POV-Ray : Newsgroups : povray.binaries.images : Two spheres (59.7KB) Server Time
20 Oct 2026 06:45:16 EDT (-0400)
  Two spheres (59.7KB) (Message 1 to 18 of 18)  
From: Tor Olav Kristensen
Subject: Two spheres (59.7KB)
Date: 26 Apr 2000 07:35:45
Message: <3906D341.F1CD358C@online.no>
While working with one of my latest macros, this is one of the
images that appeared.

Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: Paul Jones
Subject: Re: Two spheres (59.7KB)
Date: 26 Apr 2000 08:07:02
Message: <3906DBC2.3524E3A8@psu.edu>
nice.... very nice. I think a diffuse shadow would put the icing on the
cake.

-paul

Tor Olav Kristensen wrote:
> 
> While working with one of my latest macros, this is one of the
> images that appeared.
> 
> Tor Olav
> --
> mailto:tor### [at] hotmailcom
> http://www.crosswinds.net/~tok/tokrays.html
> 
>   ------------------------------------------------------------------------
>  [Image]

-- 



--------------------------------------------------}
Paul Daniel Jones
The Pennslyvania State University

pdj### [at] psuedu
http://research.chem.psu.edu/glassgrp/paul

       C            The way is near, but men
     // \           seek it afar. It is in the
    N    N          easy things, but men seek it
    |    ||         in the difficult things.
    C    C          -Menicius
     \\  /
       C
--------------------------------------------------}


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From: Bob Hughes
Subject: Re: Two spheres (59.7KB)
Date: 26 Apr 2000 11:14:37
Message: <390707dd@news.povray.org>
"Paul Jones" <pdj### [at] psuedu> wrote in message news:3906DBC2.3524E3A8@psu.edu...
| nice.... very nice. I think a diffuse shadow would put the icing on the
| cake.

If not a diffuse shadow maybe at least some ambient light in the shadows
could be good too.  It's kind of reptilian in nature, isn't it?

Bob


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From: David Fontaine
Subject: Re: Two spheres (59.7KB)
Date: 26 Apr 2000 19:20:33
Message: <39077929.5E9FEFF5@faricy.net>
Tor Olav Kristensen wrote:

> While working with one of my latest macros, this is one of the
> images that appeared.

A little softening of the shadows would help. Nice colors!

--
David Fontaine     <dav### [at] faricynet>    ICQ 55354965
Please visit my website: http:/www.faricy.net/~davidf/


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From: Steve
Subject: Re: Two spheres (59.7KB)
Date: 26 Apr 2000 19:32:57
Message: <slrn8geu0i.i1.sjlen@zero-pps.localdomain>
On Wed, 26 Apr 2000 13:30:09 +0200, Tor Olav Kristensen wrote:
>This is a multi-part message in MIME format.
>--------------D00171870401AA08EF3CB13D
>Content-Type: text/plain; charset=us-ascii
>Content-Transfer-Encoding: 7bit
>
>While working with one of my latest macros, this is one of the
>images that appeared.
>
I like it, it's made it into the future wallpaper folder.

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

 10:28pm  up 29 min,  3 users,  load average: 1.06, 1.02, 0.84


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From: Tor Olav Kristensen
Subject: Re: Two spheres (59.7KB)
Date: 26 Apr 2000 21:00:40
Message: <39078FEA.39B2EFFF@online.no>
Paul Jones wrote:

> nice.... very nice.

Thank you very much!

> I think a diffuse shadow would put the icing on the
> cake.

I agree. But I'm not sure how to do that.

Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: Tor Olav Kristensen
Subject: Re: Two spheres (59.7KB)
Date: 26 Apr 2000 21:06:56
Message: <39079160.85FC1C58@online.no>
Bob Hughes wrote:

> If not a diffuse shadow maybe at least some ambient light in the shadows
> could be good too.

I have tried to increase the ambient_light value but then I loose contrast
in the picture and the hexagons and pentagons becomes difficult to see.

Any suggestions?

>  It's kind of reptilian in nature, isn't it?

Are you thinking of the skin of a reptile?
Hmmm ... interesting thought...

Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: Tor Olav Kristensen
Subject: Re: Two spheres (59.7KB)
Date: 26 Apr 2000 21:15:57
Message: <3907937E.D2641389@online.no>
David Fontaine wrote:

> A little softening of the shadows would help.

