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Doug Eichenberg <dou### [at] nls net> wrote:
: Did radiosity make such a drastic difference before MegaPOV? Hmmm...
Yes. It's faster, better and easier to use.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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> Yes, I used a very high brightness setting for the images. Perhaps not
> the most realistic result, but at least artistic.
I can't deny that. :) Did you check out the link?
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Warp wrote:
>
> http://www.cs.tut.fi/~warp/radtest/
>
In the second radiosity image, I notice some strange lighting where the
spotlight object touches the ceiling. IMO there shoudn't be such a bright spot
there. Any idea what's causing it? (I haven't looked at the source yet)
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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Margus Ramst <mar### [at] peak edu ee> wrote:
: In the second radiosity image, I notice some strange lighting where the
: spotlight object touches the ceiling. IMO there shoudn't be such a bright spot
: there. Any idea what's causing it?
Yes: I have unrealistically bright radiosity settings. It makes objects
glow light by themselves (or more precisely, they reflect more light than
they receive).
What you are seeing is just the white spotlight cylinder reflecting light
form the lit part of the scene. As I said, it reflects more than it receives,
so that is what is causing the effect.
Btw, if I use realistic brightness in this image (ie. brigthness 1),
everything is nearly as dark as in the non-radiosity image.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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This is from cornell.pov in the 3.5 beta. It works for this
type of scene :)
global_settings{
assumed_gamma 1.0
radiosity{
pretrace_start 0.04
pretrace_end 0.01
count 200
recursion_limit 3
nearest_count 10
error_bound 0.5
}
}
_____________
Kari Kivisalo
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Methinks I just jumped in the deep pool..... Sorry guys... I think I'm
wasting your time... :) Now where was that newbie forum..
"Kari Kivisalo" <pro### [at] luxlab com> wrote in message
news:3CA22B32.4B9C5B98@luxlab.com...
>
> This is from cornell.pov in the 3.5 beta. It works for this
> type of scene :)
>
> global_settings{
> assumed_gamma 1.0
> radiosity{
> pretrace_start 0.04
> pretrace_end 0.01
> count 200
> recursion_limit 3
> nearest_count 10
> error_bound 0.5
> }
> }
>
> _____________
> Kari Kivisalo
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