POV-Ray : Newsgroups : povray.binaries.images : Tripod Attack w/ new Explosion (75 Kb) Server Time
20 Oct 2026 07:34:26 EDT (-0400)
  Tripod Attack w/ new Explosion (75 Kb) (Message 1 to 19 of 19)  
From: Peter Houston
Subject: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 09:22:40
Message: <38f32720@news.povray.org>
Explosion by HE Day (realexplode.pov  in p.b.s-f)
City by Chris Colefax (City.inc)

I tried to add smoke using Mikael Carneholm's SmokeGen v1.2 but it keeps
crashing MegaPOV, it works fine with Official POV but then the explosion
won't work (isosurfaces).

Comments, suggestions.....

Regards,

Peter H.


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Attachments:
Download 'tripod2.jpg' (74 KB)

Preview of image 'tripod2.jpg'
tripod2.jpg


 

From: Paul Vanukoff
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 09:52:47
Message: <38f32e2f@news.povray.org>
Kick-ass.

"Peter Houston" <hou### [at] inamecom> wrote in message
news:38f32720@news.povray.org...
> Explosion by HE Day (realexplode.pov  in p.b.s-f)
> City by Chris Colefax (City.inc)
>
> I tried to add smoke using Mikael Carneholm's SmokeGen v1.2 but it keeps
> crashing MegaPOV, it works fine with Official POV but then the explosion
> won't work (isosurfaces).
>
> Comments, suggestions.....
>
> Regards,
>
> Peter H.


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From: TonyB
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 10:53:16
Message: <38f33c5c@news.povray.org>
I like the explosion. It's kinda cartoony. Great scene.


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From: Greg M  Johnson
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 11:08:44
Message: <38F33EF3.292D8785@my-dejanews.com>
This is remarkably better. Explosion looks 'real'.

Peter Houston wrote:

> Explosion by HE Day (realexplode.pov  in p.b.s-f)
> City by Chris Colefax (City.inc)
>
> I tried to add smoke using Mikael Carneholm's SmokeGen v1.2 but it keeps
> crashing MegaPOV, it works fine with Official POV but then the explosion
> won't work (isosurfaces).
>
> Comments, suggestions.....
>
> Regards,
>
> Peter H.
>
>  [Image]


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From: Eric Freeman
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 11:40:13
Message: <38f3475d$1@news.povray.org>
AAAAAAARRRRRRRRRRRRGGGGGHHHHHH!!!!!!!!!!!!!

Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.


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From: Antti Markus
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 13:12:15
Message: <38F35C7A.2C0514DF@chemnet.ee>
Peter Houston wrote:

> Comments, suggestions.....

Some quotes from the book:

"Machine it was, with a ringing metallic pace, and long, flexible,
glittering tentacles (one of which gripped a young pine tree) swinging
 and rattling about its strange body.  It picked its road as it went
striding along, and the brazen hood that surmounted it moved to and fro
with the inevitable suggestion of a head looking about.  Behind the main
body was a huge mass of white metal like a gigantic fisherman's basket,
and puffs of green smoke squirted out from the joints of the limbs as
the monster swept by me."

"He [martian tripod] used no Heat-Ray to destroy them, but picked them 
[humans] up one by one.  Apparently he tossed them into the great
metallic carrier which projected behind him, much as a workman's basket
hangs over his shoulder."

Antti


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From: Azrael
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 13:48:32
Message: <38F3657C.5026B91B@chez.com>
Eric Freeman wrote:
> 
> AAAAAAARRRRRRRRRRRRGGGGGHHHHHH!!!!!!!!!!!!!

<scared>
The same for me. Can anti-nuclear bunkers protect us from that?
</scared>

But wonderful picture. As long as I'm not under their Heat-Ray... :))

Azrael
-- 
May all your dreams but one become true.

Azrael <azr### [at] chezcom>
http://www.chez.com/azrael


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From: H E  Day
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 13:50:27
Message: <38F36552.FEF8A474@fci.net>
Try this updated version of realexplode.  It should give less "cartoony"
results.

//start
/*
Real Explosion Ver .05
Created by H.E. Day
mailto: Pov### [at] aolcom
This is a demonstation of the explosion.  I will add more features
and functions sometime in the future. Feel free to use this version
in any pic or anim as long as you give me credit for the explosion.

I recommend that you render this with 60 frames or more. Happy destruction!

This file is copyright H.E. Day 2000
If you wish to use his for commercial purposeses, please e-mail the author.
Pov### [at] aolcom
*/


#version unofficial MegaPov 0.4;
global_settings {
//post_process {soft_glow{3/4, 1}}
//post_process {soft_glow{3/4, 8}}
}



#declare Rand = -6786
#declare Deform = 1
#declare Detail = .025  //.001 - .1 are good values.
#declare Smoke =  on    //turns the light-sampling smoke on or off
#declare SmokeAmount = 1    //.5 is about minimum
#declare SmokeGlowAmount = 1/2
#declare FireBrightness = 1  //.5 is about minimum
#declare FireRedness = 1/3
#declare SmokeBrightness = 1 //.5 is about minimum
#declare SmokeDrift = on //Will the smoke drift?  Any wind?

#declare SmokeDriftDirection = y //doesn't matter if not using SmokeDrift
#declare SmokeDriftAmount = 1.5 //doesn't matter if not using SmokeDrift






#declare ModClock = pow(clock,.75)

#if (SmokeDrift = off)
#declare SmokeTranslate = vrotate(ModClock/2*y,Rand-90)
#declare SmallSmokeTranslate = vrotate(ModClock/4*y,7*Rand)
#else
#declare SmokeTranslate = ModClock*SmokeDriftDirection*SmokeDriftAmount
#declare SmallSmokeTranslate =
ModClock*(SmokeDriftDirection/2)*SmokeDriftAmount
#end



#declare Base=function {"sphere",<1>}
#declare Add1=
function {
pigment {granite
color_map {[0 rgb 0][1 rgb 1]}
scale 3
translate 2*ModClock
warp {turbulence 1 omega 0}
translate -2*ModClock
translate Rand
translate SmokeTranslate
}
}

#declare Add2=
function {
pigment {granite
color_map {[0 rgb 1][1 rgb 0]}
scale 1/4
translate 1*ModClock
warp {turbulence 1 omega 0}
translate -1*ModClock
translate Rand
translate SmallSmokeTranslate
}
}

#declare Add3=
function {
pigment {granite
color_map {[0 rgb 1][1 rgb 0]}
scale 1/8
translate 1/2*ModClock
warp {turbulence 1 omega 0}
translate -1/2*ModClock
translate Rand
translate SmallSmokeTranslate/2
}
}



isosurface {
function {
Base(x,y,z)
+(Add1(y,z,x))*(.75*Deform-(clock*.15*Deform))
+(Add2(y,z,x))*(.1*Deform+(clock*.05*Deform))
+(Add3(y,z,x))*(.01*Deform+(clock*.015*Deform))
}
eval
accuracy Detail
contained_by{sphere{0,1}}
texture {
pigment {
granite
color_map {[.3+.7*clock rgb SmokeBrightness-(sin((clock-.25)*2*pi)/2+.5)/2
transmit 2*clock-1][.7+.3*(2*clock-1) rgb SmokeBrightness-sin(clock * 2 *
pi)/2  transmit pow(clock,.75)/2]}
scale 1/2
translate 2*ModClock
warp {turbulence 1 omega 0}
translate -2*ModClock
translate Rand
translate SmokeTranslate
}
normal {bumps scale .125/3 turbulence .5 bump_size .45*clock}
#if (Smoke = on)
finish {ambient 1/2-clock/2 diffuse 1-clock }
#else
finish {ambient 0 diffuse 0 }
#end
}
texture {
pigment {spherical color_map {
[.15*(1-SmokeGlowAmount) rgbt <1,1/2*(1-FireRedness),0,1>*FireBrightness]
[.4 rgbt <1,1/2*(1-FireRedness),0,.5>*FireBrightness]
[.575 rgb <1,.75-(.5*ModClock)*FireRedness,.1>*1.5*FireBrightness]
[1 rgb 1]


}scale 10 warp {turbulence 1 omega .125} scale 1/10  turbulence .35}
finish {ambient 1}
scale (1.5-(clock*1.5)*(SmokeAmount/2+1/2))*1.45
}


hollow on
scale (1/3+ModClock*3)-pow(clock,3)
}


camera {
direction 1
location <0,0,3>*2
look_at <0,0,0>
}

light_source {<75,20,0>*100 rgb 1}


sphere {0,1/3 pigment { rgb 1}}
//end

Good Luck!
--
H.E. Day


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From: Moon47
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 16:04:30
Message: <38F2365F.5CC7B286@earthlink.net>
I liked the original explosion...
Could i see the code...
Please...
I love the rays but am afraid to ask for the code..
Don't want to spoil the magic...

