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Here's a little something I cooked up today. I've been fooling around with
the idea in my head for a while now, and yesterday night decided to do it
today (sleepy, long week). Anyway, I haven't had much time for POVing due to
University, and I feel like I'm "loosing it". I'm not POVing like I used to.
:( I haven't added any textures to anything yet (which is weird, because
that's where I usually start). I hope you like it. Please give me plenty of
opinions and suggestions. Any good texture contributions will be greatly
appreciated.
PS: Since this is a WIP, don't worry about the two pipes on the right
intersecting, that will be fixed soon. Ignore any weird looking shadows too,
those will be gone as well.
Post a reply to this message
Attachments:
Download 'wip1.jpg' (86 KB)
Preview of image 'wip1.jpg'

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TonyB wrote:
>
> Here's a little something I cooked up today. I've been fooling around with
> the idea in my head for a while now, and yesterday night decided to do it
> today (sleepy, long week). Anyway, I haven't had much time for POVing due to
> University, and I feel like I'm "loosing it". I'm not POVing like I used to.
> :( I haven't added any textures to anything yet (which is weird, because
> that's where I usually start). I hope you like it. Please give me plenty of
> opinions and suggestions. Any good texture contributions will be greatly
> appreciated.
Keep it black and white. It has a good B-movie feel.
How about pipes branching up or left?
A control panel with knobs, valves and lamps.
A Van Der Graaf Generator.
The Metropolis robot.
A pair of glowing eyes underneath the platform.
--
Francois Labreque | Make you a deal, I'll show you mine if you show
flabreq | me yours.
@ |
attglobal.net | - Pandora.
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Good modelling, Toni. Looks a lot like level 1 from Descent III, don't
know if this was what inspired you but I hope it was.
Go the H.E. way. Stack a dozen textures and it'll start looking good
<grin>
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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>Keep it black and white. It has a good B-movie feel.
Hmm... no, thanks!
>How about pipes branching up or left?
The pipes will stay where they are... I think...
>A control panel with knobs, valves and lamps.
I might add a panel somewhere next to the exit. I will probably add a lamp,
but I'm not sure about that. You know how I like for the light to come
through the windows. :)
>A Van Der Graaf Generator.
I haven't the foggiest what one of those looks like.
>The Metropolis robot.
<blank stare> Huh? Does it have anything to do with Superman?
>A pair of glowing eyes underneath the platform.
I don't think so...
Thanks for your comments. :)
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>Good modelling, Toni.
Thanks. Where's my "y"? ;)
>Looks a lot like level 1 from Descent III, don't
>know if this was what inspired you but I hope it was.
Sorry. I know how you love it, but the idea was "original". I see "it" has
happened again. :( Why!!!!?
>Go the H.E. way. Stack a dozen textures and it'll start looking good
I wanted to keep him out of this. I've been pretty jealous of his
circumstances lately. I went to Mass & confession today, and I feel a much
better. :) I shouldn't be envious, I should just get on my butt and start
POVing!
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BTW, before I forget, the decorations on the pipes are from Gilles'
"madpipes". Thanks again, Gilles, for making a my little projects possible.
:)
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Metropolis is an old Sci-Fi movie. Circa 1927 by Fritz Lang.
Image of robot attached.
TonyB wrote:
>
> >Keep it black and white. It has a good B-movie feel.
>
> Hmm... no, thanks!
>
> >How about pipes branching up or left?
>
> The pipes will stay where they are... I think...
>
> >A control panel with knobs, valves and lamps.
>
> I might add a panel somewhere next to the exit. I will probably add a lamp,
> but I'm not sure about that. You know how I like for the light to come
> through the windows. :)
>
> >A Van Der Graaf Generator.
>
> I haven't the foggiest what one of those looks like.
>
> >The Metropolis robot.
>
> <blank stare> Huh? Does it have anything to do with Superman?
>
> >A pair of glowing eyes underneath the platform.
>
> I don't think so...
>
> Thanks for your comments. :)
Post a reply to this message
Attachments:
Download 'metro50.jpg' (24 KB)
Preview of image 'metro50.jpg'

