POV-Ray : Newsgroups : povray.binaries.images : Wooden head (47kb bu) Server Time
20 Oct 2026 04:33:06 EDT (-0400)
  Wooden head (47kb bu) (Message 1 to 21 of 21)  
From: SamuelT
Subject: Wooden head (47kb bu)
Date: 23 May 2000 14:29:11
Message: <392ACE5D.49301581@aol.com>
Professor Arturos had reached the island late in the evening. He
could hardly run fast enough to where it had been discovered. All night
he worked, uncovering more of the rare find.
    "A series of unfortunate events must have led to this", he said. "A
poor, unlucky seaman must have eaten the seed of the Raking Weald, a
very quick growing tree, found only in this region." He went on to say
how a volcano had erupted soon after, maybe a day or two, effectively
blanketing the region with hot ash. "The Raking Weald grows in extremely
alkaline soil, even out of plain ash."
    Great care was taken in breaking the wood apart. Professor Arturos
seemed to glow from the inside as he pryed the layers apart with the
honed blade. "This is indeed an amazing find," beamed Arturos. "Only one
other like this has ever been found, and not even in such good
condition."
___________

Render time: 28 minutes 11 seconds on an AMD K6-2 500 mhz

1 area_light, 1 shadowless blue fill light

The head is a HamaPatch model. The ground is a single isosurface with a
matching texture.

Source is available for anyone who wants it. I might not be able to post
the head's source, though.

Any Q's or comments?


--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


Post a reply to this message


Attachments:
Download 'woodhead.jpg' (47 KB)

Preview of image 'woodhead.jpg'
woodhead.jpg


 

From: Tony[B]
Subject: Re: Wooden head (47kb bu)
Date: 23 May 2000 14:45:40
Message: <392ad1d4@news.povray.org>
Very cool, Samuel. Neat story. :)


Post a reply to this message

From: SamuelT
Subject: Re: Wooden head (47kb bu)
Date: 23 May 2000 14:51:40
Message: <392AD3BB.80F282AC@aol.com>
Thanks Tony. I thought it should have a story; the head seemed out of
place there in the sand like that.

Do you know your clock is fast? You appear to be posting at 2:40 , not
11:40. Just thought you might need to know...

"Tony[B]" wrote:

> Very cool, Samuel. Neat story. :)

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


Post a reply to this message

From: Tony[B]
Subject: Re: Wooden head (47kb bu)
Date: 23 May 2000 15:13:55
Message: <392ad873@news.povray.org>
I don't know where you live, but in this country my clock is right.


Post a reply to this message

From: Sebastian Strand
Subject: Re: Wooden head (47kb bu)
Date: 23 May 2000 15:26:33
Message: <392adb69$1@news.povray.org>
"Tony[B]" <ben### [at] panamac-comnet> wrote in
news:392ad873@news.povray.org...
> I don't know where you live, but in this country my clock is right.

How about the timezone? If you have your clock correctly set, but wrong
timezone, your posts will show up having the wrong time stamp...


Sebastian Strand
  E-mail: thezeb -at- bigfoot -dot- com
  URL: http://www.zeb.f2s.com/


Post a reply to this message

From: SamuelT
Subject: Re: Wooden head (47kb bu)
Date: 23 May 2000 15:56:41
Message: <392AE2FD.B80BBA54@aol.com>
I live on the west coast of USA.

"Tony[B]" wrote:

> I don't know where you live, but in this country my clock is right.

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


Post a reply to this message

From: Tony[B]
Subject: Re: Wooden head (47kb bu)
Date: 23 May 2000 16:45:59
Message: <392aee07@news.povray.org>
How do I determine my timezone?


Post a reply to this message

From: Ken
Subject: Re: Wooden head (47kb bu)
Date: 23 May 2000 17:02:52
Message: <392AF0F7.CDCAABC1@pacbell.net>
"Tony[B]" wrote:
> 
> How do I determine my timezone?

Right now you have your time zone set to pacific time.

