POV-Ray : Newsgroups : povray.binaries.images : Dungeon render w/ baddies (64.2KB) Server Time
2 Oct 2024 16:27:15 EDT (-0400)
  Dungeon render w/ baddies (64.2KB) (Message 1 to 10 of 10)  
From: Paul Vanukoff
Subject: Dungeon render w/ baddies (64.2KB)
Date: 7 Apr 2000 11:40:26
Message: <38ee016a@news.povray.org>
Baddies and better lighting.

--
Paul Vanukoff
van### [at] primenetcom


Post a reply to this message


Attachments:
Download 'Thornak.jpg' (65 KB)

Preview of image 'Thornak.jpg'
Thornak.jpg


 

From: Greg M  Johnson
Subject: Re: Dungeon render w/ baddies (64.2KB)
Date: 7 Apr 2000 11:56:56
Message: <38EE0445.A7DC0BD4@my-dejanews.com>
You've found a neat normal for your texture, but you've overused it in
this scene.  Would Spider monsters and the floor and the columns all
have the same bumpiness?

Paul Vanukoff wrote:

> Baddies and better lighting.
>
> --
> Paul Vanukoff
> van### [at] primenetcom
>
>  [Image]


Post a reply to this message

From: Ken
Subject: Re: Dungeon render w/ baddies (64.2KB)
Date: 7 Apr 2000 12:28:30
Message: <38EE0CD9.535F3DB9@pacbell.net>
"Greg M. Johnson" wrote:
> 
> You've found a neat normal for your texture, but you've overused it in
> this scene.  Would Spider monsters and the floor and the columns all
> have the same bumpiness?

That would depend on if they were in a 'normal' universe or not. <g>

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: Paul Vanukoff
Subject: Re: Dungeon render w/ baddies (64.2KB)
Date: 7 Apr 2000 14:08:49
Message: <38ee2431@news.povray.org>
"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:38EE0445.A7DC0BD4@my-dejanews.com...
> You've found a neat normal for your texture, but you've overused it in
> this scene.  Would Spider monsters and the floor and the columns all
> have the same bumpiness?

Yes, they would ... ... ...

  <pause>

    Heheh .. you're right of course ... :D


Post a reply to this message

From: David Fontaine
Subject: Re: Dungeon render w/ baddies (64.2KB)
Date: 7 Apr 2000 15:18:14
Message: <38EE342A.705A2068@faricy.net>
More atmospheric this time.
To me, the texture looks like embossed glossy metal rather than stone,
but it's a neat texture so I'd keep it.

--
___     _______________________________________________
 | \     |_          <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine        http://www.faricy.net/~davidf/

"The only difference between me and a madman is that I'm not mad." -Dali


Post a reply to this message

From: Moon47
Subject: Re: Dungeon render w/ baddies (64.2KB)
Date: 7 Apr 2000 16:26:28
Message: <38ECF57E.4D61B88E@earthlink.net>
The ceiling looks stupendous...
I hadn't noticed it before...
The badies are cute... In their own way...

Paul Vanukoff wrote:

> Baddies and better lighting.
>
> --
> Paul Vanukoff
> van### [at] primenetcom
>
>  [Image]


Post a reply to this message

From: Lt  Kettch
Subject: Re: Dungeon render w/ baddies (64.2KB)
Date: 7 Apr 2000 18:19:24
Message: <38EE56AD.D99AB24D@aol.com>
The Martini Monsters have taken Temple!!!!!


Post a reply to this message

From: TonyB
Subject: Re: Dungeon render w/ baddies (64.2KB)
Date: 7 Apr 2000 20:48:07
Message: <38ee81c7@news.povray.org>
What would make it really spooky is if all the monsters where looking at the
camera.


Post a reply to this message

From: Francois Labreque
Subject: Re: Dungeon render w/ baddies (64.2KB)
Date: 7 Apr 2000 22:02:57
Message: <38EE92CC.256E750@attglobal.net>
David Fontaine wrote:
> 
> More atmospheric this time.
> To me, the texture looks like embossed glossy metal rather than stone,

Maybe that's because the set designers didn't have enough money to
afford real stones.

On a serious topic, I think the shiny-ness doesn't go well with the
bumpiness.  Why would someone polish rough stones?

> but it's a neat texture so I'd keep it.

Agreed.

> 
> --
> ___     _______________________________________________
>  | \     |_          <dav### [at] faricynet> <ICQ 55354965>
>  |_/avid |ontaine        http://www.faricy.net/~davidf/
> 
> "The only difference between me and a madman is that I'm not mad." -Dali

-- 
Francois Labreque | Make you a deal, I'll show you mine if you show 
     flabreq      | me yours.
        @         | 
  attglobal.net   |   - Pandora.


Post a reply to this message

From: Thomas Charron
Subject: Re: Dungeon render w/ baddies (64.2KB)
Date: 9 Apr 2000 21:08:32
Message: <38f12990@news.povray.org>
Paul Vanukoff <van### [at] primenetcom> wrote in message
news:38ee016a@news.povray.org...
> Baddies and better lighting.

  Looks like a nice use of textures, but for some reason, it screams "I'm
made of plastic" at me..


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.