I agree, but I'm not sure how to do that.
I have tried to increase the ambient_light, but then I lost some
contrast.

> Nice colors!

Thank you.

But I have to agree that I just copied a colour that Bob Hughes used
in some code when he replied on one of my postings:

gradient y color_map {[0,1 color rgb <.9,.2,.1> color rgb <.2,.4,.8>]}

Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: Tor Olav Kristensen
Subject: Re: Two spheres (59.7KB)
Date: 26 Apr 2000 21:21:26
Message: <390794D0.24EE49B8@online.no>
Steve wrote:

> I like it, it's made it into the future wallpaper folder.

I'm glad you like it!

Maybe I should try it as a wallpaper too.

Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: Bob Hughes
Subject: Re: Two spheres (59.7KB)
Date: 26 Apr 2000 21:23:50
Message: <390796a6@news.povray.org>
By "diffuse" lighting I'm sure that's meant to be 'area_light' put into the
'light_source' statement.  Gives it that fuzzy shadow look.
The global ambient would indeed ruin this picture.  What I meant was
the 'ambient' increase only in the red background object.  Of course,
that would also mean lowering either the color values or 'diffuse' in order
to keep the same color intensity for the part still in the light.

Bob

"Tor Olav Kristensen" <tto### [at] onlineno> wrote in message
news:3907937E.D2641389@online.no...
|
| David Fontaine wrote:
|
| > A little softening of the shadows would help.
|
| I agree, but I'm not sure how to do that.
| I have tried to increase the ambient_light, but then I lost some
| contrast.
|
| > Nice colors!
|
| Thank you.
|
| But I have to agree that I just copied a colour that Bob Hughes used
| in some code when he replied on one of my postings:
|
| gradient y color_map {[0,1 color rgb <.9,.2,.1> color rgb <.2,.4,.8>]}
|
| Tor Olav
| --
| mailto:tor### [at] hotmailcom
| http://www.crosswinds.net/~tok/tokrays.html
|
|


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From: David Fontaine
Subject: Re: Two spheres (59.7KB)
Date: 26 Apr 2000 21:32:14
Message: <3907980E.9D8EDA88@faricy.net>
Tor Olav Kristensen wrote:

> > A little softening of the shadows would help.
>
> I agree, but I'm not sure how to do that.
> I have tried to increase the ambient_light, but then I lost some
> contrast.

light_source { .... area_light <axis_1> <axis_2> size1 size2 [adaptive
[n]] [jitter [n]] }
The axes define the rectangular area the light_source occupies. The
"sizes" are actually resolutions, size1*size2 is the number of lights POV
must calculate for, more is better but slower.
jitter "jitters" the lights a bit for each pixel to eliminate banding, but
can sometimes give grainy results. A number after it is a multiplier used
on the default ammount of jittering.
adaptive makes POV use further subsampling based on contrast between
neighboring rays to further eliminate banding. Adaptive will not go beyond
<size1,size2> in resolution. Because adaptive can give innacurate results
by not filling in all areas, a number after it specifies the minimum
number of times the array is subsampled before adaptive sampling is used.

example: light_source { .... x*10 z*10 5 5 adaptive 1 }
this creates a 10x10 light along the x-z plane at whatever location, uses
a minimum of 9 rays per sample (3x3; the corners [adaptive 0] and then one
subdivision [adaptive 1]) and may use up to 25.

if you are still confused read the docs

--
David Fontaine     <dav### [at] faricynet>    ICQ 55354965
Please visit my website: http:/www.faricy.net/~davidf/


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From: Tor Olav Kristensen
Subject: Re: Two spheres (59.7KB)
Date: 26 Apr 2000 21:37:42
Message: <39079898.EEAA6176@online.no>
Bob Hughes wrote:

> By "diffuse" lighting I'm sure that's meant to be 'area_light' put into the
> 'light_source' statement.  Gives it that fuzzy shadow look.
> The global ambient would indeed ruin this picture.  What I meant was
> the 'ambient' increase only in the red background object.  Of course,
> that would also mean lowering either the color values or 'diffuse' in order
> to keep the same color intensity for the part still in the light.

Thank you again.

I'll try your suggestions.

Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: Ken
Subject: Re: Two spheres (59.7KB)
Date: 26 Apr 2000 21:43:01
Message: <39079A85.C88D4957@pacbell.net>
Tor Olav Kristensen wrote:

> I have tried to increase the ambient_light value but then I loose contrast
> in the picture and the hexagons and pentagons becomes difficult to see.
> 
> Any suggestions?

Area lights can help soften shadows without adding too much extra brightness
to the scene.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Tor Olav Kristensen
Subject: Re: Two spheres (59.7KB)
Date: 26 Apr 2000 21:44:42
Message: <39079A3C.E884279A@online.no>
David Fontaine wrote:

> light_source { .... area_light <axis_1> <axis_2> size1 size2 [adaptive
> [n]] [jitter [n]] }
> The axes define the rectangular area the light_source occupies. The
> "sizes" are actually resolutions, size1*size2 is the number of lights POV
> must calculate for, more is better but slower.
> jitter "jitters" the lights a bit for each pixel to eliminate banding, but
> can sometimes give grainy results. A number after it is a multiplier used
> on the default ammount of jittering.
> adaptive makes POV use further subsampling based on contrast between
> neighboring rays to further eliminate banding. Adaptive will not go beyond
> <size1,size2> in resolution. Because adaptive can give innacurate results
> by not filling in all areas, a number after it specifies the minimum
> number of times the array is subsampled before adaptive sampling is used.
>
> example: light_source { .... x*10 z*10 5 5 adaptive 1 }
> this creates a 10x10 light along the x-z plane at whatever location, uses
> a minimum of 9 rays per sample (3x3; the corners [adaptive 0] and then one
> subdivision [adaptive 1]) and may use up to 25.

Thank you for explaining!

> if you are still confused read the docs

Just a little bit confused, but I'll think that I will try out your and Bob
Hughes' suggestions with some (or many :) renderings.

Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: Tor Olav Kristensen
Subject: Re: Two spheres (59.7KB)
Date: 26 Apr 2000 21:51:42
Message: <39079BE1.32B9C94C@online.no>
Ken wrote:

> Area lights can help soften shadows without adding too much extra brightness
> to the scene.

Thank you.

Bob Hughes and David Fontaine also suggested that I could use area lights.

So now I hope that it will not take 10 times longer to render the picture. :-)

(I think it took  4-5 hours to render the image.)

Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: Bob Hughes
Subject: Re: Two spheres (59.7KB)
Date: 26 Apr 2000 22:46:21
Message: <3907a9fd@news.povray.org>
"Tor Olav Kristensen" <tto### [at] onlineno> wrote in message
news:39079BE1.32B9C94C@online.no...
| Bob Hughes and David Fontaine also suggested that I could use area lights.
|
| So now I hope that it will not take 10 times longer to render the picture. :-)
|
| (I think it took  4-5 hours to render the image.)

No, not ten times.  But it will seem like it.

Bob


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From: Artemia Salina
Subject: Re: Two spheres (59.7KB)
Date: 27 Apr 2000 04:21:46
Message: <3907EBF3.50715450@sheayright.com>
Tor Olav Kristensen wrote:
> 
> Ken wrote:
> 
> > Area lights can help soften shadows without adding too much extra brightness
> > to the scene.
> 
> Thank you.
> 
> Bob Hughes and David Fontaine also suggested that I could use area lights.
> 
> So now I hope that it will not take 10 times longer to render the picture. :-)
> 
> (I think it took  4-5 hours to render the image.)

I wonder if placing red two disks where the shadows fall on the blossom(?)
and bringing up their ambient values could compensate for the dark shadows?

It'd be "cheating" but it might render faster than area lights.


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From: Tor Olav Kristensen
Subject: Re: Two spheres (59.7KB)
Date: 27 Apr 2000 16:05:48
Message: <39089C58.23F3CF8C@online.no>
Artemia Salina wrote:


> I wonder if placing red two disks where the shadows fall on the blossom(?)
> and bringing up their ambient values could compensate for the dark shadows?
>
> It'd be "cheating" but it might render faster than area lights.

It's a bit difficult for me to do that because the surface that the shadows fall on
are not flat.

That surface is actually a mix of a lot of "CSG-ed" shapes (involving planes,
cylinders and spheres) placed by a macro I made.

But thank you for commenting.

Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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