Date: Tue, 23 May 2000 15:42:10 -0800  <--- Pacific standard time

I believe that you are in the eastern time zone which is 3 hours
earlier than where I live. You probably need to set your system
time zone to either Eastern Time or maybe MexicoCity Time depending
on what system settings are available to you.



-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: Mr  Art
Subject: Re: Wooden head (47kb bu)
Date: 23 May 2000 17:21:08
Message: <392AF5D9.37DF83F5@gci.net>
Tony,
    It seems that you are running Win98. So if you go to Control Pane
and
then Date/Time setup section, you should be able to set the time zone
from
there. To check for the proper time zone on the net,
go to http://www.cnn.com/WEATHER/worldtime/

    You can also check out internet time (or @time) This note was posted

on or about @930


"Tony[B]" wrote:

> How do I determine my timezone?


Post a reply to this message

From: Tony[B]
Subject: Re: Wooden head (47kb bu)
Date: 23 May 2000 17:53:10
Message: <392afdc6@news.povray.org>
Thanks to both of you. I'll set it right after I send this message. Oh, BTW,
Mr. Art, I'm running Windows 2000 now. :)


Post a reply to this message

From: Bob Hughes
Subject: Re: Wooden head (47kb bu)
Date: 23 May 2000 23:16:11
Message: <392b497b@news.povray.org>
Love the model, like the sand, pebbles are okay too.  However....
The pressure-treated lumber is back!  Now no one can say this doesn't
have a greenish tinge at least, right?  :-)
Really nice though, reminds me of something that would have been on a
OMNI magazine cover.  Hmmm, story inside the mag for that matter.

Bob


Post a reply to this message

From: SamuelT
Subject: Re: Wooden head (47kb bu)
Date: 24 May 2000 01:12:36
Message: <392B6544.56C8086F@aol.com>
Bob Hughes wrote:

> Love the model, like the sand, pebbles are okay too.

I kind of hurried the ground along. I guess I should've spent more time
on it, but I really haven't posted much lately....


> However....
> The pressure-treated lumber is back!  Now no one can say this doesn't
> have a greenish tinge at least, right?  :-)

I was afraid of that! I have a bit of a hard time seeing reds; I've also
been accused of having a chocolate-colored texture when in fact I was
trying for red....


> Really nice though, reminds me of something that would have been on a
> OMNI magazine cover.  Hmmm, story inside the mag for that matter.

Story was a bit outlandish, I have to admit.... Just trying to kick up
some more inspiration around here :)


--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


Post a reply to this message

From: Sigmund Kyrre Aas
Subject: Re: Wooden head (47kb bu)
Date: 24 May 2000 02:32:25
Message: <392B7782.5B9C3EDB@stud.ntnu.no>
Great pic! Impressive head, both model-wise and texture-wise. What's
HamaPatch? Similar to SPatch?

sig
--
ICQ 74734588


Post a reply to this message

From: Alan Kong
Subject: hamaPatch (was Re: Wooden head (47kb bu))
Date: 24 May 2000 03:29:43
Message: <r41nis045t0vig0td381fj1vuf11schqd6@4ax.com>
On Wed, 24 May 2000 08:32:34 +0200 Sigmund Kyrre Aas <as### [at] studntnuno>
wrote:

>Great pic! Impressive head, both model-wise and texture-wise. What's
>HamaPatch? Similar to SPatch?

  Yes, but with continuing development. See thread "Hamapatch English
Mirror", posted 19-May-2000 in p.general.

  Followups to povray.general.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


Post a reply to this message

From: Bob Hughes
Subject: Re: Wooden head (47kb bu)
Date: 24 May 2000 04:25:20
Message: <392b91f0@news.povray.org>
"SamuelT" <STB### [at] aolcom> wrote in message
news:392B6544.56C8086F@aol.com...
| Bob Hughes wrote:
|
| > However....
| > The pressure-treated lumber is back!  Now no one can say this
doesn't
| > have a greenish tinge at least, right?  :-)
|
| I was afraid of that! I have a bit of a hard time seeing reds; I've
also
| been accused of having a chocolate-colored texture when in fact I was
| trying for red....

