looks as though the clean spaceship vs.
| dirty spaceship debate has been thrown wide open.
It was just a science-fiction movie :-) I don't think George Lucas had a PhD
or anything, or did he?
Seen the movie Lost in Space? They go through the Sun in hyperspace,
similarly like the Millennium Falcon slowing to sub-light speed into planet
debri at one point. Like nothing is there during the hyperspace travel. Pure
speculation I guess, even if theories exist to allow for such possibilities.
The main thing is a sort of invisibility at the atomic level I suppose. So
that means no drag forces in the usual sense, the entire craft would be
subjected not just the exterior.
Bob
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In article <395e00bd@news.povray.org>, "Ian Witham"
<ian### [at] hotmail com> wrote:
> If you've jumped to hyperspace how much faster do you need to get? Is
> there a range of faster than light speeds for cleaner than clean
> space ships? I would have thought such a twist in the space-time
> would bring you to your destination at the same instant you leave --
> but in star-wars they entered hyperspace and then had time to sit
> around playing chess, practising light sabre duelling, drinking
> coffee etc.
Maybe it made a bunch of small jumps instead of one big one...
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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Francois Labreque wrote:
> I'm pretty sure that since X-wings can go faster than light even the
> traces of hydrogen and helium gas found in space will cause some drag.
I would think a very substantial ammount of drag, at those speeds.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
Post a reply to this message
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Well, I think that there are several "layers" off speeds possible in
hyperspace/warpspace/whatever. In warp speed, you have warp 1 through 10 (14
using the old scale). With Hyper speed (in SW) Han said his ship could go .6
past light speed (I.E. C.6 on the speedometer), so maybe some ships go at C.4
and some can go at C.8. How they can go across the galaxy in a short time, I
don't know.
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Where is R2D2...?
ryan constantine wrote:
> i've knuckled down the last several days and i'm nearly finished. i'm
> replacing the current fuselage, and i still have the landing gear and
> cockpit (maybe- on that last one) to do, but as you can see, the
> textures are about there. the fuselage in this pic is the old one (as
> is the nose) and has to be two copies of a solid mesh, cut in half, with
> different inside_vector statments. not pretty. it was made in spatch
> as is the remake. the remake breaks it up into three seamless
> sections. the nose will be brought in as a patch and has the cutout
> already in it. the middle section has the cockpit cutout as well as the
> landing gear bay, and the rear has the wing hole, the top and rear
> detail cutouts, and the cargo hatch. those last two sections will be
> solid meshes. all textures are procedural including the squad
> striping. when i finish, i'll clean everything up and post both moray
> and pov versions of the source.
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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> > I'm pretty sure that since X-wings can go faster than light even the
> > traces of hydrogen and helium gas found in space will cause some drag.
>
> I would think a very substantial ammount of drag, at those speeds.
>
> --
> David Fontaine <dav### [at] faricy net> ICQ 55354965
> Please visit my website: http://www.faricy.net/~davidf/
IIRC, then I read somewhere that X-Wings had particle shielding.
So the issue of drag on the hull is redundant since the particle
shielding would be deflecting the dust/gas particles before they get
anywhere near the hull.
Point two is that *it's a film* Hollywood has never really been known to
care two hoots for realism if they can make something which looks good.
Just my 2p
Bye for now,
Jamie.
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i went to my parents' house yesterday and saw my xwing and planet pics
i've posted recently. they were much lighter with less contrast than on
my monitor. i can see now why everyone thought my planet was too light
on the dark side and why my xwing looked like concrete. on my monitor,
the clouds on the planet are barely visible and the continent isn't at
all. as for the xwing, the darker gray is actually darker; not the
light gray i saw at my parents'. i noticed moray had a default
assumed_gamma of 2.2. i wasn't sure what my monitor gamma is, but after
poking around, the settings say it is 1.0. so next time, i'll set
assumed_gamma to 1.0 and you guys can tell me how it looks. thanks.
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Moon47 wrote:
>
> Where is R2D2...?
he's next. at least the top half. same with a pilot. at least top
half. by the way, does anyone know how many meters long the xwing is
overall? i based mine on a model, so the proportions are correct, but i
doubt the overall length is right so i need to scale the whole model up
a little i think.
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"ryan constantine" <rco### [at] yahoo com> wrote in message
news:3960E266.4FA35F93@yahoo.com...
| >
| > Where is R2D2...?
|
| he's next. at least the top half. same with a pilot. at least top
| half. by the way, does anyone know how many meters long the xwing is
| overall? i based mine on a model, so the proportions are correct, but i
| doubt the overall length is right so i need to scale the whole model up
| a little i think.
Hmm, well R2D2 was about a half meter wide, so the hole he sat in should be
about that. Just a wild guess.
Bob
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There is a gamma.gif and gamma.txt file on Pov-Ray's home page. When
everyone was complaining about my gamma settings and my images being too
dark, so I tried to use it. I discovered that my monitor had 'gone south'
and bought a new system. My new 17" monitor makes it easier to model, too!
;)
Grim
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> There is a gamma.gif and gamma.txt file on Pov-Ray's home page.
can someone post it here, as i dont get out much!
Rick
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"ryan constantine" <rco### [at] yahoo com> wrote in message
news:3960E266.4FA35F93@yahoo.com...
> he's next. at least the top half. same with a pilot. at least top
> half. by the way, does anyone know how many meters long the xwing is
> overall? i based mine on a model, so the proportions are correct, but i
> doubt the overall length is right so i need to scale the whole model up
> a little i think.
According to "A Guide to the Star Wars Universe", the X-Wing measures 12.5
meters from nose to engine block.
Hope that helps,
Darcy
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Apologies re:resulting complaints
http://www.povray.org/binaries/gamma.gif
http://www.povray.org/binaries/gamma.gif.txt
Grim
"Rick" <ric### [at] kitty5 com> wrote in message news:3961c05c@news.povray.org...
>
>
> > There is a gamma.gif and gamma.txt file on Pov-Ray's home page.
>
> can someone post it here, as i dont get out much!
>
> Rick
>
>
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