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From: Warp
Subject: Radiosity test
Date: 31 May 2000 12:05:15
Message: <3935383b@news.povray.org>
http://www.cs.tut.fi/~warp/radtest/

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Mr  Art
Subject: Re: Radiosity test
Date: 31 May 2000 12:38:41
Message: <39353FAD.D8DF63C0@gci.net>
Any chance to look at the code for this?

Warp wrote:
> 
> http://www.cs.tut.fi/~warp/radtest/
> 
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Tony[B]
Subject: Re: Radiosity test
Date: 31 May 2000 18:50:38
Message: <3935973e@news.povray.org>
Too much bleeding for me, and the intensity of the lights is a bit extreme.
Very interesting nonetheless. I recommend you check out:
http://www.3dluvr.com/marcosss/ There are some interesting radiosity tests
there. See "Cornell box with different lighting setups".


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From: Bob Hughes
Subject: Re: Radiosity test
Date: 31 May 2000 20:12:38
Message: <3935aa76$1@news.povray.org>
That spotlight with radiosity sure does have a drastic increase in render-time.
The radiosity renders are just too bright.  'brightness' turned up too much, or is
there
ambient used?

Bob


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From: Jamie Davison
Subject: Re: Radiosity test
Date: 31 May 2000 20:34:35
Message: <MPG.139fbe863337dca9896cf@news.stmuc.com>
Damn, I'd forgotten just how pretty a decent radiosity rendering could 
be...

*very* nice.

Especially the candle lit scene w/radiosity.

Bye for now,
     Jamie.


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From: SamuelT
Subject: Re: Radiosity test
Date: 31 May 2000 22:29:56
Message: <3935CB35.931C486B@aol.com>
The name 'Warp' has been appearing in the same sentence as radiosity
lately...

Good work on the radiosity scene. I personally like the color-bleeding, and
the spotlight image is the best one, IMO. You've gone and inspired me now, so
I've got to go have some fun playing with radiosity.


Warp wrote:

> http://www.cs.tut.fi/~warp/radtest/
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


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From: Doug Eichenberg
Subject: Re: Radiosity test
Date: 31 May 2000 23:13:48
Message: <3935d4ec@news.povray.org>
Did radiosity make such a drastic difference before MegaPOV?  Hmmm...


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From: Warp
Subject: Re: Radiosity test
Date: 1 Jun 2000 12:29:56
Message: <39368f84@news.povray.org>
Mr. Art <mr.### [at] gcinet> wrote:
: Any chance to look at the code for this?

  I added a link to the source code.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Warp
Subject: Re: Radiosity test
Date: 1 Jun 2000 12:30:48
Message: <39368fb8@news.povray.org>
Tony[B] <ben### [at] panamac-comnet> wrote:
: Too much bleeding for me, and the intensity of the lights is a bit extreme.

  Yes, I used a very high brightness setting for the images. Perhaps not
the most realistic result, but at least artistic.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Warp
Subject: Re: Radiosity test
Date: 1 Jun 2000 12:32:10
Message: <3936900a@news.povray.org>
Bob Hughes <per### [at] aolcom?subject=pov-news:> wrote:
: That spotlight with radiosity sure does have a drastic increase in render-time.

  No, the render time increase was due to more accurate settings for that
image. At lower settings there were some visible artifacts.

: The radiosity renders are just too bright.  'brightness' turned up too much, or is
there
: ambient used?

  Yes, I used a very high brightness. Perhaps not very realistic, but at
least artistic.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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