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From: SamuelT
Subject: Clouds (desert.jpg 30kb bu)
Date: 20 Jun 2000 00:43:40
Message: <394EF697.181ADAC@aol.com>
Here are some clouds, made with the 'stacked planes' concept, except I
used a ridged multifractal for the pattern. The mountain height_field is

a ridged multifractal as well.

Any q's or comments are welcome~

P.S. Scene took 2 minutes and 47 seconds to render.

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


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Attachments:
Download 'desert.jpg' (30 KB)

Preview of image 'desert.jpg'
desert.jpg


 

From: Christoph Hormann
Subject: Re: Clouds (desert.jpg 30kb bu)
Date: 20 Jun 2000 01:32:17
Message: <394F01E2.691AAA85@schunter.etc.tu-bs.de>
SamuelT schrieb:
> 
> Here are some clouds, made with the 'stacked planes' concept, except I
> used a ridged multifractal for the pattern. The mountain height_field is
> 
> a ridged multifractal as well.
> 
> Any q's or comments are welcome~
> 
> P.S. Scene took 2 minutes and 47 seconds to render.
> 

looks interesting, even though you do not see much of the "ridged" in
the clouds (at least at this resolution).  I much like the heightfield
in the foreground.  

The terrain looks a bit bended, is it in the heightfield or is it due to
the camera perspective ?

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Mark Wagner
Subject: Re: Clouds (desert.jpg 30kb bu)
Date: 20 Jun 2000 01:51:22
Message: <394f065a$1@news.povray.org>
SamuelT wrote in message <394### [at] aolcom>...
>Here are some clouds, made with the 'stacked planes' concept, except I
>used a ridged multifractal for the pattern.
>P.S. Scene took 2 minutes and 47 seconds to render.


2 minutes 47 seconds for 'stacked plane' clouds that look that good?  What
are you using to render this?????

Mark


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From: Mick Hazelgrove
Subject: Re: Clouds (desert.jpg 30kb bu)
Date: 20 Jun 2000 02:31:33
Message: <394f0fc5$1@news.povray.org>
You can get even faster rendering times by using very thin boxes - Just make
sure they are not seen as infinate objects by Pov.
Mick

"Mark Wagner" <mar### [at] gtenet> wrote in message
news:394f065a$1@news.povray.org...
>
> SamuelT wrote in message <394### [at] aolcom>...
> >Here are some clouds, made with the 'stacked planes' concept, except I
> >used a ridged multifractal for the pattern.
> >P.S. Scene took 2 minutes and 47 seconds to render.
>
>
> 2 minutes 47 seconds for 'stacked plane' clouds that look that good?  What
> are you using to render this?????
>
> Mark
>
>


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From: Børge Berg-Olsen
Subject: Re: Clouds (desert.jpg 30kb bu)
Date: 20 Jun 2000 04:58:52
Message: <394F3204.DEFE832@dod.no>
SamuelT wrote:
> 
> Here are some clouds, made with the 'stacked planes' concept, except I
> used a ridged multifractal for the pattern. The mountain height_field is
> 
> a ridged multifractal as well.
> 
> Any q's or comments are welcome~

Gaah, nice! Any chance for you posting the source? I really like the
distance ques you've put into the image.

-- 

------------------------------------------------------------------------
  +47 90 62 71 78          DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
  azo### [at] dodno, Ducati M600              Ubesudlet: Aldri eid en J&%#PS.


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From: Rick
Subject: Re: Clouds (desert.jpg 30kb bu)
Date: 20 Jun 2000 07:41:02
Message: <394f584e$1@news.povray.org>
> Here are some clouds, made with the 'stacked planes' concept,

looks good, if a little fuzzy, but thats probably just me (i never get out,
so dont recall what real clouds look like!)

Rick


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From: SamuelT
Subject: Re: Clouds (desert.jpg 30kb bu)
Date: 20 Jun 2000 12:18:49
Message: <394F9A3F.59CA9C1@aol.com>
I am running a 500 mhz amd k6-2. There are only about 6 planes stacked on
each other. They would have rendered faster, but they cast shadows.

Mark Wagner wrote:

> 2 minutes 47 seconds for 'stacked plane' clouds that look that good?  What
> are you using to render this?????
>
> Mark


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From: SamuelT
Subject: Re: Clouds (desert.jpg 30kb bu)
Date: 20 Jun 2000 12:19:33
Message: <394F9A6D.E77734B8@aol.com>
Thanks, I'll have to try that now :)

Mick Hazelgrove wrote:

> You can get even faster rendering times by using very thin boxes - Just make
> sure they are not seen as infinate objects by Pov.
> Mick

~Sam


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From: Bob Hughes
Subject: Re: Clouds (desert.jpg 30kb bu)
Date: 20 Jun 2000 14:02:39
Message: <394fb1bf$1@news.povray.org>
Another good scene, you don't seem to have a problem rendering such things.
My observation would be that the haze appears very localized, perhaps intended
however, as in a volcanic caldron region where a gas is escaping.

Bob


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From: SamuelT
Subject: Re: Clouds (desert.jpg 30kb bu)
Date: 20 Jun 2000 15:57:17
Message: <394FCD76.5383DF3B@aol.com>
Bob Hughes wrote:

> My observation would be that the haze appears very localized, perhaps intended
> however, as in a volcanic caldron region where a gas is escaping.

Perhaps that's due to the camera angle (ultra_wide_angle) and the shape of the
mountain.

~Sam


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