I forgot something.  My room light is a low wattage fluorescent (made to
seem incandescent) energy-saving bulb, one of those kind that look like
someone stuffed several mini-fluorescents into a fixture.  I noticed one
day, daytime that is, how I could see the reds far better than at night
when this light is on.  I'm probably at this computer much more at night
than in the day.  So, I'll take another look later on when conditions
improve and let you know how green it appears then.

Bob


Post a reply to this message

From: Rick [Kitty5]
Subject: Re: Wooden head (47kb bu)
Date: 24 May 2000 05:28:42
Message: <392ba0ca@news.povray.org>
i like it!, very well done!

Rick


Post a reply to this message

From: Warp
Subject: Re: Wooden head (47kb bu)
Date: 24 May 2000 06:39:00
Message: <392bb144@news.povray.org>
This looks like one of the monsters in Final Fantasy VIII.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

From: Greg M  Johnson
Subject: Re: Wooden head (47kb bu)
Date: 24 May 2000 10:53:57
Message: <392BEBFB.2CBDA08F@my-dejanews.com>
Very cool.
Very interested in source for your textures...

SamuelT wrote:

> The head is a HamaPatch model. The ground is a single isosurface with a
> matching texture.
>
> Source is available for anyone who wants it. I might not be able to post
> the head's source, though.


Post a reply to this message

From: David Heys
Subject: Re: Wooden head (47kb bu)
Date: 24 May 2000 12:16:11
Message: <392c004b@news.povray.org>
You might want to pick up a full spectrum bulb. Typically, they're used to
offset S.A.D. (Seasonal Affected Disorder), something that many Alaskans
suffer from with the longer winter nights and summer days. They're more
expensive than a regular bulb, but could help you with color definitions. If
you want to make it last, only turn it on when you want to fine tune your
textures.

David

Bob Hughes <per### [at] aolcom?subject=PoV-News:> wrote in message
news:392b91f0@news.povray.org...
> I forgot something.  My room light is a low wattage fluorescent (made to
> seem incandescent) energy-saving bulb, one of those kind that look like
> someone stuffed several mini-fluorescents into a fixture.  I noticed one
> day, daytime that is, how I could see the reds far better than at night
> when this light is on.  I'm probably at this computer much more at night
> than in the day.  So, I'll take another look later on when conditions
> improve and let you know how green it appears then.


Post a reply to this message

From: Bob Hughes
Subject: Re: Wooden head (47kb bu)
Date: 24 May 2000 18:11:02
Message: <392c5376@news.povray.org>
"David Heys" <sou### [at] gcinet> wrote in message
news:392c004b@news.povray.org...
| You might want to pick up a full spectrum bulb. Typically, they're
used to
| offset S.A.D. (Seasonal Affected Disorder), something that many
Alaskans
| suffer from with the longer winter nights and summer days. They're
more
| expensive than a regular bulb, but could help you with color
definitions. If
| you want to make it last, only turn it on when you want to fine tune
your
| textures.

Thanks but I don't think I'll go that far to see colors right on the
monitor  ;-)
I've looked at this again with the window blinds open in full daylight
and it's definitely less green.  Problem is, there are now lots of
bright green leaves outside shining their reflected light in here.
Just occurred to me, what about camera filters or colored cellophane
placed between a light fixture and monitor screen?  Might be tough to
get a good correction but might work okay.  Well, thinking out loud is
all, could always adjust colors by figuring which way to go with them
under different lighting conditions to cancel out the result I guess.

Bob


Post a reply to this message

From: SamuelT
Subject: Re: Wooden head (47kb bu)
Date: 24 May 2000 22:43:05
Message: <392C93BE.6A27CF9E@aol.com>
Hello Greg. I posted the wood texture and ground to povray.text.scene-files

"Greg M. Johnson" wrote:

> Very cool.
> Very interested in source for your textures...
>
> SamuelT wrote:
>
> > The head is a HamaPatch model. The ground is a single isosurface with a
> > matching texture.
> >
> > Source is available for anyone who wants it. I might not be able to post
> > the head's source, though.

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.