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It's somewhat humanoid and mysteriously sexy... I like it. But it's not
going in my hallway. Sorry.
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BTW, thanks Arthur. :)
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How about a short stairway leading down to the pipes to provide
maintenance access. And you could make the top of the door arch
to go with that ceiling.
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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TonyB wrote:
> that's where I usually start). I hope you like it. Please give me plenty of
> opinions and suggestions.
One wonders why you would need a ceiling arch with that much height unless
you have plans to put something up there. A double door would also be more
in keeping with halls that I have seen like this in real buildings.
A fire extinguisher and safety identification tags on the pipes would be a
nice touch. Don't forget pressure gauges and control valves.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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On Fri, 07 Apr 2000 19:11:46 -0700, Arthur Flint <mr.### [at] gci net>
wrote:
>Metropolis is an old Sci-Fi movie. Circa 1927 by Fritz Lang.
>Image of robot attached.
This looks a lot like Sorayama Hajime's art. Or vice versa.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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On Fri, 7 Apr 2000 21:35:02 -0400, "TonyB" <ben### [at] panama c-com net>
wrote:
>>Good modelling, Toni.
>
>Thanks. Where's my "y"? ;)
Too much Descent III ruins ani keiboard :) . Sorri, I forgot the
alt-code for, err, iour name's last letter.
>>Looks a lot like level 1 from Descent III, don't
>>know if this was what inspired you but I hope it was.
>Sorry. I know how you love it, but the idea was "original". I see "it" has
>happened again. :( Why!!!!?
Their idea wasn't original either if iou'v seen 'Aliens' and other
sci-fi movies, floow pipes are a well-exploited theme.
>>Go the H.E. way. Stack a dozen textures and it'll start looking good
>I wanted to keep him out of this. I've been pretty jealous of his
>circumstances lately. I went to Mass & confession today, and I feel a much
>better. :) I shouldn't be envious, I should just get on my butt and start
>POVing!
Iou are Christian. Iou know that following the wai Christ has pointed
to iou doesn't mean iou want to be God. It just seems to be the right
wai for iou. "I will only show iou the door..." :))
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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TonyB wrote:
>
> >Keep it black and white. It has a good B-movie feel.
>
> Hmm... no, thanks!
Well, it's your picture after all!
>
> >How about pipes branching up or left?
>
> The pipes will stay where they are... I think...
OK.
>
> >A control panel with knobs, valves and lamps.
>
> I might add a panel somewhere next to the exit. I will probably add a lamp,
> but I'm not sure about that. You know how I like for the light to come
> through the windows. :)
What windows. There were no windows in the image I saw. I want my
money back!
>
> >A Van Der Graaf Generator.
>
> I haven't the foggiest what one of those looks like.
Big metal spheres at the top of isolated ceramic posts that discharge
millions of vols of static electricity.
> >A pair of glowing eyes underneath the platform.
>
> I don't think so...
Have you checked?
--
Francois Labreque | Make you a deal, I'll show you mine if you show
flabreq | me yours.
@ |
attglobal.net | - Pandora.
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>Well, it's your picture after all!
It sure is. :)
>What windows. There were no windows in the image I saw. I want my
>money back!
The ones which I have already added. No refunds.
>Big metal spheres at the top of isolated ceramic posts that discharge
>millions of vols of static electricity.
Oh! One of *those*. Now I know what they're called.
>Have you checked?
See, the problem is that with the mess of pipes underneath, you wouldn't see
the eyes. Perhaps in an alternate version.
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Suggestions duely noted. Thanks.
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>One wonders why you would need a ceiling arch with that much height unless
>you have plans to put something up there. A double door would also be more
>in keeping with halls that I have seen like this in real buildings.
Ummm... it just kinda happened. I didn't plan for it to be so high. I've
been thinking of what to put up there, and I think I now know. I'll start
working on the door right now.
>A fire extinguisher and safety identification tags on the pipes would be a
>nice touch. Don't forget pressure gauges and control valves.
I'm thinking of giving this place a texture that indicates that it has been
abandoned for hundreds, maybe thousands of years (like in Xenogears). What
does a fire extinguisher look like after all that time? Oh, and do you have
a site I can get pictures of these "gauges" and "control valves" from?
Post a reply to this message
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This would look great with some Quakish textures. Definitely looks like
something from a computer game.
--
___ _______________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"The only difference between me and a madman is that I'm not mad." -Dali
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TonyB wrote:
> >A fire extinguisher and safety identification tags on the pipes would be a
> >nice touch. Don't forget pressure gauges and control valves.
>
> I'm thinking of giving this place a texture that indicates that it has been
> abandoned for hundreds, maybe thousands of years (like in Xenogears). What
> does a fire extinguisher look like after all that time? Oh, and do you have
> a site I can get pictures of these "gauges" and "control valves" from?
Valves are easy -
#declare Valve =
union {
sphere { 0, 1}
cylinder { x*-2,x*2,.5}
cylinder { y*1,y*1.5,.1}
cylinder { y*1.5,y*1.6,.75}
cylinder { x*-2,x*-2.1,.70}
cylinder { x* 2,x* 2.1,.70}
pigment { rgb 1}
}
object{Valve}
Supply your own detail as needed. Guages are typicaly just a small diameter
pipe coming up with a cylindrical shaped gauge mounted on top to measure fluid
pressures. I am sure you have seen them before.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
Attachments:
Download 'valve.jpg' (6 KB)
Preview of image 'valve.jpg'

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On Sat, 8 Apr 2000 15:14:11 -0400, "TonyB" <ben### [at] panama c-com net>
wrote:
>I'm thinking of giving this place a texture that indicates that it has been
>abandoned for hundreds, maybe thousands of years (like in Xenogears). What
>does a fire extinguisher look like after all that time?
I don't think anyone can give you a definite answer on this, since I really
doubt that fire extinguishers (as we know them) were around thousands of
years ago. :-)
--
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets
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>I don't think anyone can give you a definite answer on this, since I really
>doubt that fire extinguishers (as we know them) were around thousands of
>years ago. :-)
Ha! Touché. Umm, well, at least in the game, it seems that cars and network
television can survive and be operational well after 4,000 years (game is
based in the year 6,000).
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