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It's a P (and an O and V, if you look hard enough), or perhaps it's an eye
with a ray being traced from it...and it all fits in a few lines of code:
union { sphere {<0, 2, 0>, 1}
difference { cone {<0, 2, 0>, 1, <0, -4, 0>, 0}
sphere {<0, 2, 0>, 1.4 scale <1, 1, 2>}}
difference { sphere {0, 1 scale <2.6, 2.2, 1>}
sphere {0, 1 scale <2.3, 1.8, 2> translate <-.35, 0, 0>}
rotate z*30 translate <0, 2, 0>}
pigment {rgb <1, 1, 1>}}
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Attachments:
Download 'cc_logo.jpg' (6 KB)
Download 'cc_logo2.jpg' (10 KB)
Download 'cc_logo3.jpg' (10 KB)
Download 'cc_logo4.jpg' (9 KB)
Preview of image 'cc_logo.jpg'
Preview of image 'cc_logo2.jpg'
Preview of image 'cc_logo3.jpg'
Preview of image 'cc_logo4.jpg'
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Ooo...
--
I get paid to do -anything- while connected to the internet.
Please use my referral id to find out more
http://www.getpaid4.com/?billdewitt
"Chris Colefax" <chr### [at] tagpovrayorg> wrote in message
news:3930f25a@news.povray.org...
> It's a P (and an O and V, if you look hard enough), or perhaps it's an eye
> with a ray being traced from it...and it all fits in a few lines of code:
>
> union { sphere {<0, 2, 0>, 1}
> difference { cone {<0, 2, 0>, 1, <0, -4, 0>, 0}
> sphere {<0, 2, 0>, 1.4 scale <1, 1, 2>}}
> difference { sphere {0, 1 scale <2.6, 2.2, 1>}
> sphere {0, 1 scale <2.3, 1.8, 2> translate <-.35, 0, 0>}
> rotate z*30 translate <0, 2, 0>}
> pigment {rgb <1, 1, 1>}}
>
>
>
>
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Chris Colefax wrote:
>It's a P (and an O and V, if you look hard enough)
and if you rotate <0,0,90>,
the pov-mascotte is almost there.
I like it, it's the most "playfull" one yet.
cc_logo3.jpg: POV is punk (Yeaaaaah, ingo starts stagediving from his desk.
In mid air he realises there is no audience to catch him.....)
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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Whoa!, love that versitility, and isnt that whats povrays all about after
all, this one gets my vote (so far), ..
Rick
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Nice! The double symbilics is a bit suble, but I can definetely see the
"POV"-letters. And the shapes are so obviously simple and geometric! The
lightning is very cool too. :)
(And I notice that you can shorten the code even further. (Using 1 instead
of <1, 1, 1>, y instead of <0, 1, 0> and so forth..)
Simen Kvaal.
Chris Colefax skrev i meldingen <3930f25a@news.povray.org>...
>It's a P (and an O and V, if you look hard enough), or perhaps it's an eye
>with a ray being traced from it...and it all fits in a few lines of code:
>
>union { sphere {<0, 2, 0>, 1}
> difference { cone {<0, 2, 0>, 1, <0, -4, 0>, 0}
> sphere {<0, 2, 0>, 1.4 scale <1, 1, 2>}}
> difference { sphere {0, 1 scale <2.6, 2.2, 1>}
> sphere {0, 1 scale <2.3, 1.8, 2> translate <-.35, 0, 0>}
> rotate z*30 translate <0, 2, 0>}
> pigment {rgb <1, 1, 1>}}
Post a reply to this message
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As was said, very versatile. Yet simple. I like this one a lot.
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
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Aw, c'mon Chris, I was winning before. Look what you went and did... ;) Cool
idea. I like it. You certainly presented it in an array of different styles.
I should get working on presenting mine too. Damn Uni. just eats up so much
of my time... :(
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Very appealing in it's simplicity. The fire one rules.
Regards,
Dave
"Chris Colefax" <chr### [at] tagpovrayorg> wrote in message
news:3930f25a@news.povray.org...
> It's a P (and an O and V, if you look hard enough), or perhaps it's an eye
> with a ray being traced from it...and it all fits in a few lines of code:
>
> union { sphere {<0, 2, 0>, 1}
> difference { cone {<0, 2, 0>, 1, <0, -4, 0>, 0}
> sphere {<0, 2, 0>, 1.4 scale <1, 1, 2>}}
> difference { sphere {0, 1 scale <2.6, 2.2, 1>}
> sphere {0, 1 scale <2.3, 1.8, 2> translate <-.35, 0, 0>}
> rotate z*30 translate <0, 2, 0>}
> pigment {rgb <1, 1, 1>}}
>
>
>
>
Post a reply to this message
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Wow. And the third one redefines "flamboyant" (no, not the flaming one).
This is along the lines of what I've been trying, less the great scenery. I think
something of this nature and design will be about as good as it gets.
Bob
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Chris Colefax has done it again.
Chris Colefax wrote:
>
> It's a P (and an O and V, if you look hard enough), or perhaps it's an eye
> with a ray being traced from it...and it all fits in a few lines of code:
>
> union { sphere {<0, 2, 0>, 1}
> difference { cone {<0, 2, 0>, 1, <0, -4, 0>, 0}
> sphere {<0, 2, 0>, 1.4 scale <1, 1, 2>}}
> difference { sphere {0, 1 scale <2.6, 2.2, 1>}
> sphere {0, 1 scale <2.3, 1.8, 2> translate <-.35, 0, 0>}
> rotate z*30 translate <0, 2, 0>}
> pigment {rgb <1, 1, 1>}}
>
> [Image]
>
> [Image]
>
> [Image]
>
> [Image]
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