POV-Ray : Newsgroups : povray.binaries.images : Isospheres Server Time
2 Oct 2024 10:21:03 EDT (-0400)
  Isospheres (Message 1 to 8 of 8)  
From: Chris S 
Subject: Isospheres
Date: 11 May 2000 21:15:45
Message: <391b5b41@news.povray.org>
I think I've fallen for MP...

Six isosurfaces, each using a different pigment_map pattern function.  The
patterns used are; crackle, bozo, waves, crackle metric, ripples, and
wrinkles.  Can you match the pattern to its corresponding iso?

-Chris-


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From: Ross Litscher
Subject: Re: Isospheres
Date: 11 May 2000 22:04:26
Message: <391B6779.C9496B6B@osu.edu>
man do like the top left one.


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From: SamuelT 
Subject: Re: Isospheres
Date: 11 May 2000 23:29:00
Message: <391B7AF5.9917354B@aol.com>
1. crackle metric        2. bozo                3. waves
4. crackle                  5. wrinkles           6. ripples

Was that right? The middle-top one could make a good mouldy_orange. The
top-right one looks like a good stucco texture.

"Chris S." wrote:

> I think I've fallen for MP...
>
> Six isosurfaces, each using a different pigment_map pattern function.  The
> patterns used are; crackle, bozo, waves, crackle metric, ripples, and
> wrinkles.  Can you match the pattern to its corresponding iso?
>
> -Chris-
>
>  [Image]

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


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From: Bob Hughes
Subject: Re: Isospheres
Date: 12 May 2000 02:51:25
Message: <391ba9ed@news.povray.org>
Same answer from me except I'd switch the waves and ripples.

Bob

"SamuelT." <STB### [at] aolcom> wrote in message news:391B7AF5.9917354B@aol.com...
| 1. crackle metric        2. bozo                3. waves
| 4. crackle                  5. wrinkles           6. ripples
|
| Was that right? The middle-top one could make a good mouldy_orange. The
| top-right one looks like a good stucco texture.


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From: Josh English
Subject: Re: Isospheres
Date: 12 May 2000 10:46:38
Message: <391C1950.73B2669F@spiritone.com>
I wont try to match them, but I will say that the one onthe upper left looks
like someone took out a disco ball...

Josh

"Chris S." wrote:

> I think I've fallen for MP...
>
> Six isosurfaces, each using a different pigment_map pattern function.  The
> patterns used are; crackle, bozo, waves, crackle metric, ripples, and
> wrinkles.  Can you match the pattern to its corresponding iso?
>
> -Chris-
>
>  [Image]

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Chris S 
Subject: Re: Isospheres
Date: 12 May 2000 16:38:14
Message: <391c6bb6$1@news.povray.org>
The patterns are:
1. crackle metric        2. wrinkles                3. waves
4. crackle                  5. ripples                   6. bozo

-Chris-

> Six isosurfaces, each using a different pigment_map pattern function.  The
> patterns used are; crackle, bozo, waves, crackle metric, ripples, and
> wrinkles.  Can you match the pattern to its corresponding iso?
>
> -Chris-


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From: Bob Hughes
Subject: Re: Isospheres
Date: 12 May 2000 18:06:35
Message: <391c806b@news.povray.org>
"Chris S." <chr### [at] bluelectrodecom> wrote in message
news:391c6bb6$1@news.povray.org...
| The patterns are:
| 1. crackle metric        2. wrinkles                3. waves
| 4. crackle                  5. ripples                   6. bozo

Well then that is interesting.  I tend to think of bozo as one of the
quiescent patterns and there it looks very chaotic.

Bob


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From: Nathan Kopp
Subject: Re: Isospheres
Date: 14 May 2000 01:06:27
Message: <391e3453@news.povray.org>
Bob Hughes <per### [at] aolcom?subject=PoV-News:> wrote...
> "Chris S." <chr### [at] bluelectrodecom> wrote in message
news:391c6bb6$1@news.povray.org...
> | The patterns are:
> | 1. crackle metric        2. wrinkles                3. waves
> | 4. crackle                  5. ripples                   6. bozo
>
> Well then that is interesting.  I tend to think of bozo as one of the
> quiescent patterns and there it looks very chaotic.
>

Actually, bozo should have been the easiest to spot, due to the plateaus
caused by a range bug in the 3d fractal noise function.

-Nathan


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