|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Bob Hughes wrote:
> 12 torii hubs then? ;-)
Sorry: No
Try again!
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Let's say :
for two opposit "pick", this can be done with the difference of one
sphere and 4 tori from a larger sphere. So it makes 3 times this : 12
tori and 6 spheres.
With a nice texture over, this should make the trick ? no ?
Denis.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Denis Corbin wrote:
> Let's say :
>
> for two opposit "pick", this can be done with the difference of one
> sphere and 4 tori from a larger sphere. So it makes 3 times this : 12
> tori and 6 spheres.
> With a nice texture over, this should make the trick ? no ?
I only used 1 shape type in the CSG. All the same size.
And its not at all as complicated as you describe above.
:)
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I'm probably wrong, but I'll make a stab anyway... 24 torii differenced from
3 torii?
-Chris-
Tor Olav Kristensen <tto### [at] onlineno> wrote in message
news:3919FC77.88CC80B6@online.no...
>
> Warp's nice shapes in his "Quiz" posting inspired me to make this shape.
>
> Can you see what basic POV shape was used in this image?
>
> And if you do: How many of it are there?
>
>
> Tor Olav
> --
> mailto:tor### [at] hotmailcom
> http://www.crosswinds.net/~tok/tokrays.html
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Chris S." wrote:
> I'm probably wrong, but I'll make a stab anyway... 24 torii differenced from
> 3 torii?
Sorry. This also wrong.
The solution is simpler!
Keep trying :)
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
It's a blasted bezier patch, isn't it ;)
-Chris-
>
> "Chris S." wrote:
>
> > I'm probably wrong, but I'll make a stab anyway... 24 torii differenced
from
> > 3 torii?
>
> Sorry. This also wrong.
>
> The solution is simpler!
>
> Keep trying :)
>
> Tor Olav
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Chris S." <chr### [at] bluelectrodecom> wrote in message news:391b5c55@news.povray.org...
| It's a blasted bezier patch, isn't it ;)
LOL!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Chris S." wrote:
> It's a blasted bezier patch, isn't it ;)
=)
Nope - I wouldn't know how to do that!
Some of the previous repliers have guessed
the shape but not how many.
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Alright then...so how'd you do it?
-Chris-
> "Chris S." wrote:
>
> > It's a blasted bezier patch, isn't it ;)
>
> =)
>
> Nope - I wouldn't know how to do that!
>
> Some of the previous repliers have guessed
> the shape but not how many.
>
> Tor Olav
> --
> mailto:tor### [at] hotmailcom
> http://www.crosswinds.net/~tok/tokrays.html
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Chris S." wrote:
>
> Alright then...so how'd you do it?
Just an intersection of 4 torii.
Like this:
// ============================================================
#macro Quadra(Thing)
#local Angle = 180 - degrees(acos(1/3));
object { Thing rotate 60*y }
object { Thing rotate Angle*x }
object { Thing rotate Angle*x + 120*y }
object { Thing rotate Angle*x - 120*y }
#end // macro Quadra
#declare aTorus = torus { 2.445, 2 }
#declare StrangeShape =
intersection {
Quadra(aTorus)
}
/*
#declare StrangeShape =
merge {
Quadra(object { StrangeShape translate 3.95*y } )
}
*/
object {
StrangeShape
pigment { color Yellow }
}
// ============================================================
Also try to remove the commented code
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |