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2 Oct 2024 06:27:44 EDT (-0400)
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From: GrimDude
Subject: Re: MegaPov Mustang - Closeup ~58k BU
Date: 26 Jun 2000 05:17:02
Message: <39571f8e@news.povray.org>
> Very cool stuff.  I have to wonder about your 'jitter' setting though, is
it
> default of 1 or off or what?
>
> Bob
>
default of 1.

I used focal blur on this rendering, too. Just a touch, though.

Grim


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From: GrimDude
Subject: Re: MegaPov Mustang - Closeup ~58k BU - Mustang1small.jpg
Date: 26 Jun 2000 05:22:46
Message: <395720e6@news.povray.org>
Nitpicking? Heh...

I recreated the original 'booted' prop, which is not what your plane has ;)
'Candyman' must be an early 'D' model.

I tried recreating the fuselage in detail, but the tools in Truespace were
counter-intuitive to me, and proved too difficult. The program is buggy,
too, which adds to the aggrivation. I have another years' experience now,
though, and may try again. It is a lot of work, still.

I like the 'blinn' highlighting on your canopy! lol

Grim


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From: GrimDude
Subject: Re: MegaPov Mustang - Closeup ~58k BU
Date: 26 Jun 2000 05:22:47
Message: <395720e7@news.povray.org>
These guys always tuck it in real tight for photo opps ;)

Rivets = panels too.

Grim

"Lt. Kettch" <AKK### [at] aolcom> wrote in message
news:3955C42C.5C426782@aol.com...
> Probably just me, but the formation seems off, like they are to close
> together. Also, cut small lines going up/down on the main body, so it
> does not look like on piece of metal. Good job other wise...
>


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From: Lt  Kettch
Subject: Re: MegaPov Mustang - Closeup ~58k BU
Date: 26 Jun 2000 17:14:11
Message: <3957C37C.3529782B@aol.com>
> Rivets = panels too.
>
>

Oh, sorry, I thought they were nuts and bolts.


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From: GrimDude
Subject: Re: MegaPov Mustang - Closeup ~58k BU
Date: 26 Jun 2000 18:39:45
Message: <3957dbb1@news.povray.org>
Hrm...

I haven't gotten , much into fasteners. I will probably use an
image_map(more then one certainly) for any visible external disturbances in
the aircraft's surface. I have recognized differences like stimples,
pop_rivets, rivets, and welds, as well as the flush mounts near the exhaust,
forward of the cockpit, etc.

This plane, like a lot of period aircraft, have a large number of stencils,
markings, and other surface features. I thought it (the P-51) an ample
example. :) If you look closely at the prop you may see two examples, and no
the tip is not one of them. ;)

I intend to replicate every piece of the original, and I'll probably work on
it for decades. ...not!

...however, I think most of the 'rivet lines' will be really easy to do,
though it will require a TON of code. I have 72 include files, so far. This
operation will probably require editing one of them. ;)

 Grim
"Lt. Kettch" <AKK### [at] aolcom> wrote in message
news:3957C37C.3529782B@aol.com...
>
>
> > Rivets = panels too.
> >
> >
>
> Oh, sorry, I thought they were nuts and bolts.
>
>


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From: Bob Hughes
Subject: Re: MegaPov Mustang - Closeup ~58k BU
Date: 27 Jun 2000 02:31:03
Message: <39584a27@news.povray.org>
"GrimDude" <vos### [at] yahoocom> wrote in message
news:39571f8e@news.povray.org...
| > Very cool stuff.  I have to wonder about your 'jitter' setting though, is
| it
| > default of 1 or off or what?
| >
| > Bob
| >
| default of 1.
|
| I used focal blur on this rendering, too. Just a touch, though.

Okay, thanks.  Now I wonder if 'jitter' is even used when 'focal_blur' is
used...?  Anyone know?

Bob


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From: GrimDude
Subject: Re: MegaPov Mustang - Closeup ~58k BU
Date: 27 Jun 2000 15:22:24
Message: <3958fef0@news.povray.org>
> Okay, thanks.  Now I wonder if 'jitter' is even used when 'focal_blur' is
> used...?  Anyone know?
>
> Bob
>
>
It looks like the variance and confidence switches perhaps override jitter?
I would guess jitter is ignored in focal blur.

Grim


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From: Bob Hughes
Subject: Re: MegaPov Mustang - Closeup ~58k BU
Date: 27 Jun 2000 15:34:27
Message: <395901c3@news.povray.org>
"GrimDude" <vos### [at] yahoocom> wrote in message
news:3958fef0@news.povray.org...
| > Okay, thanks.  Now I wonder if 'jitter' is even used when 'focal_blur' is
| > used...?  Anyone know?
| >
| It looks like the variance and confidence switches perhaps override jitter?
| I would guess jitter is ignored in focal blur.

I think that's a fair assumption anyway.

Bob


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From: David Fontaine
Subject: Re: MegaPov Mustang - Closeup ~58k BU
Date: 28 Jun 2000 13:51:35
Message: <395A399E.311813D2@faricy.net>
*more* detail?!
it's already approaching a photograph...

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: Ken
Subject: Re: MegaPov Mustang - Closeup ~58k BU
Date: 29 Jun 2000 02:16:07
Message: <395AE8AC.C6EB5200@pacbell.net>
GrimDude wrote:
> 
> I haven't applied the rivets. Yet.
> There are still a few other details which require attention.
> What do you think? Is it getting there?

I think it has been getting there for a long time now but your
dedication to this project is nothing short of amazing.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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