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Warp's nice shapes in his "Quiz" posting inspired me to make this shape.
Can you see what basic POV shape was used in this image?
And if you do: How many of it are there?
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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Attachments:
Download 'contagious.jpg' (77 KB)
Preview of image 'contagious.jpg'

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how about 8 spheres?
Andre de Avillez
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24 torii? The inner hub of each intersecting?
Bob
"Tor Olav Kristensen" <tto### [at] online no> wrote in message
news:3919FC77.88CC80B6@online.no...
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| Warp's nice shapes in his "Quiz" posting inspired me to make this shape.
|
| Can you see what basic POV shape was used in this image?
|
| And if you do: How many of it are there?
Post a reply to this message
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I'd guess one box and a camera normal. Nice looking image.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
8:59am up 14 days, 11:00, 3 users, load average: 1.56, 1.33, 1.15
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6 tori? :)
Jay Raney
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i agree. 8 spheres.
Andre wrote:
>
> how about 8 spheres?
>
> Andre de Avillez
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Tor Olav Kristensen wrote:
> Can you see what basic POV shape was used in this image?
>
> And if you do: How many of it are there?
The right shape has been mentioned,
but none of you have guessed how many has been used.
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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Steve wrote:
> I'd guess one box and a camera normal.
What do you mean ?
Would that come close to this shape???
If so then please show me.
> Nice looking image.
Thank you.
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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12 torii hubs then? ;-)
Bob
"Tor Olav Kristensen" <tto### [at] online no> wrote in message
news:391AF1FB.CDFE225A@online.no...
|
| The right shape has been mentioned,
| but none of you have guessed how many has been used.
Post a reply to this message
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Bob Hughes wrote:
> 12 torii hubs then? ;-)
Sorry: No
Try again!
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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Let's say :
for two opposit "pick", this can be done with the difference of one
sphere and 4 tori from a larger sphere. So it makes 3 times this : 12
tori and 6 spheres.
With a nice texture over, this should make the trick ? no ?
Denis.
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Denis Corbin wrote:
> Let's say :
>
> for two opposit "pick", this can be done with the difference of one
> sphere and 4 tori from a larger sphere. So it makes 3 times this : 12
> tori and 6 spheres.
> With a nice texture over, this should make the trick ? no ?
I only used 1 shape type in the CSG. All the same size.
And its not at all as complicated as you describe above.
:)
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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I'm probably wrong, but I'll make a stab anyway... 24 torii differenced from
3 torii?
-Chris-
Tor Olav Kristensen <tto### [at] online no> wrote in message
news:3919FC77.88CC80B6@online.no...
>
> Warp's nice shapes in his "Quiz" posting inspired me to make this shape.
>
> Can you see what basic POV shape was used in this image?
>
> And if you do: How many of it are there?
>
>
> Tor Olav
> --
> mailto:tor### [at] hotmail com
> http://www.crosswinds.net/~tok/tokrays.html
Post a reply to this message
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"Chris S." wrote:
> I'm probably wrong, but I'll make a stab anyway... 24 torii differenced from
> 3 torii?
Sorry. This also wrong.
The solution is simpler!
Keep trying :)
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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It's a blasted bezier patch, isn't it ;)
-Chris-
>
> "Chris S." wrote:
>
> > I'm probably wrong, but I'll make a stab anyway... 24 torii differenced
from
> > 3 torii?
>
> Sorry. This also wrong.
>
> The solution is simpler!
>
> Keep trying :)
>
> Tor Olav
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"Chris S." <chr### [at] bluelectrode com> wrote in message news:391b5c55@news.povray.org...
| It's a blasted bezier patch, isn't it ;)
LOL!
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"Chris S." wrote:
> It's a blasted bezier patch, isn't it ;)
=)
Nope - I wouldn't know how to do that!
Some of the previous repliers have guessed
the shape but not how many.
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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Alright then...so how'd you do it?
-Chris-
> "Chris S." wrote:
>
> > It's a blasted bezier patch, isn't it ;)
>
> =)
>
> Nope - I wouldn't know how to do that!
>
> Some of the previous repliers have guessed
> the shape but not how many.
>
> Tor Olav
> --
> mailto:tor### [at] hotmail com
> http://www.crosswinds.net/~tok/tokrays.html
>
>
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"Chris S." wrote:
>
> Alright then...so how'd you do it?
Just an intersection of 4 torii.
Like this:
// ============================================================
#macro Quadra(Thing)
#local Angle = 180 - degrees(acos(1/3));
object { Thing rotate 60*y }
object { Thing rotate Angle*x }
object { Thing rotate Angle*x + 120*y }
object { Thing rotate Angle*x - 120*y }
#end // macro Quadra
#declare aTorus = torus { 2.445, 2 }
#declare StrangeShape =
intersection {
Quadra(aTorus)
}
/*
#declare StrangeShape =
merge {
Quadra(object { StrangeShape translate 3.95*y } )
}
*/
object {
StrangeShape
pigment { color Yellow }
}
// ============================================================
Also try to remove the commented code
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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