Peter Houston wrote:

> Explosion by HE Day (realexplode.pov  in p.b.s-f)
> City by Chris Colefax (City.inc)
>
> I tried to add smoke using Mikael Carneholm's SmokeGen v1.2 but it keeps
> crashing MegaPOV, it works fine with Official POV but then the explosion
> won't work (isosurfaces).
>
> Comments, suggestions.....
>
> Regards,
>
> Peter H.
>
>  [Image]


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From: Dast
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 11 Apr 2000 16:07:55
Message: <38F38CFA.952EB669@ra.msstate.edu>
Wonderful image.  Maybe make the flames a tad shorter so we can see the
buildings behind, to give more of a feeling of depth.  I like the
reflections on the buildings in the foreground, but the windows seem a
bit too white.

One thing that caught my eye is that the robot on the right has a
reflection on his underside of the flames/explosions, but the one on the
left does not.

Great image.  Makes me wonder why I would even submit an image when
people are doing this kind of work.  :)

And is it just me, or does Chris Colefax's city generator rock?  Sad
thing is, it might be the best looking part of my submition.  (:

--Chris


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From: Lt  Kettch
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 12 Apr 2000 02:20:48
Message: <38F40D35.A2BCB344@aol.com>
Ooohh. I like. But do the Tripods ever trip over the others legs?


--
"Yub-Yub!" Lt. Kettch


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From: Lt  Kettch
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 12 Apr 2000 02:27:28
Message: <38F40EC4.B471776D@aol.com>
Okay, so they DO take humans? I was right?

Antti Markus wrote:

> Peter Houston wrote:
>
> > Comments, suggestions.....
>
> Some quotes from the book:
>
> "Machine it was, with a ringing metallic pace, and long, flexible,
> glittering tentacles (one of which gripped a young pine tree) swinging
>  and rattling about its strange body.  It picked its road as it went
> striding along, and the brazen hood that surmounted it moved to and fro
> with the inevitable suggestion of a head looking about.  Behind the main
> body was a huge mass of white metal like a gigantic fisherman's basket,
> and puffs of green smoke squirted out from the joints of the limbs as
> the monster swept by me."
>
> "He [martian tripod] used no Heat-Ray to destroy them, but picked them
> [humans] up one by one.  Apparently he tossed them into the great
> metallic carrier which projected behind him, much as a workman's basket
> hangs over his shoulder."
>
> Antti

--
"Yub-Yub!" Lt. Kettch


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From: Peter Houston
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 12 Apr 2000 02:55:40
Message: <38f41dec@news.povray.org>
Moon47 <rdm### [at] earthlinknet> wrote :
> I liked the original explosion...
> Could i see the code...
> Please...
> I love the rays but am afraid to ask for the code..
> Don't want to spoil the magic...

I'll post the complete code when I am finished with the scene, but here is
the Heat Ray

*** Heat Ray Spoiler Alert ***









#declare HeatRayTex =
    texture {
        pigment {
            marble
            color_map {
                [0.00 rgbf <1,1,1,0>]
                [0.15 rgbf <0.94, 0.81, 0.0, 0.85>]
                [0.25 rgbf <0.94, 0.5, 0.0, 0.85>]
                [0.30 rgbf <1, 0.28, 0.0, 0.85>]
                [0.40 rgbf <0.87, 0.0, 0.1, 0.85>]
                [0.45 rgbf <0.73, 0.16, 0.1, 1>]
            }
            turbulence .85
        }
        finish { ambient 2 }
    }

#declare Ray=union {
                cone {<0,0,0>.02<0,0,-10>.2
                      texture {HeatRayTex scale .125 translate <0,0,3>}
                   }
                cone {<0,0,0>.025<0,0,-10>.3 pigment {rgbt <1,0,0,.9>}
finish {ambient 2}}
                cone {<0,0,0>.025<0,0,-10>.25 pigment {rgbt <1,1,0,.95>}
finish {ambient 2}}
                cone {<0,0,0>.025<0,0,-10>.15 pigment {rgbt <1,1,0,.95>}
finish {ambient 3}}
             }


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From: Antti Markus
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 12 Apr 2000 03:07:34
Message: <38F42042.2B4AD1EB@chemnet.ee>
"Lt. Kettch" wrote:
> 
> Okay, so they DO take humans? I was right?

