POV-Ray : Newsgroups : povray.binaries.images : Radiosity test Server Time
2 Oct 2024 10:19:59 EDT (-0400)
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From: Warp
Subject: Re: Radiosity test
Date: 1 Jun 2000 12:32:44
Message: <3936902c@news.povray.org>
Doug Eichenberg <dou### [at] nlsnet> wrote:
: Did radiosity make such a drastic difference before MegaPOV?  Hmmm...

  Yes. It's faster, better and easier to use.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Tony[B]
Subject: Re: Radiosity test
Date: 1 Jun 2000 15:15:16
Message: <3936b644@news.povray.org>
>   Yes, I used a very high brightness setting for the images. Perhaps not
> the most realistic result, but at least artistic.

I can't deny that. :)   Did you check out the link?


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From: Margus Ramst
Subject: Re: Radiosity test
Date: 2 Jun 2000 17:36:48
Message: <39381B1B.FB851343@peak.edu.ee>
Warp wrote:
> 
> http://www.cs.tut.fi/~warp/radtest/
> 

In the second radiosity image, I notice some strange lighting where the
spotlight object touches the ceiling. IMO there shoudn't be such a bright spot
there. Any idea what's causing it? (I haven't looked at the source yet)

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: Warp
Subject: Re: Radiosity test
Date: 3 Jun 2000 09:38:21
Message: <39390a4c@news.povray.org>
Margus Ramst <mar### [at] peakeduee> wrote:
: In the second radiosity image, I notice some strange lighting where the
: spotlight object touches the ceiling. IMO there shoudn't be such a bright spot
: there. Any idea what's causing it?

  Yes: I have unrealistically bright radiosity settings. It makes objects
glow light by themselves (or more precisely, they reflect more light than
they receive).
  What you are seeing is just the white spotlight cylinder reflecting light
form the lit part of the scene. As I said, it reflects more than it receives,
so that is what is causing the effect.

  Btw, if I use realistic brightness in this image (ie. brigthness 1),
everything is nearly as dark as in the non-radiosity image.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Kari Kivisalo
Subject: Re: Radiosity test
Date: 27 Mar 2002 15:27:36
Message: <3CA22B32.4B9C5B98@luxlab.com>
This is from cornell.pov in the 3.5 beta. It works for this
type of scene :)

global_settings{
  assumed_gamma 1.0
  radiosity{
    pretrace_start 0.04
    pretrace_end 0.01
    count 200
    recursion_limit 3
    nearest_count 10
    error_bound 0.5
  }
}

_____________
Kari Kivisalo


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From: Chris Purdy
Subject: Re: Radiosity test
Date: 27 Mar 2002 15:34:56
Message: <3ca22cf0@news.povray.org>
Methinks I just jumped in the deep pool..... Sorry guys... I think I'm
wasting your time... :)  Now where was that newbie forum..

"Kari Kivisalo" <pro### [at] luxlabcom> wrote in message
news:3CA22B32.4B9C5B98@luxlab.com...
>
> This is from cornell.pov in the 3.5 beta. It works for this
> type of scene :)
>
> global_settings{
>   assumed_gamma 1.0
>   radiosity{
>     pretrace_start 0.04
>     pretrace_end 0.01
>     count 200
>     recursion_limit 3
>     nearest_count 10
>     error_bound 0.5
>   }
> }
>
> _____________
> Kari Kivisalo


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