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Howdy,
Here is just a little something to go in a scene I am working on, There are
a couple of problems, i.e. no splashes on the drips and the moss/brick join
on the bottom bricks needs some turbulence (I forgot), anyway it's not quite
the focal point and is not too close in it's designated scene so nevermind.
This took just over 6 and a half hours on my p133, damn water material. The
fountain stand is all CSG and the water is made of isosurfaces. Hopefully I
can get on with some more of the scene now.
Comments and criticisms more than welcome
cheers,
Kev
Homepage : http://web.libertysurf.co.uk/kevin.ellis
Post a reply to this message
Attachments:
Download 'fountain.jpg' (42 KB)
Preview of image 'fountain.jpg'

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impressive water
Kevin Ellis wrote:
>
> Howdy,
>
> Here is just a little something to go in a scene I am working on, There are
> a couple of problems, i.e. no splashes on the drips and the moss/brick join
> on the bottom bricks needs some turbulence (I forgot), anyway it's not quite
> the focal point and is not too close in it's designated scene so nevermind.
> This took just over 6 and a half hours on my p133, damn water material. The
> fountain stand is all CSG and the water is made of isosurfaces. Hopefully I
> can get on with some more of the scene now.
>
> Comments and criticisms more than welcome
>
> cheers,
> Kev
>
> Homepage : http://web.libertysurf.co.uk/kevin.ellis
>
> [Image]
Post a reply to this message
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I'm way liking that water . . . not just the drops but the surface
in the bottom pool along the shadow line. Very nice. I like the fountain
also . . . got any snipets of code or textures, macros to share? hehe ;)
The moss sounds interesting - would like to know how you are growing
that - got a few things I'd like to add that to. Thanks.
Post a reply to this message
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The blue coloration doesn't go right with this imo. Doesn't seem to be from a
sky or that would show in the pools. Does look a nice addition to a scene.
Bob
Post a reply to this message
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<really nit picky> It needs some spashpoints on the waters surface, but other
wise it's a great modeleing job. At the bottom, just ot the left of center the
distinction between the water and the stones is blurry, but that look like it's
because of the method you used to "wet" those stones.</really nit picky>
Josh
Kevin Ellis wrote:
> Howdy,
>
> Here is just a little something to go in a scene I am working on, There are
> a couple of problems, i.e. no splashes on the drips and the moss/brick join
> on the bottom bricks needs some turbulence (I forgot), anyway it's not quite
> the focal point and is not too close in it's designated scene so nevermind.
> This took just over 6 and a half hours on my p133, damn water material. The
> fountain stand is all CSG and the water is made of isosurfaces. Hopefully I
> can get on with some more of the scene now.
>
> Comments and criticisms more than welcome
>
> cheers,
> Kev
>
> Homepage : http://web.libertysurf.co.uk/kevin.ellis
>
> [Image]
--
Josh English
eng### [at] spiritone com
"May your hopes, dreams, and plans not be destroyed by a few zeros."
Post a reply to this message
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Kevin Ellis wrote:
> Howdy,
>
> Here is just a little something to go in a scene I am working on, There are
> a couple of problems, i.e. no splashes on the drips and the moss/brick join
> on the bottom bricks needs some turbulence (I forgot), anyway it's not quite
> the focal point and is not too close in it's designated scene so nevermind.
> This took just over 6 and a half hours on my p133, damn water material. The
> fountain stand is all CSG and the water is made of isosurfaces. Hopefully I
> can get on with some more of the scene now.
You can sure find a lot to improve for such a great pic!
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
Post a reply to this message
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I think the moss is too regular. Real moss consits of spots in different
sizes. Also it is not spread regulary. You will find it only on one side
of the fountain (mostly where the wind blows the water drops). Try to
make a bump-map for the moss so that it seems to grow on the bricks.
So far from moss-monster Karl
Post a reply to this message
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actually the blue coloration is from the sky_sphere, the water is rgbf 1
with a slightly green fade_color. I have no idea why the sky doesn't appear
in the pools?
Kev
Post a reply to this message
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never used bump maps, here goes for something new.
Kev
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An very early stage, work in progress version of the whole scene can be
found at
http://web.libertysurf.co.uk/kevin.ellis/interest/pov/square.jpg
I've totally changed the clouds and there are no textures, plus loads of
modelling left, wouldn't mind knowing what people think so far though?
