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Looks like a back country Laura!! Missing teeth included
Peter Houston wrote:
>
> This will be the new Sample costume file when the next version of Blob Man
> comes out, still a bit of work to do.
>
> Regards,
>
> Peter H.
>
> [Image]
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I think I'm going to hurl...
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I have been working on my own blobman and have played around a little bit with
your INC. The most amazing detail is the hands, which have an articulation I
will never be able to achieve.
I don't like the segmented look to the characters. Are they really *blobbed*
together, or have you simply done CSG a thousand times with independent blob
shapes?
Peter Houston wrote:
> This will be the new Sample costume file when the next version of Blob Man
> comes out, still a bit of work to do.
>
> Regards,
>
> Peter H.
>
> [Image]
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I did!
--
Mike
wk: mik### [at] pyxiscom www.pyxis.com
hm: mwe### [at] sciticom www.geocities.com/mikepweber
"TonyB" <ben### [at] panamac-comnet> wrote in message
news:38e4b258@news.povray.org...
> I think I'm going to hurl...
>
>
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The details and control of the shapes are impressive,but with that vacant
stare I'm not sure if you're going for Tomb Raider or Relic Hunter ; )
Josh
Peter Houston wrote:
> This will be the new Sample costume file when the next version of Blob Man
> comes out, still a bit of work to do.
>
> Regards,
>
> Peter H.
>
> [Image]
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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"Josh English" <eng### [at] spiritonecom> wrote in message
news:38E4C8EF.2D3FF7E4@spiritone.com...
> The details and control of the shapes are impressive,but with that vacant
> stare I'm not sure if you're going for Tomb Raider or Relic Hunter ; )
>
Well, it's better than -my- blob man file...
I like the clothes, but I wonder if you can image map the face to get a
more realistic look?
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The great thing about blobman as opposed to something like Poser; first,
obviously, it's free :-), but IMHO it's more stylistic and less
blocky-looking, probably takes less resources, and has no faceting. I don't
have Poser, though, so I'm not really qualified to make a detailed comparison.
--
___ _______________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"The only difference between me and a madman is that I'm not mad." -Dali
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On Fri, 31 Mar 2000 12:20:47 +0100, Peter Houston wrote:
>This will be the new Sample costume file when the next version of Blob Man
>comes out, still a bit of work to do.
>
Looks good, I'll go and d/l blob man soon and have a play with it.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
11:13pm up 2 days, 7:49, 4 users, load average: 1.02, 1.02, 1.00
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> I don't like the segmented look to the characters. Are they really
*blobbed*
> together, or have you simply done CSG a thousand times with independent
blob
> shapes?
Originally Blob Man was one complete blob, however this cause problems when
I came to articulate the figure. When limbs came close to each other they
would merge (this being the nature of blobs).
Each section of the figure is constructed from blobs then are unioned
together.
Regards,
Peter H.
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Bill DeWitt <the### [at] earthlinknet> wrote
> I like the clothes, but I wonder if you can image map the face to get
a
> more realistic look?
>
>
The face is the next improvement I want to make, you can apply an image map
if you wish, but you need to have the basic face structure first, which I am
still not happy with.
Regards,
Peter H.
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