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A girl would love to get this... alas, the diamond is too bright, and I
don't understand why. :-(
--
Børge Berg-Olsen
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dod no, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
Post a reply to this message
Attachments:
Download 'ring.png' (58 KB)
Preview of image 'ring.png'

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it looks as though it is on fire, glowing, lit intensively from above or all
of the above...
Børge Berg-Olsen wrote:
> A girl would love to get this... alas, the diamond is too bright, and I
> don't understand why. :-(
>
> --
> Børge Berg-Olsen
> ------------------------------------------------------------------------
> +47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
> azo### [at] dod no, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
>
> ------------------------------------------------------------------------
> [Image]
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The diamond looks way too bright.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
2:00pm up 13:31, 2 users, load average: 2.05, 2.09, 2.08
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> A girl would love to get this... alas, the diamond is too bright, and I
> don't understand why. :-(
>
> --
> Børge Berg-Olsen
Hey, maybe that is what a diamond looks like to a girl.
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Usually 'ignore_photons' is used within a glass (or similar) objects photon statement.
That's what appears to be wrong here.
Bob
"Børge Berg-Olsen" <azo### [at] dod no> wrote in message news:3934C436.59597EF6@dod.no...
| A girl would love to get this... alas, the diamond is too bright, and I
| don't understand why. :-(
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The diamond looks like a light source itself!
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Børge Berg-Olsen wrote:
>
> A girl would love to get this...
Nice ring.
But the surface seems a little bit uneven.
Is it made of "white" gold ?
> alas, the diamond is too bright, and I
> don't understand why. :-(
The source for the diamond I posted to
povray.binary.scene-files has several light
sources strung up inside the diamond shape.
So if that is the code you are using, then just
use Diamond instead of LitDiamond.
Or just decrease the 0.15 number in the DimLight
declaration to make the lights dimmer.
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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Bob Hughes wrote:
>
> Usually 'ignore_photons' is used within a glass (or similar) objects photon
statement.
> That's what appears to be wrong here.
Diamonds become white in pov for some reason, regardless of photons. The
attached image uses no photons, only difference is max trace: 15 for the
left one and 4 on the right. Any idea why?
pigment {color rgb <.81,.88,.97> filter .94 }
interior {
ior 2.417
fade_power 1000 fade_distance 15
}
finish { reflection_min .03 reflection_max .5 reflection_falloff 1 }
sig
--
ICQ 74734588
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Attachments:
Download 'cut1.jpg' (11 KB)
Preview of image 'cut1.jpg'

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On Sun, 04 Jun 2000 21:01:15 +0200, Sigmund Kyrre Aas
<sig### [at] kyrre net> wrote:
>Diamonds become white in pov for some reason, regardless of photons. The
>attached image uses no photons, only difference is max trace: 15 for the
>left one and 4 on the right. Any idea why?
Any ray that exceeds the max_trace_level is given the background color
which is black by default (but you can change it, of course).
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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Background is black, diamond becomes white as max trace level increases.
--
ICQ 74734588
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On Sun, 04 Jun 2000 21:45:23 +0200, Sigmund Kyrre Aas
<sig### [at] kyrre net> wrote:
>Background is black, diamond becomes white as max trace level increases.
Ah, I see... you're not giving it a filter or transmit greater than 1
so that's not the problem... You know what, try using conserve_energy.
I can see how it could be a problem with a lot of TIR taking place.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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"Peter Popov" <pet### [at] usa net> wrote in message
news:heiljs46cg9lepgrtrfo0gjtlh06bp4pl2@4ax.com...
| On Sun, 04 Jun 2000 21:45:23 +0200, Sigmund Kyrre Aas
| <sig### [at] kyrre net> wrote:
|
| >Background is black, diamond becomes white as max trace level increases.
More of the diamonds' inside showing up due to internal reflection as Peter
has said.
| so that's not the problem... You know what, try using conserve_energy.
I was going to suggest that too.
Bob
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Bob Hughes wrote:
>
> "Peter Popov" <pet### [at] usa net> wrote in message
> news:heiljs46cg9lepgrtrfo0gjtlh06bp4pl2@4ax.com...
> | On Sun, 04 Jun 2000 21:45:23 +0200, Sigmund Kyrre Aas
> | <sig### [at] kyrre net> wrote:
> |
> | >Background is black, diamond becomes white as max trace level increases.
>
> More of the diamonds' inside showing up due to internal reflection as Peter
> has said.
>
> | so that's not the problem... You know what, try using conserve_energy.
>
> I was going to suggest that too.
Sorry, I've been away with workrelated stuff. Where should the
conserver_energy statment go, and is there any documentation of the
statement?
Thanks! :-)
--
Børge Berg-Olsen
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dod no, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
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Peter Popov <pet### [at] usa net> writes:
> so that's not the problem... You know what, try using conserve_energy.
Aha! So that's what conserve_energy is. Thank you very much. I've made a
low-quality render which looked very promising. (8+1 hours photons+trace)
I'll tweak some more and post it so Steve et al. can have a go with it.
sig
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It's POSSESSED!
Børge Berg-Olsen wrote:
> A girl would love to get this... alas, the diamond is too bright, and I
> don't understand why. :-(
>
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209software com
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Børge Berg-Olsen <azo### [at] dod no> writes:
> Sorry, I've been away with workrelated stuff. Where should the
> conserver_energy statment go, and is there any documentation of the
It's a feature of Megapov. You really should get it :)
sig
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"Sigmund Kyrre Ås" <as### [at] jeeves stud ntnu no> wrote in message
news:k8e### [at] jeeves stud ntnu no...
| Børge Berg-Olsen <azo### [at] dod no> writes:
|
| > Sorry, I've been away with workrelated stuff. Where should the
| > conserver_energy statment go, and is there any documentation of the
|
| It's a feature of Megapov. You really should get it :)
finish {conserve_energy} in the objects texture statement :-) Just think of
it as a counterpart to 'reflection'.
Bob
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"Sigmund Kyrre Ås" wrote:
>
> Børge Berg-Olsen <azo### [at] dod no> writes:
>
> > Sorry, I've been away with workrelated stuff. Where should the
> > conserver_energy statment go, and is there any documentation of the
>
> It's a feature of Megapov. You really should get it :)
Duh! :-) I already got it... what do you think I traced the diamond ring
with, eh? My fingers?
--
Børge Berg-Olsen
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dod no, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
Post a reply to this message
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Børge Berg-Olsen wrote:
>
> "Sigmund Kyrre Ås" wrote:
> >
> > Børge Berg-Olsen <azo### [at] dod no> writes:
> >
> > > Sorry, I've been away with workrelated stuff. Where should the
> > > conserver_energy statment go, and is there any documentation of the
> >
> > It's a feature of Megapov. You really should get it :)
>
> Duh! :-) I already got it... what do you think I traced the diamond ring
> with, eh? My fingers?
Alas, conserve_energy doesn't seem to help much on the way too bright
diamond. :-/
--
Børge Berg-Olsen
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dod no, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
Post a reply to this message
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