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Completely hadcoded. I have still have some work to do
on it. In a feww week it will be completed. What do you think about it...
Philippe
Post a reply to this message
Attachments:
Download 'microscope018.jpg' (52 KB)
Preview of image 'microscope018.jpg'

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Can't say I've ever seen such a microscope which has the eye-piece(s) on the
same side of the stand as the slide-holder. It looks nice though, only thing is
that it seems to have gray metal parts that might be better if chromed or have
shinier metal anyway. The turret seems alright for the finish anyhow. I think
the lenses might be too near the center though.
Bob
"Philippe-H Cadet" <phc### [at] arobas net> wrote in message
news:38cf43f6@news.povray.org...
| Completely hadcoded. I have still have some work to do
| on it. In a feww week it will be completed. What do you think about it...
|
| Philippe
|
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Wow...
A small circular pict. showing the view or views through the eye pieces...?
Philippe-H Cadet wrote:
> Completely hadcoded. I have still have some work to do
> on it. In a feww week it will be completed. What do you think about it...
>
> Philippe
>
> ------------------------------------------------------------------------
> Name: Microscope018.jpg
> Microscope018.jpg Type: JPEG Image (image/jpeg)
> Encoding: base64
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> Completely hadcoded.
sadistic ba$tard!!
very impressive all the same (more so with it being done by hand!)
Rick
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Bob Hughes wrote:
>Can't say I've ever seen such a microscope which has the eye-piece(s) on
>the same side of the stand as the slide-holder.
Most modern microscopes are build that way, especialy when it has a
reflected light option.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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very nice - do you have a low compression jpeg version available?
--
Mike
wk: mik### [at] pyxis com www.pyxis.com
hm: mwe### [at] sciti com www.geocities.com/mikepweber
"Philippe-H Cadet" <phc### [at] arobas net> wrote in message
news:38cf43f6@news.povray.org...
> Completely hadcoded. I have still have some work to do
> on it. In a feww week it will be completed. What do you think about it...
>
> Philippe
>
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Great lighting on the nosepiece!
--
___ _______________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"The only difference between me and a madman is that I'm not mad." -Dali
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Great! It looks like the real thing.
Brendan Ryan
Philippe-H Cadet wrote:
> Completely hadcoded. I have still have some work to do
> on it. In a feww week it will be completed. What do you think about it...
>
> Philippe
>
> ------------------------------------------------------------------------
> Name: Microscope018.jpg
> Microscope018.jpg Type: JPEG Image (image/jpeg)
> Encoding: base64
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The microscopes in my biology classroom have eyepieces that can be rotated to a
large extent.
Brendan Ryan
Bob Hughes wrote:
> Can't say I've ever seen such a microscope which has the eye-piece(s) on the
> same side of the stand as the slide-holder. It looks nice though, only thing is
> that it seems to have gray metal parts that might be better if chromed or have
> shinier metal anyway. The turret seems alright for the finish anyhow. I think
> the lenses might be too near the center though.
>
> Bob
>
> "Philippe-H Cadet" <phc### [at] arobas net> wrote in message
> news:38cf43f6@news.povray.org...
> | Completely hadcoded. I have still have some work to do
> | on it. In a feww week it will be completed. What do you think about it...
> |
> | Philippe
> |
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Yes, I never used microscopes before. I only saw some images on sites
that sell electronic microscope. like these :
http://www.greatscopes.com/medschool.html
http://www.microscopeworld.com/high/hpre.htm#162
According to all the examples I saw, the eye-piece can be rotated...
My Microscope is a mix of them all ; )
For me the toughest thing to build are the textures not the coding.
Thank you
- Philippe -
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| > Completely hadcoded.
|
| sadistic ba$tard!!
|
| very impressive all the same (more so with it being done by hand!)
|
| Rick
|
Thank you I really like coding Povray scenes, without modelers.
- Philippe -
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Thank you all, see my next post in a month with a better
quality version.
