POV-Ray : Newsgroups : povray.binaries.images : MediaGames 2 (~63.1kau) Server Time
20 Oct 2026 06:09:50 EDT (-0400)
  MediaGames 2 (~63.1kau) (Message 1 to 26 of 26)  
From: TonyB
Subject: MediaGames 2 (~63.1kau)
Date: 27 Apr 2000 20:09:18
Message: <3908d6ae@news.povray.org>
Here's another in the series. I might get used to coming up with these.
They're simple, yet beautiful. I was also wondering if Gilles idea for
post-process could be applied to media images, where it just maxes out and
you don't want it to do that. Anyway, enjoy. :)


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From: Bob Hughes
Subject: Re: MediaGames 2 (~63.1kau)
Date: 27 Apr 2000 20:31:44
Message: <3908dbf0$1@news.povray.org>
So cool, that's a dazzling effect.

Bob

"TonyB" <ben### [at] panamac-comnet> wrote in message news:3908d6ae@news.povray.org...
| Here's another in the series. I might get used to coming up with these.
| They're simple, yet beautiful. I was also wondering if Gilles idea for
| post-process could be applied to media images, where it just maxes out and
| you don't want it to do that. Anyway, enjoy. :)
|
|
|


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From: Margus Ramst
Subject: Re: MediaGames 2 (~63.1kau)
Date: 27 Apr 2000 20:48:47
Message: <3908D22D.E76A9E1A@peak.edu.ee>
Strange. Somehow seems to have that 'movement in your peripheral vision' effect,
I can't focus my eyes at the entire image. Very cool, but would probably drive
me nuts in the long run :)

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: TonyB
Subject: Re: MediaGames 2 (~63.1kau)
Date: 27 Apr 2000 20:51:47
Message: <3908e0a3@news.povray.org>
>So cool, that's a dazzling effect.

Great. Thanks. :)


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From: TonyB
Subject: Re: MediaGames 2 (~63.1kau)
Date: 27 Apr 2000 20:52:52
Message: <3908e0e4@news.povray.org>
>Strange. Somehow seems to have that 'movement in your peripheral vision'
effect,
>I can't focus my eyes at the entire image. Very cool, but would probably
drive
>me nuts in the long run :)

I hadn't noticed that. :)


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From: Chris Huff
Subject: Re: MediaGames 2 (~63.1kau)
Date: 27 Apr 2000 20:57:20
Message: <chrishuff_99-22181C.20002227042000@news.povray.org>
In article <3908d6ae@news.povray.org>, "TonyB" 
<ben### [at] panamac-comnet> wrote:

> Here's another in the series. I might get used to coming up with these.
> They're simple, yet beautiful. I was also wondering if Gilles idea for
> post-process could be applied to media images, where it just maxes out and
> you don't want it to do that. Anyway, enjoy. :)

Agh! My eyes!
This is a weird effect, I can't seem to have trouble focusing on it. It 
almost hurts to look at it.
Imagine having this as a desktop image... :-)

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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From: David Fontaine
Subject: Re: MediaGames 2 (~63.1kau)
Date: 27 Apr 2000 20:58:50
Message: <3908E1B8.E9ADD819@faricy.net>
If you stare at it it looks almost to be moving.
Or maybe it's just my monitor worbling. (That wouldn't be caused by having the
subwoofer too close, would it?)

--
David Fontaine     <dav### [at] faricynet>    ICQ 55354965
Please visit my website: http:/www.faricy.net/~davidf/


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From: TonyB
Subject: Re: MediaGames 2 (~63.1kau)
Date: 27 Apr 2000 21:14:38
Message: <3908e5fe@news.povray.org>
>Agh! My eyes!

Nooo! Chris! What have I done?! Here, put on some shades:    B

>Imagine having this as a desktop image... :-)

Some of us don't have to imagine... B)


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From: Artemia Salina
Subject: Re: MediaGames 2 (~63.1kau)
Date: 27 Apr 2000 23:59:01
Message: <3908FFE3.C57F17@sheayright.com>
TonyB wrote:
> 
> Here's another in the series. I might get used to coming up with these.
> They're simple, yet beautiful. I was also wondering if Gilles idea for
> post-process could be applied to media images, where it just maxes out and
> you don't want it to do that. Anyway, enjoy. :)
> 
>  [Image]

It is beautiful. Kinda makes me think of a butane light exploding in
zero gravity :-)

I wonder if it's just me, but when I glance away from that image and
then glance back, it seems to "flash" in a sence. Like how motion blur
gives the impression of the object jumping out at you.

Very nifty effect.


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From: Peter Popov
Subject: Re: MediaGames 2 (~63.1kau)
Date: 28 Apr 2000 03:12:27
Message: <aldigsgr3tj29gvbu75pguae8al2s4jtjv@4ax.com>
On Thu, 27 Apr 2000 19:06:40 -0400, "TonyB"
<ben### [at] panamac-comnet> wrote:

>Here's another in the series. I might get used to coming up with these.
>They're simple, yet beautiful. I was also wondering if Gilles idea for
>post-process could be applied to media images, where it just maxes out and
>you don't want it to do that. Anyway, enjoy. :)

Cool! My brother's first reaction was "Odd... an exploding hedgehog!"