Another quote from the book:

"They [martians] did not eat, much less digest. Instead, they took the
fresh, living blood of other creatures, and INJECTED it into their own
veins.  I have myself seen this being done, as I shall mention in its
place.  But, squeamish as I may seem, I cannot bring myself to describe
what I could not endure even to continue watching.  Let it suffice to
say, blood obtained from a still living animal, in most cases from a
human being, was run directly by means of a little pipette into the
recipient canal..."

So yes, you were right.

Antti


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From: Chris Huff
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 12 Apr 2000 08:32:28
Message: <chrishuff_99-7996EA.07350712042000@news.povray.org>
In article <38F36552.FEF8A474@fci.net>, Pov### [at] aolcom wrote:

> Try this updated version of realexplode.  It should give less "cartoony"
> results.

Perhaps you should post this in povray.binaries.scene-files or 
povray.text.scene-files.

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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From: Moon47
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 12 Apr 2000 16:23:27
Message: <38F38C51.F4FE53FB@earthlink.net>
Wow no media at all... A shock to my system indeed...
And the old explosion code will be in the full code as well...???

Peter Houston wrote:

> Moon47 <rdm### [at] earthlinknet> wrote :
> > I liked the original explosion...
> > Could i see the code...
> > Please...
> > I love the rays but am afraid to ask for the code..
> > Don't want to spoil the magic...
>
> I'll post the complete code when I am finished with the scene, but here is
> the Heat Ray
>
> *** Heat Ray Spoiler Alert ***
>
> #declare HeatRayTex =
>     texture {
>         pigment {
>             marble
>             color_map {
>                 [0.00 rgbf <1,1,1,0>]
>                 [0.15 rgbf <0.94, 0.81, 0.0, 0.85>]
>                 [0.25 rgbf <0.94, 0.5, 0.0, 0.85>]
>                 [0.30 rgbf <1, 0.28, 0.0, 0.85>]
>                 [0.40 rgbf <0.87, 0.0, 0.1, 0.85>]
>                 [0.45 rgbf <0.73, 0.16, 0.1, 1>]
>             }
>             turbulence .85
>         }
>         finish { ambient 2 }
>     }
>
> #declare Ray=union {
>                 cone {<0,0,0>.02<0,0,-10>.2
>                       texture {HeatRayTex scale .125 translate <0,0,3>}
>                    }
>                 cone {<0,0,0>.025<0,0,-10>.3 pigment {rgbt <1,0,0,.9>}
> finish {ambient 2}}
>                 cone {<0,0,0>.025<0,0,-10>.25 pigment {rgbt <1,1,0,.95>}
> finish {ambient 2}}
>                 cone {<0,0,0>.025<0,0,-10>.15 pigment {rgbt <1,1,0,.95>}
> finish {ambient 3}}
>              }


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From: Lt  Kettch
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 12 Apr 2000 16:34:58
Message: <38F4D0CB.6043C160@aol.com>
Did I have to be? Yuck.

Antti Markus wrote:

> "Lt. Kettch" wrote:
> >
> > Okay, so they DO take humans? I was right?
>
> Another quote from the book:
>
> "They [martians] did not eat, much less digest. Instead, they took the
> fresh, living blood of other creatures, and INJECTED it into their own
> veins.
>
> So yes, you were right.
>
> Antti

--
"Yub-Yub!" Lt. Kettch


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From: Marc van den Dikkenberg
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 12 Apr 2000 21:28:32
Message: <+CH1OGNnVT2y+OyB9V=FgxU1EJUa@4ax.com>
On Tue, 11 Apr 2000 21:44:21 -0800, "Lt. Kettch" <AKK### [at] aolcom> wrote:

>Ooohh. I like. But do the Tripods ever trip over the others legs?

Actually... With the position & orientation of the three legs & the module
on top, I would think that it would tip over as soon as one of the legs
would be lifted.  (I dunno... It just seems 'wrong', but it looks cool! ;-)
-- 
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets


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From: Rick Adams
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 17 Apr 2000 12:20:09
Message: <benboomREMOVE_THIS_PART-BFB80D.09165717042000@news.povray.org>
In article <38f32720@news.povray.org>, "Peter Houston" 
<hou### [at] inamecom> wrote:

> I tried to add smoke using Mikael Carneholm's SmokeGen v1.2 but it keeps
> crashing MegaPOV, it works fine with Official POV but then the explosion
> won't work (isosurfaces).
> 
> Comments, suggestions.....

------------------------

Wow, this is just getting better and better. One thing I'd point out is 
that a big explosion like the one you're creating generates a LOT of 
light on its own -- you have some there, but not nearly enough. It also 
generates a lot of dust, but not immediately, so that's probably not as 
important.


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