- Philippe -
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On Wed, 15 Mar 2000 02:52:25 -0800, Philippe-H Cadet wrote:
This is great though a little too dark.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
4:12pm up 4:24, 2 users, load average: 1.41, 1.11, 1.03
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On Wed, 15 Mar 2000 21:24:11 -0800, Philippe-H Cadet wrote:
>Yes, I never used microscopes before. I only saw some images on sites
>that sell electronic microscope. like these :
>http://www.greatscopes.com/medschool.html
>http://www.microscopeworld.com/high/hpre.htm#162
>
>According to all the examples I saw, the eye-piece can be rotated...
>My Microscope is a mix of them all ; )
>
>For me the toughest thing to build are the textures not the coding.
You mean you didn't hand code the textures, <runs out to find the
garlic and the silver cross>.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
4:12pm up 4:24, 2 users, load average: 1.41, 1.11, 1.03
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> You mean you didn't hand code the textures, <runs out to find the
> garlic and the silver cross>.
Hello
No no no. Not all the textures. Maybe when I will be better at pov.
I wanted to learn the textures with examples of Moray.
So I did some examples with the textures editor that comes with
Moray and rendered some spheres on a checked floor to try the
syntax by copy paste the generated code. This was hell to view the
possibilities
and when I was familiarated a little more with the pigments and textures.
Then I writed my own declarations of textures and material and assigned
them to some objects of the scene.
If you want you can go take a look of my first really serious project 100%
code Pov.
On my site http://w3.arobas.net/~hardcore/ You can cut and paste
code http://w3.arobas.net/~hardcore/MicroCodeSource.htm and render
it for fun. I got other code and images form previous version too when I was
learning the step by step modeling.
But now I do not think I will be using Moray to make code pigments and
textures examples anymore exept for the media effects stuff that is very
difficult (at my opinion) thing to learn them.
I know someone who did a really cool pov code that helps people learning how
to understand textures by coding them.
http://www.multimania.com/martialrameaux/
(It is in french). I prefer this than Moray.
- Philippe -
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On Fri, 17 Mar 2000 23:22:51 -0800, "Philippe-H Cadet"
<phc### [at] arobas net> wrote:
>I know someone who did a really cool pov code that helps people learning how
>to understand textures by coding them.
>http://www.multimania.com/martialrameaux/
>(It is in french). I prefer this than Moray.
Can one of the French speaking folk please make this gem accessible to
the rest of us? Personally I would like to see if this one is what I
hope it is.
Peter Popov
pet### [at] usa net
ICQ: 15002700
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Peter Popov wrote:
> >http://www.multimania.com/martialrameaux/
> Can one of the French speaking folk please make this gem accessible to
> the rest of us? Personally I would like to see if this one is what I
> hope it is.
Just enter the URL into the text field at babelfish and it will translate
whole web pages for you -
http://babelfish.altavista.digital.com/cgi-bin/translate?
or
http://www.dictionary.com/translate/
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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On Sat, 18 Mar 2000 04:47:15 -0800, Ken <tyl### [at] pacbell net> wrote:
>> Can one of the French speaking folk please make this gem accessible to
>> the rest of us? Personally I would like to see if this one is what I
>> hope it is.
>
>Just enter the URL into the text field at babelfish and it will translate
>whole web pages for you -
I knew I should have put a disclaimer about Babelfish. What is this,
some kind of AI sympathy? :))
"The weak meat is not nobody when the alcohol is strong"
"Far far of coming in the eyes. "
--babelfish pearls of translational wisdom
Peter Popov
pet### [at] usa net
ICQ: 15002700
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Peter Popov wrote:
>
> On Sat, 18 Mar 2000 04:47:15 -0800, Ken <tyl### [at] pacbell net> wrote:
>
> >> Can one of the French speaking folk please make this gem accessible to
> >> the rest of us? Personally I would like to see if this one is what I
> >> hope it is.
