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http://www.cs.tut.fi/~warp/radtest/
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Any chance to look at the code for this?
Warp wrote:
>
> http://www.cs.tut.fi/~warp/radtest/
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Too much bleeding for me, and the intensity of the lights is a bit extreme.
Very interesting nonetheless. I recommend you check out:
http://www.3dluvr.com/marcosss/ There are some interesting radiosity tests
there. See "Cornell box with different lighting setups".
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That spotlight with radiosity sure does have a drastic increase in render-time.
The radiosity renders are just too bright. 'brightness' turned up too much, or is
there
ambient used?
Bob
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Damn, I'd forgotten just how pretty a decent radiosity rendering could
be...
*very* nice.
Especially the candle lit scene w/radiosity.
Bye for now,
Jamie.
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The name 'Warp' has been appearing in the same sentence as radiosity
lately...
Good work on the radiosity scene. I personally like the color-bleeding, and
the spotlight image is the best one, IMO. You've gone and inspired me now, so
I've got to go have some fun playing with radiosity.
Warp wrote:
> http://www.cs.tut.fi/~warp/radtest/
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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Did radiosity make such a drastic difference before MegaPOV? Hmmm...
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Mr. Art <mr.### [at] gcinet> wrote:
: Any chance to look at the code for this?
I added a link to the source code.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Tony[B] <ben### [at] panamac-comnet> wrote:
: Too much bleeding for me, and the intensity of the lights is a bit extreme.
Yes, I used a very high brightness setting for the images. Perhaps not
the most realistic result, but at least artistic.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Bob Hughes <per### [at] aolcom?subject=pov-news:> wrote:
: That spotlight with radiosity sure does have a drastic increase in render-time.
No, the render time increase was due to more accurate settings for that
image. At lower settings there were some visible artifacts.
: The radiosity renders are just too bright. 'brightness' turned up too much, or is
there
: ambient used?
Yes, I used a very high brightness. Perhaps not very realistic, but at
least artistic.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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