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I use this image to show some of the new capabilities of the new
version of "Tomtree", espescially the twig-ramification.
Greetings
Tom Aust
Post a reply to this message
Attachments:
Download 'vtree.jpg' (144 KB)
Preview of image 'vtree.jpg'
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Tom Aust wrote:
>
> I use this image to show some of the new capabilities of the new
> version of "Tomtree", espescially the twig-ramification.
>
> Greetings
>
> Tom Aust
>
Genial!
Marc
--
Marc Schimmler
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Very cool. Is it blob-derived?
My dream, someday, is to figure out a truly procedurally based tree,
without hundreds of translate and rotate statements.
Marc Schimmler wrote:
> Tom Aust wrote:
> >
> > I use this image to show some of the new capabilities of the new
> > version of "Tomtree", espescially the twig-ramification.
> >
> > Greetings
> >
> > Tom Aust
> >
>
> Genial!
>
> Marc
>
> --
> Marc Schimmler
Post a reply to this message
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"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote :
>
> My dream, someday, is to figure out a truly procedurally based tree,
> without hundreds of translate and rotate statements.
>
Again, shouldn't Isosurface be able to do this? Some sort of a fractal
growing and spreading thing?
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That's my dream. I'm thinking that it could involve a "fixed" noise3d with
some kind of ingenious formula to make it branch out more as one increases in
Y........
Bill DeWitt wrote:
> "Greg M. Johnson" <gre### [at] my-dejanewscom> wrote :
> >
> > My dream, someday, is to figure out a truly procedurally based tree,
> > without hundreds of translate and rotate statements.
> >
>
> Again, shouldn't Isosurface be able to do this? Some sort of a fractal
> growing and spreading thing?
Post a reply to this message
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Greg M. Johnson <gre### [at] my-dejanewscom> wrote in message
news:38DA2CC0.918E680A@my-dejanews.com...
> That's my dream. I'm thinking that it could involve a "fixed" noise3d with
> some kind of ingenious formula to make it branch out more as one increases
in
> Y........
>
Would using Y be enough? The branches could spread horizontally as well as
vertically and might even bend back towards the ground.
Post a reply to this message
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"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:38DA2CC0.918E680A@my-dejanews.com...
> That's my dream. I'm thinking that it could involve a "fixed" noise3d with
> some kind of ingenious formula to make it branch out more as one increases
in
> Y........
>
I have played with that a little, not knowing what I am doing... I get
mostly lumpy fingers on a square pad.
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"Bill DeWitt" <the### [at] earthlinknet> wrote in message
news:38da40da@news.povray.org...
>
> I have played with that a little, not knowing what I am doing... I get
> mostly lumpy fingers on a square pad.
>
You shouldn't hit your keys that hard ... :)
--
Paul Vanukoff
van### [at] primenetcom
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"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:38DA2CC0.918E680A@my-dejanews.com...
> That's my dream. I'm thinking that it could involve a "fixed" noise3d with
> some kind of ingenious formula to make it branch out more as one increases
in
> Y........
>
I have been sitting here trying to conceptualize this and I am having a
brain cramp.
I can see a function that divides as it goes up y, but not one that
"branches". Warning ASCII art follows.
I see:
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but not:
\ | |/_
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Isn't there a tad too many branches? Also I think some of the thinnest ones are
a bit thick.
Actually I'm more impressed by the vegetation to the left and in the lower
right corner. Is that produced by Tomtree too?
sig.
Tom Aust wrote:
>
> I use this image to show some of the new capabilities of the new
> version of "Tomtree", espescially the twig-ramification.
>
> Greetings
>
> Tom Aust
>
> -------------------------------------------------------------------------------
> [Image]
Post a reply to this message
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