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Cool stuff. I was able to make a sphere a lot like yours, except it has
triangular sides. Unfortunately, it has redundant triangles :(
~Sam
Serge LAROCQUE wrote:
> In the spirit of doing things for oneself, I did some facetting macros
> for a sphere, cone, torus, and cylinder. Here is a sample pic, showing
> the different behaviours of the cone macro. If anyone really wants the
> macros themselves, let me know.
>
> ------------------------------------------------------------------------
> [Image]
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Serge LAROCQUE wrote:
>
> In the spirit of doing things for oneself, I did some facetting macros
> for a sphere, cone, torus, and cylinder. Here is a sample pic, showing
> the different behaviours of the cone macro. If anyone really wants the
> macros themselves, let me know.
Why anyone would want a macro that makes a POV-Ray image look like a
poor 3DS image is beyond me?
--
Francois Labreque | In the future, performance will be measured
flabreq | by the size of your pipe.
@ | - Dogbert, on networking
attglobal.net
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I meant the sides of mine were like a cut crystal ball, like a person would hang in
a window.
Serge LAROCQUE wrote:
> > Cool stuff. I was able to make a sphere a lot like yours, except it has
> > triangular sides.
>
> All my macros use triangles. The quadrilaterals are really pairs of triangles.
> Here is an example showing only one "slice", declared as a mesh, with triangles
> of differing colour.
> Enjoy :)
>
> ------------------------------------------------------------------------
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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Good for special objects, like crystal balls.
Francois Labreque wrote:
> Serge LAROCQUE wrote:
> >
> > In the spirit of doing things for oneself, I did some facetting macros
> > for a sphere, cone, torus, and cylinder. Here is a sample pic, showing
> > the different behaviours of the cone macro. If anyone really wants the
> > macros themselves, let me know.
>
> Why anyone would want a macro that makes a POV-Ray image look like a
> poor 3DS image is beyond me?
>
> --
> Francois Labreque | In the future, performance will be measured
> flabreq | by the size of your pipe.
> @ | - Dogbert, on networking
> attglobal.net
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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It might come in handy, plus with the find edges filter things might get
interesting, but mostly I'd say it's the joy of learning and figuring out
how to do it that makes the project worth while.
Josh
Francois Labreque wrote:
> Serge LAROCQUE wrote:
> >
> > In the spirit of doing things for oneself, I did some facetting macros
> > for a sphere, cone, torus, and cylinder. Here is a sample pic, showing
> > the different behaviours of the cone macro. If anyone really wants the
> > macros themselves, let me know.
>
> Why anyone would want a macro that makes a POV-Ray image look like a
> poor 3DS image is beyond me?
>
> --
> Francois Labreque | In the future, performance will be measured
> flabreq | by the size of your pipe.
> @ | - Dogbert, on networking
> attglobal.net
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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Rotate that so its left/right and put a face behind it...
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