|
|
This is Warp's code that he posted in p.g:
(Image posted in p.b.images)
#version Unofficial MegaPov 0.4;
media
{ scattering { 1,.02 }
method 3
}
camera { location <-6,0,-9.5> look_at -x*1.5 angle 80 }
#declare Light=
light_source
{ 0,.75 media_attenuation on
looks_like { sphere { 0,.5 pigment { rgb 1 } finish { ambient 1 } } }
}
object { Light translate <8,3,-3> }
object { Light translate <8,3,3> }
box
{ <-10,-5,-10><10,5,10> inverse
pigment { rgb <1,.9,.8> }
}
box
{ <-1,-5,-1.5><1,-1,1.5>
pigment { rgb <1,.5,.3> }
translate z*4
}
cylinder
{ -y*5, y, 1
pigment { rgb x+y }
translate -z*3
}
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Warp wrote:
> (See povray.general)
>
> [Image]
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|