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Simen Kvaal
Subject: Re: MediaGames 2 (~63.1kau)
Date: 28 Apr 2000 03:30:47
Message: <39093e27@news.povray.org>
Fyttikatta! Very cool! Is it emitting media? I'd love to know how you do
this...

Simen.

>Here's another in the series. I might get used to coming up with these.
>They're simple, yet beautiful. I was also wondering if Gilles idea for


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From: Bill DeWitt
Subject: Re: MediaGames 2 (~63.1kau)
Date: 28 Apr 2000 07:16:53
Message: <39097325@news.povray.org>
"Margus Ramst" <mar### [at] peakeduee> wrote in message
news:3908D22D.E76A9E1A@peak.edu.ee...
> Strange. Somehow seems to have that 'movement in your peripheral vision'
effect,
> I can't focus my eyes at the entire image. Very cool, but would probably
drive
> me nuts in the long run :)
>

    I see it as strobing or getting slightly larger and smaller. Probably
like that "Can you find the black dot" image that was posted a few days
ago...


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From: Jerome
Subject: Re: MediaGames 2 (~63.1kau)
Date: 28 Apr 2000 08:16:42
Message: <39098128.C34E28D4@iname.com>
TonyB wrote:
> 
> Here's another in the series. I might get used to coming up with these.
> They're simple, yet beautiful. I was also wondering if Gilles idea for
> post-process could be applied to media images, where it just maxes out and
> you don't want it to do that. Anyway, enjoy. :)
> 
>  [Image]
	Nice, some kind of explosion maybe?

		Jerome
-- 
******************************* Jérôme M. BERGER
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde...                  * http://www.enst.fr/~jberger
*******************************


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From: Jerome
Subject: Re: MediaGames 2 (~63.1kau)
Date: 28 Apr 2000 08:34:05
Message: <3909853B.797A61C2@iname.com>
Jerome wrote:
> 
>         Nice, some kind of explosion maybe?
> 
>                 Jerome
	Or a virus seen in false colors... (Which explains the
impression of movement :))

		Jerome
-- 
******************************* Jérôme M. BERGER
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde...                  * http://www.enst.fr/~jberger
*******************************


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From: Chris Huff
Subject: Re: MediaGames 2 (~63.1kau)
Date: 28 Apr 2000 09:18:11
Message: <chrishuff_99-6A6560.08211428042000@news.povray.org>
In article <3908e5fe@news.povray.org>, "TonyB" 
<ben### [at] panamac-comnet> wrote:

> Nooo! Chris! What have I done?! Here, put on some shades:    B

:-)


> Some of us don't have to imagine... B)

If you are talking about the fact that I have a Mac, you should know 
that Macs have had the ability to display background images with no 3rd 
party software for quite a while now.
Well, it is the wrong size and aspect ratio, but it actually doesn't 
look too bad on my secondary monitor. There is some nasty pixellation 
visible, though... :-(

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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From: TonyB
Subject: Re: MediaGames 2 (~63.1kau)
Date: 28 Apr 2000 10:04:39
Message: <39099a77@news.povray.org>
>If you are talking about the fact that I have a Mac, you should know
>that Macs have had the ability to display background images with no 3rd
>party software for quite a while now.

I wasn't referring to your having a Mac. I was just saying the I have it as
my desktop image, and I didn't have to imagine it.


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From: TonyB
Subject: Re: MediaGames 2 (~63.1kau)
Date: 28 Apr 2000 10:08:04
Message: <39099b44@news.povray.org>
>Fyttikatta!

I hope this was a compliment. ;)

>Very cool!

Thanks.

>Is it emitting media?

Yup, just like the previous image.

I'd love to know how you do this...

You know, you take a sphere, you hollow it out, you toss in some emission,
you give it a spherical for density, you use rgb 0 and a bozo for the
density_map, and give the bozo a blackhole with -7 to blow the particles
away, you come up with some nice colors, and viola, it's done. :)


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From: Simen Kvaal
Subject: Re: MediaGames 2 (~63.1kau)
Date: 28 Apr 2000 11:19:18
Message: <3909abf6$1@news.povray.org>
>>Fyttikatta!
>
>I hope this was a compliment. ;)
>

Yup. Norse. Translates to something like "damn that cat." (No, really!)

>You know, you take a sphere, you hollow it out, you toss in some emission,
>you give it a spherical for density, you use rgb 0 and a bozo for the
>density_map, and give the bozo a blackhole with -7 to blow the particles
>away, you come up with some nice colors, and viola, it's done. :)
>


Thanks for your info. But:
-blackhole? is it a megapov thing?

Simen.


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From: Chris Huff
Subject: Re: MediaGames 2 (~63.1kau)
Date: 28 Apr 2000 11:49:49
Message: <chrishuff_99-E5FCEF.10525228042000@news.povray.org>
In article <3909abf6$1@news.povray.org>, "Simen Kvaal" 
<sim### [at] studentmatnatuiono> wrote:

> Thanks for your info. But:
> -blackhole? is it a megapov thing?

