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From: Nieminen Juha
Subject: More organic looking pipe maze (138kbu)
Date: 2 Mar 2000 09:08:30
Message: <38be75da@news.povray.org>
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Here's a more advanced version of my previous maze. I changed the color
so that it wouldn't look so gross...
Now, guess how is it done. Note that the pipes don't intersect anywhere.
Post a reply to this message
Attachments:
Download 'Pipes.jpg' (136 KB)
Preview of image 'Pipes.jpg'
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Nieminen Juha wrote:
> Now, guess how is it done.
With POV-Ray and a little help from it's math functions?
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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You used green tubes _on top of_ blue tubes.
Nieminen Juha wrote:
>
> Here's a more advanced version of my previous maze. I changed the color
> so that it wouldn't look so gross...
>
> Now, guess how is it done. Note that the pipes don't intersect anywhere.
>
> [Image]
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
--
Mr. Art
"Often the appearance of reality is more important
than the reality of the appearance."
Bill DeWitt 2000
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From: Nieminen Juha
Subject: Re: More organic looking pipe maze (138kbu)
Date: 2 Mar 2000 10:51:01
Message: <38be8de4@news.povray.org>
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mr.art <mr.### [at] gcinet> wrote:
: You used green tubes _on top of_ blue tubes.
Forget the blue tubes. I was not speaking about them. They are just an
ornament so that the picture would not be so monotonic.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
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Hey, mr.art, *if* that's your real name, there is no sarcasm allowed in this
group. It's obvious that he used primitives and CSG. He probably even used a
macro or two, I'd bet. I'm willing to go so far to say he used pigment{} and
finish{} statements. Heh.
--
Paul Vanukoff
van### [at] primenetcom
"Nieminen Juha" <war### [at] sarakerttunencstutfi> wrote in message
news:38be8de4@news.povray.org...
> mr.art <mr.### [at] gcinet> wrote:
> : You used green tubes _on top of_ blue tubes.
>
> Forget the blue tubes. I was not speaking about them. They are just an
> ornament so that the picture would not be so monotonic.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
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From: Mike White
Subject: Re: More organic looking pipe maze (138kbu)
Date: 2 Mar 2000 14:45:22
Message: <38bec4d2@news.povray.org>
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Paul Vanukoff <van### [at] primenetcom> wrote in message
news:38be9727$1@news.povray.org...
> Hey, mr.art, *if* that's your real name, there is no sarcasm allowed in
this
> group. It's obvious that he used primitives and CSG. He probably even used
a
> macro or two, I'd bet. I'm willing to go so far to say he used pigment{}
and
> finish{} statements. Heh.
>
I was thinking he went to green worm training school. :)
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In article <38be75da@news.povray.org>, Nieminen Juha
<war### [at] sarakerttunencstutfi> wrote:
> Here's a more advanced version of my previous maze. I changed the color
> so that it wouldn't look so gross...
>
> Now, guess how is it done. Note that the pipes don't intersect anywhere.
An out of control delivery truck carrying a shipment of green and blue
food dye went on a rampage in a spaghetti factory?
That looks a lot like the sphere_sweep object from MegaPOV using a
non-linear spline...did you modify the maze macro to use sphere_sweeps
instead of torus/cylinder segments?
I notice that although none of the pipes cross, some do touch the
neighboring ones.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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Nieminen Juha wrote:
> Here's a more advanced version of my previous maze. I changed the color
> so that it wouldn't look so gross...
>
> Now, guess how is it done. Note that the pipes don't intersect anywhere.
Sure looks to me like they do. They don't cross paths though...
Same way you made the other one but with different shape tiles?
--
___ ______________________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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Nieminen Juha wrote:
>
> Now, guess how is it done. Note that the pipes don't intersect
> anywhere.
Either a fractal, or random selection from a tilable set.
--
ICQ: 46085459
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From: Nieminen Juha
Subject: Re: More organic looking pipe maze (138kbu)
Date: 3 Mar 2000 06:26:02
Message: <38bfa149@news.povray.org>
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Chris Huff <chr### [at] yahoocom> wrote:
: That looks a lot like the sphere_sweep object from MegaPOV using a
: non-linear spline...did you modify the maze macro to use sphere_sweeps
: instead of torus/cylinder segments?
Nope. It uses cylinders and torii (and spheres for the endings).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
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