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Here are some clouds, made with the 'stacked planes' concept, except I
used a ridged multifractal for the pattern. The mountain height_field is
a ridged multifractal as well.
Any q's or comments are welcome~
P.S. Scene took 2 minutes and 47 seconds to render.
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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Attachments:
Download 'desert.jpg' (30 KB)
Preview of image 'desert.jpg'
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SamuelT schrieb:
>
> Here are some clouds, made with the 'stacked planes' concept, except I
> used a ridged multifractal for the pattern. The mountain height_field is
>
> a ridged multifractal as well.
>
> Any q's or comments are welcome~
>
> P.S. Scene took 2 minutes and 47 seconds to render.
>
looks interesting, even though you do not see much of the "ridged" in
the clouds (at least at this resolution). I much like the heightfield
in the foreground.
The terrain looks a bit bended, is it in the heightfield or is it due to
the camera perspective ?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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SamuelT wrote in message <394### [at] aolcom>...
>Here are some clouds, made with the 'stacked planes' concept, except I
>used a ridged multifractal for the pattern.
>P.S. Scene took 2 minutes and 47 seconds to render.
2 minutes 47 seconds for 'stacked plane' clouds that look that good? What
are you using to render this?????
Mark
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You can get even faster rendering times by using very thin boxes - Just make
sure they are not seen as infinate objects by Pov.
Mick
"Mark Wagner" <mar### [at] gtenet> wrote in message
news:394f065a$1@news.povray.org...
>
> SamuelT wrote in message <394### [at] aolcom>...
> >Here are some clouds, made with the 'stacked planes' concept, except I
> >used a ridged multifractal for the pattern.
> >P.S. Scene took 2 minutes and 47 seconds to render.
>
>
> 2 minutes 47 seconds for 'stacked plane' clouds that look that good? What
> are you using to render this?????
>
> Mark
>
>
Post a reply to this message
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From: Børge Berg-Olsen
Subject: Re: Clouds (desert.jpg 30kb bu)
Date: 20 Jun 2000 04:58:52
Message: <394F3204.DEFE832@dod.no>
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SamuelT wrote:
>
> Here are some clouds, made with the 'stacked planes' concept, except I
> used a ridged multifractal for the pattern. The mountain height_field is
>
> a ridged multifractal as well.
>
> Any q's or comments are welcome~
Gaah, nice! Any chance for you posting the source? I really like the
distance ques you've put into the image.
--
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dodno, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
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> Here are some clouds, made with the 'stacked planes' concept,
looks good, if a little fuzzy, but thats probably just me (i never get out,
so dont recall what real clouds look like!)
Rick
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I am running a 500 mhz amd k6-2. There are only about 6 planes stacked on
each other. They would have rendered faster, but they cast shadows.
Mark Wagner wrote:
> 2 minutes 47 seconds for 'stacked plane' clouds that look that good? What
> are you using to render this?????
>
> Mark
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Thanks, I'll have to try that now :)
Mick Hazelgrove wrote:
> You can get even faster rendering times by using very thin boxes - Just make
> sure they are not seen as infinate objects by Pov.
> Mick
~Sam
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Another good scene, you don't seem to have a problem rendering such things.
My observation would be that the haze appears very localized, perhaps intended
however, as in a volcanic caldron region where a gas is escaping.
Bob
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Bob Hughes wrote:
> My observation would be that the haze appears very localized, perhaps intended
> however, as in a volcanic caldron region where a gas is escaping.
Perhaps that's due to the camera angle (ultra_wide_angle) and the shape of the
mountain.
~Sam
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