No, it is a pattern warp in the official version:

4.7.8.8.1   Black Hole Warp
A black_hole warp is so named because of its similarity to real black 
holes. Just like the real thing, you cannot actually see a black hole. 
The only way to detect its presence is by the effect it has on things 
that surround it.
...
The black hole can have the effect of either sucking the surrounding 
texture into itself (like the real thing) or pushing it away.

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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From: Bob Hughes
Subject: Re: MediaGames 2 (~63.1kau)
Date: 28 Apr 2000 12:28:49
Message: <3909bc41@news.povray.org>
"Peter Popov" <pet### [at] usanet> wrote in message
news:aldigsgr3tj29gvbu75pguae8al2s4jtjv@4ax.com...
|
| Cool! My brother's first reaction was "Odd... an exploding hedgehog!"
|

:-)


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From: Phil Clute
Subject: Re: MediaGames 2 (~63.1kau)
Date: 28 Apr 2000 13:37:59
Message: <3909CD25.BECC7BD6@tiac.net>
> and give the bozo a blackhole with -7 to blow the particles
> away,

Neat. I'll have to experiment with this sometime. I tried using
blackhole a while back when I was trying to make media spiral like
a hurricane or galaxy but I never got it to work for me...

-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Børge Berg-Olsen
Subject: Re: MediaGames 2 (~63.1kau)
Date: 28 Apr 2000 21:30:17
Message: <390A3AA7.5E1361F2@dod.no>
TonyB wrote:
> 
> Here's another in the series. I might get used to coming up with these.
> They're simple, yet beautiful. I was also wondering if Gilles idea for
> post-process could be applied to media images, where it just maxes out and
> you don't want it to do that. Anyway, enjoy. :)

Ohhh ... ahhh! .-) Nice image! Me would like to see source, yes? 

Well, you know this looks very much like what The Hubble Space Telescope
saw a couple of days ago. Follow this link and learn:

<URL:http://www.explorezone.com/archives/00_04/06_hubble.htm>

Amazing similarities - conincidental or not. :-)

-- 
Børge Berg-Olsen
------------------------------------------------------------------------
  +47 90 62 71 78        DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
  azo### [at] dodno, Ubesudlet: Aldri eid en J&%#PS.


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From: Moon47
Subject: Re: MediaGames 2 (~63.1kau)
Date: 29 Apr 2000 00:17:54
Message: <3909139D.906C7C85@earthlink.net>
Pretty cool stuff keep it up aye...
Wish i could do this stuff...

TonyB wrote:

> Here's another in the series. I might get used to coming up with these.
> They're simple, yet beautiful. I was also wondering if Gilles idea for
> post-process could be applied to media images, where it just maxes out and
> you don't want it to do that. Anyway, enjoy. :)
>
>  [Image]


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From: Moon47
Subject: Re: MediaGames 2 (~63.1kau)
Date: 29 Apr 2000 12:57:51
Message: <3909C5BA.EB686A22@earthlink.net>
Hey that's pretty cool thanks... =)

Yep a source would be most acceptable...

Børge Berg-Olsen wrote:

> TonyB wrote:
> >
> > Here's another in the series. I might get used to coming up with these.
> > They're simple, yet beautiful. I was also wondering if Gilles idea for
> > post-process could be applied to media images, where it just maxes out and
> > you don't want it to do that. Anyway, enjoy. :)
>
> Ohhh ... ahhh! .-) Nice image! Me would like to see source, yes?
>
> Well, you know this looks very much like what The Hubble Space Telescope
> saw a couple of days ago. Follow this link and learn:
>
> <URL:http://www.explorezone.com/archives/00_04/06_hubble.htm>
>
> Amazing similarities - conincidental or not. :-)
>
> --
> Børge Berg-Olsen
> ------------------------------------------------------------------------
>   +47 90 62 71 78        DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
>   azo### [at] dodno, Ubesudlet: Aldri eid en J&%#PS.


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From: Alex McMurray
Subject: Re: MediaGames 2 (~63.1kau)
Date: 30 Apr 2000 20:00:46
Message: <390CC6BB.D2A8D05A@melbpc.org.au>
TonyB wrote:

> Here's another in the series. I might get used to coming up with these.
> They're simple, yet beautiful. enjoy. :)

Like everyone else, I most certainly did, wonderful image.
I am playing around with height fields and out of curiosity, used your image
to create the scene below.
Just a basic h/f, 100 x 100 x 10, with waterlevel set a 0, and a single light
source, and a granite texture, nothing fancy, but it does present
posibilities.   (btw) it took me a while to realize that the rocky crags at
the bottom were created by your signature.
[Image]

--
  ,-._|\  Alex McMurray
 /  Oz  \ ale### [at] melbpcorgau               Melbourne PC User Group.
 \_,--.x/ Melton. Vic.  3337                          Australia
       v


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From: TonyB
Subject: Re: MediaGames 2 (~63.1kau)
Date: 30 Apr 2000 23:57:59
Message: <390d00c7@news.povray.org>
Interesting. I'm glad you liked it.


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