> >
> >Just enter the URL into the text field at babelfish and it will translate
> >whole web pages for you -
>
> I knew I should have put a disclaimer about Babelfish. What is this,
> some kind of AI sympathy? :))
>
> "The weak meat is not nobody when the alcohol is strong"
> "Far far of coming in the eyes. "
> --babelfish pearls of translational wisdom
While I agree that it has some weaknesses it is also not without
it's advantages. Certainly someone as highly intellegent as your-
self will no have problems reading between the lines as it were.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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On Sat, 18 Mar 2000 12:41:02 -0800, Ken <tyl### [at] pacbell net> wrote:
>While I agree that it has some weaknesses it is also not without
>it's advantages. Certainly someone as highly intellegent as your-
>self will no have problems reading between the lines as it were.
*blush*
Peter Popov
pet### [at] usa net
ICQ: 15002700
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Peter Popov wrote:
>
> On Sat, 18 Mar 2000 12:41:02 -0800, Ken <tyl### [at] pacbell net> wrote:
>
> >While I agree that it has some weaknesses it is also not without
> >it's advantages. Certainly someone as highly intellegent as your-
> >self will no have problems reading between the lines as it were.
>
> *blush*
Don't get too cocky. I way that to all the girls I meet.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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On Fri, 17 Mar 2000 23:22:51 -0800, Philippe-H Cadet wrote:
>> You mean you didn't hand code the textures, <runs out to find the
>> garlic and the silver cross>.
>
>Hello
>No no no. Not all the textures. Maybe when I will be better at pov.
>I wanted to learn the textures with examples of Moray.
>So I did some examples with the textures editor that comes with
>Moray and rendered some spheres on a checked floor to try the
>syntax by copy paste the generated code. This was hell to view the
>possibilities
>and when I was familiarated a little more with the pigments and textures.
>Then I writed my own declarations of textures and material and assigned
>them to some objects of the scene.
Ah, when you said you didn't hand code them I thought you used photoshop or
something. I very rarely create an object or texture from scratch, I usually
copy a bit from an old file, like a colour map, just because I know the code
in the old file worked and had correct syntax, and just change the settings
to suit the new scene.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
10:32am up 7:07, 4 users, load average: 1.32, 1.20, 1.08
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> >I know someone who did a really cool pov code that helps people learning how
> >to understand textures by coding them.
> >http://www.multimania.com/martialrameaux/
> >(It is in french). I prefer this than Moray.
>
> Can one of the French speaking folk please make this gem accessible to
> the rest of us? Personally I would like to see if this one is what I
> hope it is.
Peter,
I just translate the page about the textures. I'm doing the others, but
you'll have to wait to see them. The URL is the following one:
http://www.chez.com/Pov1.html
I change nothing at all (except one line, but I wrote the fact that I
modified it) so, the only thing you can reproach me is the typing
mistakes :)
Azrael
--
May all your dreams but one become true.
Azrael <azr### [at] chez com>
http://www.chez.com/azrael
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On Sun, 19 Mar 2000 22:53:23 +0100, Azrael <azr### [at] chez com> wrote:
>Peter,
>I just translate the page about the textures. I'm doing the others, but
>you'll have to wait to see them. The URL is the following one:
>http://www.chez.com/Pov1.html
Thanks! Please et me know when you've uploaded the page(s).
>I change nothing at all (except one line, but I wrote the fact that I
>modified it) so, the only thing you can reproach me is the typing
>mistakes :)
Don't worry, English isn't my forte either.
Peter Popov
pet### [at] usa net
ICQ: 15002700
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Peter,
It's OK now; the menu page is here:
http://www.chez.com/azrael/Pov0.html
Azrael
--
May all your dreams but one become true.
Azrael <azr### [at] chez com>
http://www.chez.com/azrael
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On Mon, 20 Mar 2000 00:05:08 +0100, Azrael <azr### [at] chez com> wrote:
>Peter,
>
>It's OK now; the menu page is here:
>http://www.chez.com/azrael/Pov0.html
Thanks Azrael.
Peter Popov
pet### [at] usa net
ICQ: 15002700
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> >http://www.chez.com/azrael/Pov0.html
>
> Thanks Azrael.
You're certainly most welcome. BTW, I read again what I typed and
corrected a few mistakes :)
Azrael
--
May all your dreams but one become true.
Azrael <azr### [at] chez com>
http://www.chez.com/azrael
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