Kev
Post a reply to this message
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There's something odd about the angles in this image, but the composition is
promising. Perhaps a spherical camera might releive the odd stretching.
Josh
Kevin Ellis wrote:
> An very early stage, work in progress version of the whole scene can be
> found at
> http://web.libertysurf.co.uk/kevin.ellis/interest/pov/square.jpg
> I've totally changed the clouds and there are no textures, plus loads of
> modelling left, wouldn't mind knowing what people think so far though?
>
> Kev
--
Josh English
eng### [at] spiritone com
"May your hopes, dreams, and plans not be destroyed by a few zeros."
Post a reply to this message
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actually, i just saw a giant plant base filled with a smooth layer of
moss. if there isn't anyone to clean it out, there should be a lot of
moss. however, moss should grow where there isn't much running or
turbulent water. so there should be a lot of moss like on the ledges of
the fountain, unless the scene being made suggests regular maintenance
in which case the fountain should probably be pristine. especially if
it is a modern scene. just my thoughts. i'm not an expert on moss or
fountains :)
Karl Pelzer wrote:
>
> I think the moss is too regular. Real moss consits of spots in different
> sizes. Also it is not spread regulary. You will find it only on one side
> of the fountain (mostly where the wind blows the water drops). Try to
> make a bump-map for the moss so that it seems to grow on the bricks.
>
> So far from moss-monster Karl
Post a reply to this message
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Ahhh, interesting. As if there were only a beige colored background
everywhere. But I'd say you don't have reflection in your finish then. I
just realized there isn't any sign of the upper pool levels showing either.
Bob
"Kevin Ellis" <kev### [at] libertysurf co uk> wrote in message
news:39400e86@news.povray.org...
| actually the blue coloration is from the sky_sphere, the water is rgbf 1
| with a slightly green fade_color. I have no idea why the sky doesn't appear
| in the pools?
|
| Kev
|
|
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"Josh English" <eng### [at] spiritone com> wrote in message
news:39401A16.98880747@spiritone.com...
| There's something odd about the angles in this image, but the composition is
| promising. Perhaps a spherical camera might releive the odd stretching.
|
| Josh
|
| Kevin Ellis wrote:
|
| > An very early stage, work in progress version of the whole scene can be
| > found at
| > http://web.libertysurf.co.uk/kevin.ellis/interest/pov/square.jpg
| > I've totally changed the clouds and there are no textures, plus loads of
| > modelling left, wouldn't mind knowing what people think so far though?
Probably that default perspective camera. I'm always moving it further back
and using 'angle 30' or so instead myself. The one pigment texturing is
difficult to see past but I think it's bound to be pretty good once that's
changed. I like the fact there are vines(?) already on the side of the
building.
Hope you intend to change the window glass to something else, segmented panes
perhaps.
Bob
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i like the water, very realistic, but it need more light! - not because it
'to dark', i think i will just look better :)
Rick
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well, there is variable reflection in there, maybe not enough though.
Kev
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Yes: that water and the drops are very good indeed! All has been said by the
previous posts, but I want to tell you that I like it very much. Are you
publishing the code?
--
Regards, Sander
-----------------------------
Kevin Ellis <kev### [at] libertysurf co uk> schreef in berichtnieuws
393fdf5c@news.povray.org...
> Howdy,
>
> Here is just a little something to go in a scene I am working on, There
are
> a couple of problems, i.e. no splashes on the drips and the moss/brick
join
> on the bottom bricks needs some turbulence (I forgot), anyway it's not
quite
> the focal point and is not too close in it's designated scene so
nevermind.
> This took just over 6 and a half hours on my p133, damn water material.
The
> fountain stand is all CSG and the water is made of isosurfaces. Hopefully
I
> can get on with some more of the scene now.
>
> Comments and criticisms more than welcome
Post a reply to this message
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Thanks for all the comments and criricisms, hopefully the rest of the scene
will come long pretty soon.
Source is in p.b.s-f for all interseted.
Kev
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Thank you very much,
--
Regards, Sander
-----------------------------
Kevin Ellis <kev### [at] libertysurf co uk> schreef in berichtnieuws
39428121@news.povray.org...
> Thanks for all the comments and criricisms, hopefully the rest of the
scene
> will come long pretty soon.
>
> Source is in p.b.s-f for all interseted.
>
> Kev
>
>
Post a reply to this message
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