|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Here's the source, image below, maybe someone with more computing power (and
inspiration)
can do a little more with it---------
Quadhall
#version unofficial MegaPOV 0.5;
light_source { <3,3,-8> 1 shadowless}
camera { location <0,3,-4> look_at <0,0,0> }
#declare major=1.5;
#declare minor=.2;
#declare a=function{abs(sqrt((x^2)+(z^2))-major)}
#declare b=function{sqrt(y^2+a^2)-minor+1}
#declare c=function{sqrt((x*x)+(y*y))}
#declare d=function{c(x,y,z)*3*pi}
#declare e=function{x*cos(d)+y*sin(d)}
#declare f=function{-1*x*sin(d)+y*cos(d)}
isosurface
{
function {b(e,f,z)}
contained_by{sphere {0,3}}
//eval
max_gradient 11
threshold 1
pigment{color rgb 1}
rotate<0,-15,0>
finish{ambient .4}
}
Post a reply to this message
Attachments:
Download 'a1.jpg' (14 KB)
Preview of image 'a1.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Neat O' =
Soooo glad i can use functions now...
Or at least be able to...
Whenever i sit down and figure them out...
t=
hall wrote:
> Here's the source, image below, maybe someone with more computing power (and
> inspiration)
> can do a little more with it---------
> Quadhall
>
> #version unofficial MegaPOV 0.5;
> light_source { <3,3,-8> 1 shadowless}
> camera { location <0,3,-4> look_at <0,0,0> }
> #declare major=1.5;
> #declare minor=.2;
> #declare a=function{abs(sqrt((x^2)+(z^2))-major)}
> #declare b=function{sqrt(y^2+a^2)-minor+1}
> #declare c=function{sqrt((x*x)+(y*y))}
> #declare d=function{c(x,y,z)*3*pi}
> #declare e=function{x*cos(d)+y*sin(d)}
> #declare f=function{-1*x*sin(d)+y*cos(d)}
> isosurface
> {
> function {b(e,f,z)}
> contained_by{sphere {0,3}}
> //eval
> max_gradient 11
> threshold 1
> pigment{color rgb 1}
> rotate<0,-15,0>
> finish{ambient .4}
> }
>
> [Image]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Albeit interesting, not quite what i expected... pretty far from donutesque,
composition-wise.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
hall wrote:
>
> Here's the source, image below, maybe someone with more computing power (and
> inspiration)
> can do a little more with it---------
> Quadhall
>
How about this one?
--
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde... * http://www.enst.fr/~jberger
*******************************
Post a reply to this message
Attachments:
Download 'donut.jpg' (22 KB)
Preview of image 'donut.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
What's with thw white spots? Accuracy settings?
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> How about this one?
>
>--
I don't know about the white spots, but the rest of it looks pretty cool.
Quadhall
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
David Fontaine wrote:
>
> What's with thw white spots? Accuracy settings?
>
Actually, there's a white line that spirals around most of
the object, but it's very thin and it tends to disappear
into white spots when I don't use antialiasing. It does
indeed disapeear when I lower the isosurface's accuracy.
Jerome
--
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde... * http://www.enst.fr/~jberger
*******************************
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I think I got a little carried away...
--
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde... * http://www.enst.fr/~jberger
*******************************
Post a reply to this message
Attachments:
Download 'donut.jpg' (87 KB)
Preview of image 'donut.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Woah...
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |