I just noticed that the problem goes away when I use my final-render
texture:
material {
texture {
pigment { color rgbf <0.98, 0.98, 0.98, 0.9> }
finish {
ambient 0.1
diffuse 0.1
reflection 0.1
specular 0.8
roughness 0.003
phong 1
phong_size 400
}
}
interior {ior 1.5}
}
Eric
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http://www.datasync.com/~ericfree
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"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.
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