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2 Oct 2024 06:25:37 EDT (-0400)
  My try at a diamond.... (Message 1 to 8 of 8)  
From: Psychomek
Subject: My try at a diamond....
Date: 7 Jun 2000 07:10:04
Message: <393E59D0.2EBF81B9@home.com>
Sigmund's diamond posts have inspired me to try a diamond with
photons....


this is my try any comments and suggestions would be greatly admired....

FYI  i shot 4 million photons at this diamond and only took about an
hour to render. and the source code for the textures will be in the
P.B.Scene-files.


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From: Tom Melly
Subject: Re: My try at a diamond....
Date: 7 Jun 2000 07:14:07
Message: <393e2e7f@news.povray.org>
Very nice, but looks more like ice than diamond.

Also, some very circular whatchamacallits at the front...

"Psychomek" <psy### [at] homecom> wrote in message
news:393E59D0.2EBF81B9@home.com...
> Sigmund's diamond posts have inspired me to try a diamond with
> photons....
>
>
> this is my try any comments and suggestions would be greatly admired....
>
> FYI  i shot 4 million photons at this diamond and only took about an
> hour to render. and the source code for the textures will be in the
> P.B.Scene-files.


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From: Bob Hughes
Subject: Re: My try at a diamond....
Date: 7 Jun 2000 09:51:06
Message: <393e534a@news.povray.org>
Lacking visible facets but the photons are scattering around well enough.  By
that I just meant there isn't the obvious set of plane surfaces.  No ambient
and diffuse at all then?  Possibly no reflection either?  It's not easy to see
if so (reflection).

Bob


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From: David Cook
Subject: Re: My try at a diamond....
Date: 7 Jun 2000 11:45:03
Message: <393e6dff$1@news.povray.org>
I think it needs more photons. I was recently battling this same problem and
found that I had to crank the photon count up really high.

Tom Melly <tom### [at] tomandluf9couk> wrote in message
news:393e2e7f@news.povray.org...
> Very nice, but looks more like ice than diamond.
>
> Also, some very circular whatchamacallits at the front...
>
> "Psychomek" <psy### [at] homecom> wrote in message
> news:393E59D0.2EBF81B9@home.com...
> > Sigmund's diamond posts have inspired me to try a diamond with
> > photons....
> >
> >
> > this is my try any comments and suggestions would be greatly admired....
> >
> > FYI  i shot 4 million photons at this diamond and only took about an
> > hour to render. and the source code for the textures will be in the
> > P.B.Scene-files.
>
>
>


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From: David Cook
Subject: Re: My try at a diamond....
Date: 7 Jun 2000 11:48:47
Message: <393e6edf$1@news.povray.org>
Ooops, I spoke too soon - I didn't read the fine print. If its 4
mega-photons, and it took an hour, that seems reasonable. Sorry for the
babble.

David Cook <nos### [at] homecom> wrote in message
news:393e6dff$1@news.povray.org...
> I think it needs more photons. I was recently battling this same problem
and
> found that I had to crank the photon count up really high.
>
> Tom Melly <tom### [at] tomandluf9couk> wrote in message
> news:393e2e7f@news.povray.org...
> > Very nice, but looks more like ice than diamond.
> >
> > Also, some very circular whatchamacallits at the front...
> >
> > "Psychomek" <psy### [at] homecom> wrote in message
> > news:393E59D0.2EBF81B9@home.com...
> > > Sigmund's diamond posts have inspired me to try a diamond with
> > > photons....
> > >
> > >
> > > this is my try any comments and suggestions would be greatly
admired....
> > >
> > > FYI  i shot 4 million photons at this diamond and only took about an
> > > hour to render. and the source code for the textures will be in the
> > > P.B.Scene-files.
> >
> >
> >
>
>


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From: Sigmund Kyrre Aas
Subject: Re: My try at a diamond....
Date: 7 Jun 2000 15:51:04
Message: <393EA777.37B9F5B9@kyrre.net>
It's hard to make out the facets. I'm using reflection to see them. I see
from the source that you're using a transmit value. I can't think of an
argument why you shouldn't; I've just never used transmit with glass and
such.

Your caustics are nice.. I'm still not happy with mine.  

sig
--
ICQ 74734588


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From: Peter Popov
Subject: Re: My try at a diamond....
Date: 8 Jun 2000 02:29:21
Message: <ebeujssp4v5tm1uldh4tdf8kp801pkpia8@4ax.com>
On Wed, 07 Jun 2000 21:50:15 +0200, Sigmund Kyrre Aas
<sig### [at] kyrrenet> wrote:

>It's hard to make out the facets. I'm using reflection to see them. I see
>from the source that you're using a transmit value. I can't think of an
>argument why you shouldn't; I've just never used transmit with glass and
>such.

That's because glass, gems and liquids filter light.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Ken
Subject: Re: My try at a diamond....
Date: 28 Jun 2000 18:52:13
Message: <395A80A8.E623E2B5@pacbell.net>
Tom Melly wrote:
> 
> Very nice, but looks more like ice than diamond.
> 
> Also, some very circular whatchamacallits at the front...



-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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