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From: Bob Hughes
Subject: The Dough Boy (POV text style) [~17KB Jpeg]
Date: 25 Apr 2000 15:11:28
Message: <3905ede0@news.povray.org>
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In response to Mike Weber's call to see how people might differ in modeling via GUI
or text-only I gave it a go and came up with this in about 1 hour.
Admittedly it's not great, and the little doughy guy appears to be running away from
a hot oven glow, screaming as he goes, but that was unintentional. He even looked
a little baked brown at one point while texturing him.
So anyway, this will be what I can manage with blobs, which are the only objects in
this.
One for the Dough Boy, one for the chefs hat. Getting individual texture on each
component
proves to be difficult. I almost never got the eyes colored and it would have looked
better
if yet another blob were used for them but I wanted to try and minimize it.
Bob
--
omniVerse http://users.aol.com/persistenceofv/all.htm
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Attachments:
Download 'pbdoughboy1.jpg' (12 KB)
Preview of image 'pbdoughboy1.jpg'
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From: Mike Weber
Subject: Re: The Dough Boy (POV text style) [~17KB Jpeg]
Date: 25 Apr 2000 16:03:57
Message: <3905fa2d@news.povray.org>
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Looks good for the little time you spent on it.
It seems that I need to read up more on blobs - I don't see how it can be
done with only one blob - the dough boy that is...
--
Mike
wk: mik### [at] pyxiscom www.pyxis.com
hm: mwe### [at] sciticom www.geocities.com/mikepweber
"Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
news:3905ede0@news.povray.org...
> In response to Mike Weber's call to see how people might differ in
modeling via GUI
> or text-only I gave it a go and came up with this in about 1 hour.
> Admittedly it's not great, and the little doughy guy appears to be running
away from
> a hot oven glow, screaming as he goes, but that was unintentional. He
even looked
> a little baked brown at one point while texturing him.
> So anyway, this will be what I can manage with blobs, which are the only
objects in this.
> One for the Dough Boy, one for the chefs hat. Getting individual texture
on each
> component
> proves to be difficult. I almost never got the eyes colored and it would
have looked
> better
> if yet another blob were used for them but I wanted to try and minimize
it.
>
> Bob
> --
> omniVerse http://users.aol.com/persistenceofv/all.htm
>
>
>
>
Post a reply to this message
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Mike Weber wrote:
>
> Looks good for the little time you spent on it.
> It seems that I need to read up more on blobs - I don't see how it can be
> done with only one blob - the dough boy that is...
One blob object - multiple blob components.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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yup - need to read more of the docs
--
Mike
wk: mik### [at] pyxiscom www.pyxis.com
hm: mwe### [at] sciticom www.geocities.com/mikepweber
"Ken" <tyl### [at] pacbellnet> wrote in message
news:390600DE.453EA7FB@pacbell.net...
>
>
> Mike Weber wrote:
> >
> > Looks good for the little time you spent on it.
> > It seems that I need to read up more on blobs - I don't see how it can
be
> > done with only one blob - the dough boy that is...
>
> One blob object - multiple blob components.
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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